I was recently playing and my crew formed a alliance and we spent a hour or so playing together. We run a fort together and at the end we were blasted by the other crew and sunk before we even had a chance to see the loot much less grab it. Please do something to protect the good players who have a hard enough time making it, with out the intentional double cross.
SOLUTION: I propose that after going through the channels of creating an alliance and being accepted by the other crew. That no damage, ether accidental or intentionally become of ether crews (person or vessel). Untill all crews in the alliance agree to disband the alliance. Also to further ensure cooperation and unity once in the alliance all alliance members receive the bounty from the loot as the single crew would. ( I’m not sure if you already do the last part I was unable to find out. I haven’t found my self able to trust another crew for a alliance.) Or if you make it where only the person is not harmed. Then the equal loot would keep it so that even if you were sunk, say by the environment or an apposing crew. If your alliance recovers your loot and turned it in you recieved your bounty, making your hours worth of hard worth while. This game is tough but it is a fun one. Please help the players who truly wish to work together by removing the temptation of a double cross. Yes ironically enough I realize this is a pirate game. But it is a game that you almost HAVE TO involve other people in order to do anything worth while.