@walkedsauce0 said in Ship Spawns:
@mintprizma yeah I could get behind it if its much further away, because server migration would definitely be hard to do.
Not just that but if you've done something like hid treasure or the key and then you swap servers you lose it. And those are good and real tactics. I think spawning far enough away gives other players the choice to remain where they are (quest/output/fort) and prepare for your return, hurry and finish their content, or just sail away with what they have.
I've been on both sides. I've been the sunken ship that quickly grabbed a few supplies and sailed right back into the fray and I've been the one who's had to sink ship after ship to keep after the fort. We've had to grab the key and sail away because the two ships we sunk were on the horizon returning.
The battles can be super fun and they are challenging and I've won plenty and lost plenty so I can definitely see the merits of a little more distance.
People have also suggested you respawn with no supplies and need to collect and I think that's a realistic idea as well. That would also delay the return to the battle and give the players a hard choice - time vs how many supplies they want to collect before going back in.