@snowbodhi said in Evasive Manoeuvres - Sloop - The Juke Turn:
Nice diagram. I love this series of strategy articles you’ve been putting together.
With this manoeuvre does it not risk putting your stern at risk of their starboard broad side? I’m sure it wouldn’t be for long, but it seems to open you to a volley of guns.
Curious to know how it’s worked out in practice.
It absolutely does put the sloop at risk if the two ships are close together. Any galleon crew worth their salt will know to continue straight, if the sloop doesn't get back on course quick the galleon will get a free broadside attack on the sloop's stern and still be able to turn and pull up on the sloop's far side depending on the wind.
This sloop-juke is more likely to work if the galleon is at a medium following distance (not super close or far) since the sloop would be out of range if the galleon continued straight (not following too close) or have time to get back on course (following too far).
Then again, due to most people being unfamiliar with sailing tactics and even more crews being disorganized this maneuver will probably have a higher-than-expected success rate until it becomes commonly known.
In practice, unless conditions are perfect for the sloop-juke I'd probably instead recommend performing tight turns around obstacles (islands or rocks) as it's a highly effective way to gain distance and discourage galleon pursuers. If the enemy is close, drop some powder kegs in the water for them to hit.
Try to avoid encounters in open ocean since this largely robs the sloop of its maneuvering advantage. In a bind set your ship straight, hop off and try to board their ship to drop their anchor, or do "sail-bys" on outpost islands to drop off your loot and mermaid back to the ship. Seeking storms isn't a bad last-ditch either.
Not trying to bash this sloop-juke as it's good to add to any pirate's playbook, just be aware that it will be easily countered by an experienced crew.