@nefrit-od and, as I predicted this would come up...
Here ya go:
Intel Core i7 7820X (8-core, 11MB Cache, 4.5GHz)
2TB (64MB Cache) 7200 RPM SATA 6Gb/s
64GB Dual Channel DDR4 at 2400MHz
NVIDIA GeForce GTX 1070 Ti with 8GB GDDR5
Mouse DPI set at 3400 otherwise:
Tech specs for mouse:
Sensor Pixart3389
DPI Range up to 16000 but again only using 3400
USB Report rate up to 2000HZ (Unmeasured)
Tracking speed 400CPI
Acceleration 50G
Left and Right mouse buttons rate up to 50M CLICKS
11 programmable buttons
My monitor is garbage... a uPnP I had leftover since ages ago so I leave the default FPS cap with v-sync at 60 but I'm sure I don't need too.
So why shouldn't it be compared now that the stats are revealed? Are we trying to discuss data flow rates or how the "faster" and the "slower" systems really only have 5 major differences (Which the video actually HELPS highlight):
- Rotation and camera movement speeds
- Easier in the real world to hit fewer buttons (thanks to macros) but in game no functional difference
- PTT voice chat vs manual changes
- An inventory scroll wheel thanks to lacking input options on controller.
- Faster transitional load times
Your right of course, most "proper" PC's will load the game faster and transition from black screen with great haste. This is an optimization issue that the devs have been working on since forever (How hard? upon this topic I cannot say). It needs improvement on the console side.
PC is faster...
Yet you've failed to see what the video means to highlight which doesn't demand HAL to compare:
Input speed for inventory collection are limited by the game itself, the fastest macro in the world won't provide much faster item pick ups, a split second at best. The biggest nuance here is that unless players are crab clawing their controllers to allow camera movement and button hits they can't as easily move and collect. There is a need to pause briefly to pick up more than 1-2 items unless you premeditate movement. Again, simply using the controller in another way can overcome this. Items themselves... they don't go into the inventory any quicker - the game prevents that.
Then there's the FPS cap on console - that deserves to be looked at and increased presuming the hardware can manage.
Even with faster clicking and faster aiming which will vary from user to user, even on console, button inputs simply do not allow faster input than the game universally permits. Gun-swap-shot is a perfect example of that not only can it be done on controller without effort... doing it faster thanks to macro's actually breaks the action and interrupts it. You simply cannot pull it off at any faster a rate than effective. Even if you manage to shave half seconds off the timing... the shots will affect any player just as well as another.
Bear in mind also that KB alone is what affects all movement other than camera direction. Hitting a keyboard button to shift left or right, forward or back, or even jump isn't effectively faster than using a controller. Only facing and camera position is affected. The difference is in the rotation of the character and camera direction. And as noted in the video on the console side, slider at 10 compensates more than enough to allow players to turn and rotate to hit the idiot who might have hopped over their heads. Though even I think it should be improved by a degree so that upon landing the stationary jumped over player can have rotated 180 at least.
Jumping as well...hit the jump button a thousand times a nanosecond and your not jumping and sooner or later than anyone else as the game won't allow it. Though even I would hope for the slider to widen on console a bit more perhaps by half again to 15 rather than 10 because even I prefer a bit faster camera movement.
I haven't showcased PvP face-to-face yet, and though I will since it's a point of contention, to be honest unless I open up my FPS cap and place my mouse DPI at max it's really a useless showcase (and thanks to monitor limits and my poor performance at max dpi it'd be even more useless). That's why I didn't even bother in 'round 1'.Not to mention the other BS such as finding a crew when I'm on console who have maxed their hardware and are competent in PvP to allow that sort of comparison as well.
A good pc is faster than console but rotation and fluidity of motion are the only notable alterations in the game to be sure. Yes I can run and even hop and turn easily. The controller does keep up albeit with sliders at 10 (which should be widened, I agree). All button inputs match despite the PC's ability to allow for single press laziness. But even with single press laziness, the actions in game aren't faster or alter the flow of play in the least.
There is ONE MAJOR argument, rotation.
If someone is stretching... then we're talking about perhaps the idea that it only requires one button if a macro is used to accomplish a variety of movements such as swapping to a wooden plank and holding to repair or G-d knows what. That's a factor that doesn't actually affect the alacrity of play in a validly measurable way. A controller user can accomplish with same action in the rough same span of time even if they have to hit 50 buttons to do it. Sucks for them but it doesn't affect play.
There's also the notice of the inventory wheel... I agree... that sucks, but again, overcome once your practiced with it.
I actually wish I was on a weaker system. Mine is hardly the best but it works well. At least with a weaker PC we could see that at least one player doesn't 'have it easy' and might struggle to keep up even with Xbox. Which really is the point isn't it.. that despite the potential hardware advantages on paper, the effective advantages are thin, nowhere near the attention given to the conversation.
Even my pal who does run his game on a garbage minimum setting pc and brings in at best 15fps average and 300+ ping with a $10 mouse and 19 inch monitor... STILL has an even playing field with the exception of rotation and camera angle, a benefit which does nothing to aid him against a console player who at least has their sensitivity at 10.
We loot as fast
Change weapons as fast
Steer as fast
Drop sail as fast
Jump as fast
We don't turn around equally, and we can be lazy and combine buttons on one even if it's not faster, and we lack a need for the inventory wheel generally. That's it.