I could could go into detail on what and how I find the sword combat to be bad, and I have many times and there have been discussions on these forums several times.
But instead, I would like to just point out flaws that current sword possesses. I firstly just want to get my opinion out of the way; Im in the stance that the previous (When you were slowed down for swinging) sword combat was better as the slowdown drawback made most or all mechanics work well with eachother and made for a much more consistent and tactical sword gameplay. Current sword gameplay is very mindless.
Alright, so here are some major points:
- Ever since "Sword Switching" (or whatever it was called) was introduced, an exploit was born, making for unfair sword combat. (This has to be fixed).
- Swords still trade hits inconsistently, this could be due to hit registration issues.
- Pirates still dont get stunned if in Mid-air. (This was the real culprit to previous sword combats problems).
- There is no longer "Environment Comboing", however, you significantly reduce the time to start swinging again if you do still hit a piece of environment, versus missing completely.
- The dynamic of being able to move in full speed while swinging your sword against someone who is blocking (Who is then forced to stand still) is creating unbalanced situations.
- There is an inert Cooldown for Sword-Dodging that can be activated if you are blocking with the sword in moments that dont let you Sword-Dodge. (Examples: Inputting to sword-Dodge in midair wont let you Sword-dodge from the ground until this cooldown has ended, or inputting to sword-dodge while blocking attacks but still not allowed to make the dodge).
- You can still sword-Dodge while crippled or in a heavy body of water to mitigate the slowdown from those effects. (This could be intentional)
- You get a full jog speed and the ability to jump while charging your sword if you held BLOCK first. (This is not intentional, but devs dont want to take this ability away. I suggest to normalise this with standard sword charging).
- When you Charge attack into the environment, you get to block, Sword-Dodge, make an attack, turn around, etc. You only dont get the ability to move normally. This is different from missing completely, which makes you unable to do almost anything for 2 seconds.
I still miss a lot of the moments that the previous sword combat gave me. It was a lot more thematic, tactical and methodical. But if Rare insists in having a full jog speed sword swinging, then we can at least have them address the rest of the mechanics that it has impacted.