Tldr; skip the first two paragraphs of complaint and you will find actual suggestions.
My biggest problem with SoT overall is this: PvP comes down to an essentially halo1 level ancient shooter game. There are these incredibly fun, unique mechanics for ships battling ships, with the potential for complex tactics and a very high skill cap. However, because the ships are so easy to repair, winning without boarding is almost impossible against a decent crew, and takes an excruciatingly long, repetitive amount of time and a very immersion breaking number of successful cannon shots to accomplish. I would like to feel rewarded for sniping someone below the water with a canon from max range, but as it stands, doing so is almost entirely useless. My brother basically quit playing the game after we lost a battle against a sloop that we had landed like 30 cannon shots to their 10, we eventually ran out of balls, rammed them amd lost the melee.
To be clear, I am not totally against the simple personal combat system. I believe it could be improved, but for the sake of this post just assume the combat is fine. My person preference however is for what i consider the more unique and engaging ship vs ship sailing and cannoning combat, and I would like to see the game balanced properly between the two. Currently I believe cannons are very underpowered, and the run-them-out-of-planks, war of attrition that sticking to your cannons inevitably leads to ruins my favorite part of the game.
Suggestions A - Cannon Buffing
- You could make patched holes open back up when an adjacent hole is made.
- You could make holes take extra wood and time to re-repair, and you could make that continue to scale as the same spot is broken multiple times.
- You could allow various structural damage to a ships rudder, mast, helm, anchor, and or sails.
- You could add special ammo types - this is my least favorite option, which I have seen others advocate. I think it would be gimmiky, and not solve the basic balance and immersion issue I have with seeing a ship take 40 normal cannonballs below the water and keep sailing.
Suggestions B - Nerf Boarding
- Allow the crew to raise ladders, preventing some of what I consider the overly silly swim to win strategy.
- Increase respawn wait time for boarders specifically, I'd only suggest this if you add some of the powerful boarding buffs I mention below, primarily if you add some more ways for a boarder to sabotage a ship.
Suggestions C - Buff Boarding to keep up with significant cannon buffing
- Add rope swinging from the sails and crows nest. Give it a generous range, so we can drive by blasting, and swing a boarder on in the same pass without the silly swimming.
- Add a grappling hook, could be used from the water even with the ladders raised, but uses a weapon slot.
- Add ways to sabatoge the ship when boarded, cut the sail lines, throw supplies overboard.
Taken together I think my suggested changes would make PvP combat quicker, more variable, and more exciting, by playing on the most unique elements of the current system whilst leaving the down and dirty personal combat powerful and relevant.