Feedback on upcoming Safer Seas changes

  • Please, do not bother replying if you're only going to whine about Safer Seas players please. This is a post asking for accessibility for the physically and mentally limited players and I have zero time for people who want to put their fun ahead of those with limitations or handicaps, thank you.

    Further limiting factions on Safer Seas is a real kick in the teeth for those of us who utilize the feature. We appreciate the boost in gold but disappointed to see the factions capped at 25. Please reconsider the hard limitations set. Those of us playing Safer Seas are doing so because we feel we have to in order to enjoy the game, the game that exists no where else in the world. I know many people who physically or mentally cannot handle pvp and either bought the game exclusively for Safer Seas or came back after abandoning it years ago because Safer Seas. We ask that you make Safer Seas more in line with High Seas (but not 100%, we are not asking for pvp-unique items or even CoFs or anything like that) because people who have handicaps deserve to enjoy your game as well. We are not a threat to the game, most people play this game for the pvp. I am certain you will see sales go up if you make Safer Seas more than the extended tutorial zone. I have actively talked people out of buying Sea of Thieves because they thought Safer Seas was amazing and then learned that it can barely do anything.

    So please Rare, I entreat you once more, please make Safer Seas more fun so your disabled community can join in too.

    Please, do not bother replying if you're only going to whine about Safer Seas players please. This is a post asking for accessibility for the physically and mentally limited players and I have zero time for people who want to put their fun ahead of those with limitations or handicaps, thank you.

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  • When you say "cannot handle pvp" what do you mean specifically?

    I know people with disabilities on high seas that pvp. There is no requirement to win for anyone in SoT, not really that kind of game. People can lose/sink and still make a lot of progress over time.

    and I know people that are negatively affected by hostile encounters that play safer seas while being alright with the game balance within the design.

    You mention "we" and I'm sure you have people that agree with you but people have different views even when in similar situations.

    It's very important to offer accessibility but it's also very important to treat people as one of the whole. That's not through in game reward, that's through respect for the potential that people have to be a part of what is going on. That includes high seas and the attempts to get as many people involved as reasonably possible.

  • I’m kinda gonna ignore the “don’t reply if you’re gonna whine about safer seas” part. Since it’s a public forum and you can’t pick and choose opinions you like and don’t like.

    I don’t think Safer Seas really needs anything more than what it’s got. It is the compromise. It’s not a substitute, it’s not an alternate path. It’s a soft opportunity to get your feet wet in a safer environment. The high seas are not that dangerous, and staying out of emissary play (which isn’t in safer seas) only decreases your chance of being targeted. It’s not even a “git gud” situation. Keeping oneself safe only takes some basic spacial awareness and sailing knowledge.

    People often avoid the high seas like it’s the plague. It really isn’t so bad. And while things can get bad sometimes, there’s no law or established fact that prevents families, kids, disabled people, or anyone from having a perfectly good time in high seas 90% of the time.

    High seas is the intended way of playing. And if the occasional risk of getting into a scuffle once in a while is truly too much, then it is the player’s issue, not the game’s. This game is the most tame and relaxed version of a shared world i’ve ever seen. I can go entire sessions without player interaction, and that’s without intentionally avoiding it.

    A sandwich without bread isn’t a sandwich. Sea of Thieves without the shared world isn’t Sea of Thieves. People need to just be okay with it, and learn the basic knowledge of how to stay out of fights if they fear them so much. It’s doable. Trust.

  • One step forward, one step backwards.

    Some people simply don’t enjoy PvP.

    Now factor in the random matchmaking in adventure mode where crews of all skill levels can join the same servers and server hopping or diving to a new server can be done as often as desired and guess what…

    Now people who were already on the fence about whether they like or can tolerate PvP can be attacked by crews so good at the game they literally have zero chance of winning against.

    The request for PvE servers is a product of the utter failure that is random matchmaking in adventure mode.

    Rare prioritizes the needs and desires of content creators who feed on inexperienced crews over the needs and desires of the majority of players.

    Rare is deathly afraid to make adventure mode matchmaking skill based because then content creators would end up finding each other and other skilled crews over and over again versus having complete access to all the crews of all skill levels actively playing in their region.

    Rare prioritizes content creators over player retention and casual player experience.

    Rare then ultimately releases safer seas (something they said they would never do) but with disgustingly unfair restrictions, progress gates and reward nerfs.

    Separate high seas and safer seas progression. Enable all PvE content in safer seas including Fort of Fortune, Fort of the Damned and the Burning Blade. Allow the host of a safer seas session to add additional ships and invite/kick additional players. Make safer seas into a hybrid of custom/PvE servers.

    Start assessing the skill level of all players as they sail the high seas.

    Hours played, reputation levels earned, stolen loot handed in, pirates killed, cannon accuracy… there are lots of ways to assess the skill level of players.

    Put skilled players on high seas servers with other skilled players. Put new and PvP averse players on high seas servers with other inexperienced players.

    Content creators and skilled players should not have access to brand new players or inexperienced players. The only result of those two groups interacting is poor player retention. A snake eating it’s own tail scenario.

    You cannot force people to do something they don’t enjoy. And you cannot expect new and inexperienced players to enjoy fighting veteran players.

    Just because WolfManBush can take unlimited numbers of losses and keep on playing doesn’t mean all other new players will feel the same way.

    Have some common sense and focus on matchmaking.

    Have some common sense and don’t release a mode that is restricted or punishing to play.

    Do things right the first time or don’t do them at all.

  • @eastthread51441 said in Feedback on upcoming Safer Seas changes:

    Just because WolfManBush can take unlimited numbers of losses and keep on playing doesn’t mean all other new players will feel the same way.

    I've always been transparent about the formula of whatever success I have in the game.

    I leave the ego out of it and embrace "whatever happens, happens" and I also find the silver lining, the appreciation, within the outcomes of my sessions and battles.

    I am a true believer that sailing with good energy will allow me to find quality and sentimental adventure on a regular basis, and it has the entire time I've played this game.

    I don't take "unlimited losses". I sink sometimes and I find a way to end the session in an appreciative and optimistic way.

    I'm not naturally that way, I choose that way every day and it works out and I believe that it can work out for others as well, no matter their struggles or preferences in the game. There is always a way to make the best out of what exists.

    I often tell people, worst day of gaming is the easiest day of my life, and that's entirely true in SoT.

  • @wolfmanbush

    It’s not like you are new or inexperienced though.

    You know that it is far more efficient to simply take the loss and just retry again on a new server.

    New players getting attacked by veteran crews and solo players getting attacked by full crews.. how do you think they will feel especially if it happens a lot?

    They’re going to give up and find a different game to play.

    It takes persistence, resilience and just an almost unnatural love for the game and desire to improve to overcome the initial learning curve.

    I still do not recommend playing solo after 260 days played.

    And I think the retention of new players is highly dependent on how often they sunk and lost progress.

    It is true that the more you play the more the sting of being sunk and robbed lessens but to get to that point takes time. Sometimes several hundred hours of time.

    When I was new I did my research and watched a ton of YT videos of tips and advice to succeed.

    To the players who start out playing as a blank slate with no knowledge of how anything works I guarantee you they likely won’t stick around very long.

    The learning curve of Sea of Thieves is no small challenge.

    Random matchmaking is just not sustainable. It may have worked when the game first came out and everybody is new but now all it does is push new players away from the game entirely or at least makes them avoid interacting with other crews and fearful of PvP. The exact opposite of what Rare should want to happen.

  • @eastthread51441 said in Feedback on upcoming Safer Seas changes:

    New players getting attacked by veteran crews and solo players getting attacked by full crews.. how do you think they will feel especially if it happens a lot?

    They’re going to give up and find a different game to play.

    It takes persistence, resilience and just an almost unnatural love for the game and desire to improve to overcome the initial learning curve.

    I just chose to not buy into the nonsense around SoT.

    It's an adventure game, I've never bought into players being "bad" at the game. How does someone be bad at adventure for not heavily focusing on pvp? That's just silly to me.

    I never wanted to be the best at anything, I never wanted to act like a tough guy in an adventure game. I also never wanted to view opponents negatively.

    All I wanted was to find things that brought me some joy in some form. All I wanted in the beginning and it's all I want now.

    Pvp is just a thing in a game. Me sinking is just a thing in a game, I'll work around both.

    I'll joke about being a glutton for punishment but nothing I do in SoT is punishment, I just wanna enjoy the time, and I find a way to allow that to happen. Players can't stop that and my boat comes back after it sinks, I don't even have to pay for it.

  • @wolfmanbush

    You have made it past the point of caring about loss, congratulations you are now indifferent.

    It takes time to reach that point.

  • @eastthread51441 said in Feedback on upcoming Safer Seas changes:

    @wolfmanbush

    You have made it past the point of caring about loss, congratulations you are now indifferent.

    It takes time to reach that point.

    It's all about maintenance of the session and the crew, including if people are solo.

    A few things that will significantly increase the quality of high seas sessions.

    Sus accusations. People that lean pve do it and people that lean pvp do it. If something violates the rules and there is evidence of it then it should be dealt with after the session, not become a main focus during a session. Baseless accusations make this game worse and a session worse.

    Blame. People blame a lot. Blame their own crew, themselves, get blamed, blame Rare, blame opponents for playing the game. Blame during a session is a waste of time and brings down morale in the community. There are social spaces around the community to discuss issues with the game, spending time blaming or being blamed on a ship is counterproductive to fun.

    Don't focus on toxicity or labeling things toxic. If something needs a report send a report, if someone needs time to get their head right, support that. Focusing on toxicity while sailing is counterproductive.

    Don't make/take it personal. People are playing a pirate game, it doesn't need to get any deeper than that.

    Revenge is only for gameplay. No lectures, avoid the cringe back and forth on the mics, just play the game.

    Move on rather than escalate. Doesn't matter which person started it or which person is worse, end the encounter when it escalates, gets uncomfortable, or puts people in bad situations.

    Be the pirate you would want to sail with. We all enjoy being around genuine people that are supportive and honest and consistent. We all want healthy crew relationships and fun sessions.

    Be accountable and encourage it in the friend groups. Everybody struggles at different times and sometimes together but everyone that logs in to this game can work on these principles, they help with high seas sessions.

  • @wolfmanbush

    It’s not about blaming anyone other than who’s responsible: Rare.

    Rare enables veteran players to prey on noobs.

    Rare forces solos to play against all crew sizes.

    Rare doesn’t believe that people who do not enjoy PvP deserve access to all of the PvE in the game.

    Rare puts hide emotes in the game which even the free one has to be discovered and bought (for free) in the emporium before it can be equipped and used. New players do not know hide emotes are even a thing. They do not know where the common hiding spots are or how to counter tucking.

    Rare forces players on a long and difficult PvP grind in order to be able to unlock and equip the skeleton curse or ghost curse.

    The bottom line is Rare forces players to do things they may not want to do or enjoy. That’s just bad design.

    And random matchmaking has some benefits. Sure it allows for situations such as when content creators hide on an inexperienced crew’s ship while eavesdropping on their conversations. But guess what? When the inexperienced hot mics eventually do get attacked there’s about a 50/50 chance gamers words are said. And that’s why people rightfully say this game breeds toxicity.

    You don’t see professional athletes competing against children or even young adults competing against children. It’s just common sense that in any competitive sport or activity that balancing is very important.

    Random matchmaking is harmful to the game. The skilled are going to demolish the inexperienced. It’s literally a given. You can watch it happen constantly live on twitch.

    First step is to get all of the people who do not enjoy PvP off of the high seas and give them a space to enjoy the entire game how they please.

    Second step is changing random matchmaking to intelligent matchmaking. This implies server selection is based upon the combined skill level of all players in a crew and solo players have the option to share a server with other solo players exclusively.

    Third step is improving how it feels to play on controller specifically as it relates to being able to track fast moving targets.

    Fourth step is improving open crew in an attempt to reduce the occurrence of trolls and people joining and immediately leaving.

    Fifth step is improving existing content in the game to make it as attractive and relevant today to go and do as possible.

    Sixth step is finding a way to encourage and REWARD cooperation and forming alliances when sailing the high seas.

    Seventh step is introducing new and exciting live events that temporarily change up the gameplay to something that hasn’t ever been done before to try out new event ideas and see how they land.

  • @eastthread51441 said in Feedback on upcoming Safer Seas changes:

    @wolfmanbush

    It’s not about blaming anyone other than who’s responsible: Rare.

    Random matchmaking is harmful to the game. The skilled are going to demolish the inexperienced. It’s literally a given. You can watch it happen constantly live on twitch.

    I acknowledge that I'm more and more of a dinosaur in SoT.

    How I view the game and the experience and how I play the game fit in with a crowd that is smaller and smaller as time goes on.

    I get that people are trying to shift the game more towards their preferences and in some ways they have succeeded and will likely continue to succeed.

    There is more to the randomness than just winning and losing though. It brought people together in a unique way during a pandemic. It allowed relationships to be formed in all sorts of random adventure scenarios. It gave access to a unique form of adventure to people in all sorts of different challenging situations and with different types of struggles.

    Under all the criticism and disagreement I think that Rare still is due credit for creating one of the best adventure games that has ever existed.

  • @wolfmanbush

    I give Rare credit for creating one of the most imbalanced adventure games that ever existed.

    Is it beautiful? Yes.

    Is it immersive? Yes.

    Does it sound amazing? Yes.

    Are there a ton of different cosmetics to dress up your pirate and ship exactly how you want them? Yes.

    Is the PvE fun? Yes.

    Can the PvP be enjoyable? To me it can.

    Is the PvP enjoyable when I encounter a crew I have absolutely no chance of winning against? No, it is not.

  • New update isn’t out and already we are wanting SS to be a pve server only

    My question is. What you gonna do when more and more stuff is released that requires PvP? Those curses or maybe achievements?

    Give a carrot and they will demand more Rare. :p

  • Just a practical example.

    I have a 5 and 7 year old nephew and niece. They love to play with me.

    If we play tag for example, I could win every single time because I’m taller and faster than both of them.

    If I were to do that they would quickly be discouraged from continuing to play with me because it’s not fun.

    The difference is I obviously care about how my nephew and niece feel and whether or not they are having fun.

    Veteran players in Sea of Thieves do not care about the crews they attack. They operate under the guise that it’s a pirate game and sinking other crews is highly encouraged regardless of whether or not the crew they are targeting is new or inexperienced at the game.

    That’s why the responsibility falls on Rare to ensure that matchmaking isn’t just random.

    In order for both parties to be having fun the skill level disparity has to be minimized as much as possible.

    You do that with intelligent matchmaking not random matchmaking.

  • 'Don't reply if you disagree with me' first time on public forums? 😅

  • Raise a support ticket as an accessibility issue instead of a rant on the forums....

  • @burnbacon said in Feedback on upcoming Safer Seas changes:

    New update isn’t out and already we are wanting SS to be a pve server only

    My question is. What you gonna do when more and more stuff is released that requires PvP? Those curses or maybe achievements?

    Safer Seas IS a PvE only server. There's no other ships in Safer Seas, hence why it's called Safer Seas.

    When more stuff is released that REQUIRES PvP, what are people that hate PvP going to do? Not participate in it. Just lose out on the rewards. And that sucks.

    Some players, like myself, just cannot handle the stress and anxiety of another ship being on the horizon. All I can think of is what is that ship going to do? Are they cool? Am I in danger? Are they facing towards or away from me? I start freaking myself out, and I can't think about anything else. I can't even think about if my sails are facing the right direction or not.

    It's even worse when on an island. I feel like I can't do anything on an island without checking literally every direction for a ship constantly. It takes forever to dig up a piece of treasure because I am just on the lookout the whole time.

    Too much time is spent worrying about other players and what their potential is, that I can't even enjoy the game because I'm so stressed and anxious. People may say, "oh you'll get enough experience fighting and doing PvP that you'll learn how to handle most encounters," and stuff like that. But that person just does not understand.

    I don't WANT to learn how to PvP. I don't WANT to even be interacting with most players. I've never played the game and looked forward to how I'm going to interact with other players, friendly or hostile. That's probably the thing that I loathe the most.

    What I want is this exact game, but more of a single player RPG Adventure or something, and Safer Seas has given me and many other players like me that exact option.

    For me, what I want in Safer Seas is access to anything Athena's Fortune related. I got to Pirate Legend last year, and I want to be able to do their voyages, and I want to at least see the loot they have. I've never seen a Chest of Legends, and I probably never will if Rare doesn't give me that opportunity. I've never done the Veil of the Ancients voyage, and I probably never will do that either. Which is really unfortunate, because I've heard that voyage is awesome.

    I want to be able to do all of the content in the game, but without the crazy amount of stress and anxiety that is a result of other players even being AROUND me. But idk I guess other players don't want me to have that, which hurts even more because it's basically telling me that everyone else does not want me to have as much fun as them.

    I feel like most people that advocate for High Seas are worried that people will leave High Seas and be on Safer Seas. You won't have to worry about that as much anymore, because people that hate PvP have already left last December, and High Seas servers almost always have multiple players on them still.

  • @bigmanspook said in Feedback on upcoming Safer Seas changes:

    I don't WANT to learn how to PvP. I don't WANT to even be interacting with most players. I've never played the game and looked forward to how I'm going to interact with other players, friendly or hostile. That's probably the thing that I loathe the most.

    And that's fine, to each their own but the thing is that since it's inception the game was always advertised as a PVEVP shared world, it's fine not to want to partake in some activities but in the end it's up to you to choose what you want to do, and obtain the rewards that are associated to those.

    I've never seen a Chest of Legends, and I probably never will if Rare doesn't give me that opportunity. I've never done the Veil of the Ancients voyage, and I probably never will do that either. Which is really unfortunate, because I've heard that voyage is awesome.

    Rare is not withholding on you, the opportunity is there yet it is not their fault if people don't want to take it. The voyages are awesome, and an incentive to take the risk of meeting other players.

    This is like saying "Rare is preventing me from the opportunity of getting emissary rewards, because I don't want to be an emissary and have the stress of being flagged on the map. Until they let me have the perks without the risk, they are punishing me".

    I want to be able to do all of the content in the game, but without the crazy amount of stress and anxiety that is a result of other players even being AROUND me. But idk I guess other players don't want me to have that, which hurts even more because it's basically telling me that everyone else does not want me to have as much fun as them.

    I think it's time to stop blaming others for the opportunities people refuse to take. Rewards and perks are associated with the difficulty chosen, simple as that! Nobody wants to prevent you from having fun, people simply wants to preserve the balance and challenges that come with tiered rewards, which have always been available to everybody, and always will be.

    Why don't you want people to earn additional rewards for taking more risk and facing more challenges?

  • @bigmanspook

    I'm sorry to be presumptuous, but you seem to have an issue with anxiety if a video game is making you feel that way. I'm not a doctor but it really begs the question on how you're able to live a normal life and deal with the stress of school, tests, a job, a family, etc. Those are far more challenging things than Sea of Thieves PvP and they have real consequences and are real time sinks with real risks and real rewards.

    Maybe I've got you wrong and you're able to manage all of those things and Sea of Thieves is just a way to de-stress or whatever but honestly you should NOT be reacting that way to a video game.

    Recognizing that your reaction to PvP is negative and unhealthy is probably the first thing you should deal with. The game really tries its best to be accessible to all sorts of folks and there are people with physical disabilities playing on the High Seas, I'm sure.

    This is a you problem, and I mean that sincerely.

  • Safer Seas IS a PvE only server. There's no other ships in Safer Seas, hence why it's called Safer Seas.

    No. No it isn't. It just a small half cut version of the actual game. You are missing a lot of content. The name Safer Seas doesn't define itself as PvE Server. :P

    When more stuff is released that REQUIRES PvP, what are people that hate PvP going to do? Not participate in it. Just lose out on the rewards. And that sucks.

    Oh Well?

    Some players, like myself, just cannot handle the stress and anxiety of another ship being on the horizon.

    The real world is more stressful than a video game. Many people here can tell you that.

    Some players, like myself, just cannot handle the stress and anxiety of another ship being on the horizon.

    Paranoia :P and I get that way too but I dont let it control my actions.

    It's even worse when on an island. I feel like I can't do anything on an island without checking literally every direction for a ship constantly.

    Same, Im always locating a high ground just to scan the area. Or run back to my ship and do a lookie. Sometimes I freak myself out if I misplace my ship xD But that just how it is.

    It takes forever to dig up a piece of treasure because I am just on the lookout the whole time.

    Get a crew? Heck skeletons bother me while Im busy and I tank the damage just to finish digging :p

    Too much time is spent worrying about other players and what their potential is

    Felt the same way in Minecraft or any other Online Multiplayer game. But that what I bought. ^-^

    I can't even enjoy the game because I'm so stressed and anxious.

    This sounds more of a inner personal issue you need to deal with yourself. Maybe your playing to long, or you create these moments just to get this way.
    Game didnt lie and the game even warns you of what your getting yourself into.

    I don't WANT to learn how to PvP. I don't WANT to even be interacting with most players.

    Same. I been on this game since it was released 6+years and I still stink at pvp, maybe will improve either because that just me. But it what the game is and I bought it knowing.

    So why did you buy the game, knowing what it was giving?

    What I want is this exact game, but more of a single player RPG Adventure or something, and Safer Seas has given me and many other players like me that exact option.

    Black Flag, Pillars of Eternity, Sid Meier's Pirate, Monkey Island. Just to name a few Pirate games that might suit your very needs.

    So, you are Okie with Safer Seas, giving you 100% but no option to play any of the extra content.

    For me, what I want in Safer Seas is access to anything Athena's Fortune related. I got to Pirate Legend last year,

    Okie...do so, but remember. PL is more of a High Seas required adventure. :P

    I want to be able to do their voyages, and I want to at least see the loot they have.

    Drop a voyage, Dive down and the first island will grant you stuff. Do a Athena Raid (Fortress).

    I've never seen a Chest of Legends, and I probably never will if Rare doesn't give me that opportunity.

    So your blaming Rare because? They made the voyage to hard? or what? Three maps, Riddle/X's/Skeleton Captain. Followed by Xs with Athena at the end. 45min Tops.

    I want to be able to do all of the content in the game, but without the crazy amount of stress and anxiety

    Relax, drink tea, pop some classic music in and just enjoy the game.

    stress and anxiety that is a result of other players even being AROUND me.

    How do you go about School/College/Work/Job/Parenting?
    Do you ride a Bus/Commute? Been the the Mall? A lot of people around you. Real life is worse, that stuff is more damaging then what gamers do to you.

    But idk I guess other players don't want me to have that

    Arg! if I see a ship and I notice they have Loot, Im gonna plunder your ship. Arg!

    which hurts even more because it's basically telling me that everyone else does not want me to have as much fun as them.

    Seems your the one holding the door shut on yourself.

    I feel like most people that advocate for High Seas are worried that people will leave High Seas and be on Safer Seas.

    Think about it. Game is created with player interactions. Been that way for 6+ years. Which is what many people like and reason they bought it.
    Work for your treasures and achieve glory.
    Safer Seas would just be handing out these treasures like candy. Do you really want a handout with all your stuff? No real achievement there.
    Get bored.

    IF anything. I rather they increase the damage, spawn rate and make all Npc super difficult to balance it out. You want to be away from players, fine so deal with the npcs and work for your glory.

    You won't have to worry about that as much anymore, because people that hate PvP have already left last December

    Link to your information and stats showing the numbers.
    Last 6 months, the servers I been on, always crowded and never met the same people.

  • Having a disability doesn't block you from playing High Seas. High Seas is the true Sea of Thieves experience, and devs are changing Safer Seas to be more like a test version.
    In High Seas you can do quite a lot of stuff without getting bothered by other players. Is it just a matter of checking your surroundings and doing voyages according to the level of risk you want to take. If you do low risk voyages and you are not using an emissary flag, you should be safe to sail. Obviously, you can encounter other players that will want to attack you, but doing a low risk voyage will guarantee that 90% of those players are unexperienced and want to have some fights like any new player wants.
    If you want to play High Seas and do Risky missions, then the odds of finding more experienced players and have difficult situations will rise.
    Is up to you to chose the quiet life of piracy or the risky life.

  • I want to be able to do all of the content in the game, but without the crazy amount of stress and anxiety that is a result of other players even being AROUND me. But idk I guess other players don't want me to have that, which hurts even more because it's basically telling me that everyone else does not want me to have as much fun as them.

    I understand that you might get anxiety when you spot a ship on the horizon. However, being on High Seas doesn't mean you can't do the new content experiences. Obviously, Flameheart and Hourglass are discarded, but you can still grind your pirate legend and find some Chests of Legends.

    You will have to do it the "safe" way, which means no emissary (less money and less risk) and going to the Devil's Roar. Doing a Legendary Voyage or any kind of voyage on Devil's Roar is the safest way to do it, as most players leave that area alone to focus on World Events or on Emissaries. Is not the magic solution, as you may find other players on that area aswell, but most cases you won't have any problem.

    Is all about doing stuff the "safe" way on High Seas.

  • @bigmanspook said in Feedback on upcoming Safer Seas changes:

    I don't WANT to learn how to PvP. I don't WANT to even be interacting with most players. I've never played the game and looked forward to how I'm going to interact with other players, friendly or hostile. That's probably the thing that I loathe the most.

    What I want is this exact game, but more of a single player RPG Adventure or something, and Safer Seas has given me and many other players like me that exact option.

    Do people not realize how entitled this makes them sound?

    "What I want isn't the game the developers envisioned and created, but something wholly different that caters to my unique play style and nothing else."

    This is literally on par with saying, "Hey Epic Games, I want to play Fortnite Battle Royale exactly as designed, but without all those other players trying to kill me all the time. Why are you discriminating against gamers who don't want to fight other players in your EXCLUSIVELY players fighting other players game??"

    You picked a game that was designed around the concept of player interaction and are complaining about the player interaction part of it. Do you also want to play Super Mario Bros without all those pesky Koopas getting in the way of your leisurely stroll through seven game worlds devoid of enemies? Maybe enjoy some Sonic the Hedgehog without having to worry about collecting rings or jumping over pits and water. Just a flat empty plane to hold the run button down on for three minutes before moving on to the next stage! Hey maybe play some Halo where you play the guy angling for a surrender treaty with the Covenant after 37 hours of peace talks instead of ever picking up a gun!! Hey, you know what what would make Forza better??? Getting rid of all that tiresome vehicle racing no one likes!! Why can't I just pick flowers on the side of the road??

    You don't get to buy a game and complain you're being alienated because you hate the ONE BASIC gameplay pillar it was built on and always created to be.

  • @thegrimpreacher

    First off, I agree with you. It's not an issue when people just ask if something can be done/changed, and if not they either accept it or move on. What's triggering is when someone is just aggressively greedy and entitled about it.

    That said....thing is, it's a never-ending cycle. And Rare is the only one who is supposed to determine the ceiling of how much they'll allow it or not. It went this way:

    "Why don't you give us a PvE mode?"
    Rare gives PvE-ish mode (even though they advertised it as an extended tutorial)
    "Well now that we have PvE mode, why are we not getting 100% rewards?"
    Rare gives 100% gold rewards
    "Well, since you added 100% gold rewards, what prevents you from giving Sovereigns/Captaincy?"
    Drew flips the table

    ....and it will keep happening. The only question is at what point will Rare draw the line. Or not.


    Now in regards to other games - why is this behavior prevalent here is due to how unique SoT is compared to other similar games. Not just unique in several features, but having several features BETTER than other like minded games have.

    To give an example:

    • Salt 2 - PvE content, open world, no PvP. Yea, but less mechanics, no ship to ship combat, worse graphics and vibe than SoT.

    • Forgotten Seas - worse graphics than Salt 2, has ship to ship combat, more mechanics. But nothing underwater like SoT (and ofc, even worse graphics)

    • Atlas - abandoned game, riddled with bugs, terrible performance issues. SoT still better regarding most of the stuff, maybe not only graphics wise (different styles though, so it's subjective)

    • AC Blag Flag - the only game that goes toe to toe with SoT, generally, and quality wise. But it's again a lot different gameplay wise. It also doesn't have that goofy, cartoony style that is part of the SoT's charm, which is what draws in a lot of players.

    etc.


    TL:DR - if SoT just had 1 or max 2 features only better than other games, people wouldn't be so adamant to have fully unlocked pure PvE experience here. The problem is, you just can't compare pirate themed games as a whole package to SoT, nothing comes close to it. It's SoT's blessing and the curse at the same time.

    That advice or argument, to go play other games will never work (forums proving this over and over again), and people will never stop asking for more. It's just how it is.

  • @thegrimpreacher said in [Feedback on upcoming Safer Seas changes](/community/forums/

    You don't get to buy a game and complain you're being alienated because you hate the ONE BASIC gameplay pillar it was built on and always created to be.

    Very well put, thank you.

    @r3vanns said in Feedback on upcoming Safer Seas changes:

    ....and it will keep happening. The only question is at what point will Rare draw the line. Or not.

    No more lines can be drawn, whatever the devs say, it's now a universal mantra that: "Oh well they said they wouldn't do X and they did it sooo, this means anything can happen and they can change their mind on literally anything'.

    Give people an inch and they will ask for a mile, and this is what is happening, Rare painted themselves in a corner by bending their vision.

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