I think it might be worth while waiting to see what the game turns out to be like when it is released before drawing too much premature conclusions based on the Alpha, Beta and scale tests.
PVP VS PVE I feel is a redundant arguemnt for a Pirate themed open shared world sandbox game but one important aspect that has been discussed is the idea of implementing a system that makes us think twice before risking life and limb, ship and plunder. Whether the respawn situation is changed before offical launch will remain to be seen until launch but games of this type all have the tendency to evolve as time goes on not only to generate money but to keep the loyal fan base busy, satasied and coming back for more.
A lot of folks have made some good points drawing cmparisons to other games and how they have ended up dead in the water (pun intended) but therein lies one good reason as to why SOT and Rare will not go the same way, they have past mistakes and dev errors to take example from as to what to do and what not to do.
I think some folks just want to chill out and enjoy the scenery and do a spot of treasure hunting and thats cool but it defeats the purpose of being a pirate in a pirate game if you don't experience aggressive encounters from time to time and sometimes more often and sometimes less often.