I want to know how fast the Galleon and the Sloop can clear one grid (square) on the map. For the sake of simplicity let's say full sail Max and min speed with no barriers. Straight line. Can anyone help?
Ship Speed
Full wind and in a straight line, the Galleon is way faster. BUT, in all other directions of wind and during maneuvers, the sloop will always have a slight speed advantage. The only time the Galleon can keep up is if it begins is maneuvers from a full speed straight line, and then the speed dies off very quickly. The sloop will still be quicker.
@k7-issues I'm pretty sure the galleon's faster but the sloops maneuver abilities helps it to escape.
For example, on a sloop I was sailing at max speed yet the chasing galleon was gaining on me noticeably.@sir-kringle Sloop and Galleon are the same in with the wind and people constantly running the sails well as a team. If you don't work the sails constantly you slow down a lot. We tested that extensively. Only difference in speed was into the wind. All because the sloop has a smaller mass to move through the wind. I out run galleons all the time with two man crew. Solo is harder because you have to steer and work sails at the same time. That's what slows you down drastically and makes it appear the sloop is slower.
@sir-kringle If a Galleon has the wind, yeah, you can't really get away from them unless you out maneuver them. Always sail into the wind if you're running from one, in my opinion.
@k7-issues I just tend to find the nearest island and just do circles very close to the island so they'd risk crashing. Thieves Haven is a true haven for sloops.
I'd like to hope that the smaller ship is given a speed boost as you are at a disadvantage against a larger ship. Time and time again larger ships would chase me down and kill me (4 v 1) which was annoying. If I could out run them, it would make them give up the chase so to speak. I know a smaller ship can do the 90 degree turn and move quicker but more hoping straight line speed could be increase perhaps. Its just my hope is all.
@boost-king said in Ship Speed:
I'd like to hope that the smaller ship is given a speed boost as you are at a disadvantage against a larger ship. Time and time again larger ships would chase me down and kill me (4 v 1) which was annoying. If I could out run them, it would make them give up the chase so to speak. I know a smaller ship can do the 90 degree turn and move quicker but more hoping straight line speed could be increase perhaps. Its just my hope is all.
This would make no sense. The Galleon is built for speed if it's not sailing into the wind. It takes longer for a crew to angle the sails while you change from a port tack to a starboard tack. Two people on a Sloop performing the same maneuvers with the more responsive turning of the sloop will be able to sail into the wind faster than a Galleon. A good 4 man Galleon crew can still keep up into the wind if they are all on sails & wheel and are working in unison, however, most crews aren't that good yet.
Your best bet to out run a Galleon in a Sloop is to become good at jibbing and sail into the wind.
@crown7581 this is actually a very interesting question. By running ships a predetermined distance under similar conditions, you could average out their speed. You could also average out the "power" sail settings provide. This would be especially helpful on the Galleon, knowing if the sails power is stacked, or if pulling extra sails is minimally effective. In other words what percentage of speed does the mainsail provide, the aft? and the fore? Knowing this can really change tactics! I hope they have another testing period, I know what I will be doing!
@sir-kringle I love that island. How is entering the interior good for giving a galleon the slip? I guess I can see a little advantage upon exiting, they won’t know which direction you go. Otherwise your kind of a sitting duck.
@boost-king I agreee. I could be wrong, but physically speaking, wouldn’t a smaller (less drag) ship move faster in real life?
@y0ujerk No it's not the fact of giving the galleon the slip but a juke. If it keeps getting pulled off correctly then the galleon would stand no chance of catching the fleeing the sloop. And as for being a sitting duck, sure if you just sit there like a sheep waiting to be killed then yeah it'd be kinda stupid! Though you can fool the galleon into thinking that your a sitting duck, let them pursue you into the center of thieves haven and then you can actually give them a good slip for awhile because they will have troubles exiting as a galleon. Especially exiting the exit the sloop exited if the sloop is strategic. And if they don't try to pursue them to the center then the sloop is basically shielded because of the cover, less angles, and the sloop has access to resources to repair.
@Bern-Dimall If you mean while I was being chased by the galleon I say they were normal, not like big waves that stagger the ship, but it could've just been a mistake on my crews part that they caught up.
@y0ujerk said in Ship Speed:
@boost-king I agreee. I could be wrong, but physically speaking, wouldn’t a smaller (lower drag) ship move faster in real life?
The bigger ships were actually(believe it or not) significantly faster then ships like sloops because the sails would greatly outnumber the smaller ships. In Sea of Thieves the sloop has one sail, while the galleon has seven sails! Plus the sloop isn't like WAY smaller then the galleon. It's somewhat like a rowboat, smallest boat out there, but not enough power to give it the speed.
@sir-kringle I don’t know, matey. Came to this after a couple google searches. http://www.goldenageofpiracy.org/pirate-ships/types-of-pirate-ships.php
@sir-kringle In my many hours of play I've found the elements to be the deciding factor in the comparisons concerning speed. I remember a day we chased a sloop from Crescent to Smugglers and we were flawless on the sails. The white caps were light and shorelines were glass. We didn't gain an inch with the sails fully billowed the entire time. Numerous times we've run down sloops in rough waters. When manning a sloop I live by these findings. Rule 1. Look out! Keep an eye on your surroundings! Stay in calm waters whenever possible. Utilize Islands and rock formations to do so. Avoid the open sea as much as possible ( short jaunts). If you get in trouble dont' panic and learn to feint with the sails (It'll buy you 200 meters. 3 feints and the galleons giving up). Use the rocks to gain a strategic edge concerning outposts ( As a galleon Captain I try to always be aware of a sloops options, spin me around a rock a couple of times and I might get disoriented and leave an opening to the outpost).I learned this by pursuing 100s of sloops. The ones that survived did these things.
@sir-kringle This was not always true. Sails are just one factor. The ship's draft (which would equate to its drag coefficient through water) was very important to raw speed. The larger ships, such as galleons, frigates, fluyts and so on ran with a much deeper draft. The large sails and amount of sails were required just to get the ship to move at all. Though there were some that managed to make the best of both worlds and find a happy medium. Typically sloops and sloops of war were your fastest and most maneuverable hull types. National Archive of US Sailing Ships
@touchdown1504 well i'm just basing this off of memory anyway, forget my source lol! Just saying what I recalled.
@sir-kringle said in Ship Speed:
@y0ujerk said in Ship Speed:
@boost-king I agreee. I could be wrong, but physically speaking, wouldn’t a smaller (lower drag) ship move faster in real life?
The bigger ships were actually(believe it or not) significantly faster then ships like sloops because the sails would greatly outnumber the smaller ships. In Sea of Thieves the sloop has one sail, while the galleon has seven sails! Plus the sloop isn't like WAY smaller then the galleon. It's somewhat like a rowboat, smallest boat out there, but not enough power to give it the speed.
Not all ships. Galleons, historically were pigs to sail and maneuver, and slower than a weekend at you in laws place. Sure they carried more sails, but also had a deeper draft, and carried a lot more weight than a sloop. A well sailed and prepared brig, or even a frigate may catch a sloop on a good day...with an excellent skipper and a very responsive crew, and the wind blowing just right. But only in the "just perfect" conditions. There is a very good reason most of the worlds navies used sloops to carry mail and dispatches. Speed and maneuverability. To catch one, you needed to intercept it. Many pirates used them for the exact same reasons. One pirate that did use a galleon could only catch ships with the little fleet of sloops that he also used. Historically, galleons were armed transports.
@sobergrub Another reason pirates used sloops was the shallow draft, not just for speed, but the ability to sail inland. That is a big part of how Edward teach was such a pain to catch! BTW they his wreckage here in North Carolina in 17 feet of water!
So..anyone gonna work on this ship speed a bit during this scale test? I can't promise the Galleon, but I "should" be able to do the sloop. A little physics will give us a lot of information! d=vt then we can break those numbers down into sail settings and what not, and get some good averages on what the settings provide for velocity percentages in a full wind.