So, I know what you're thinking, "we already have a solo ship, it's called the Sloop". Well, while true, it's a lot harder to use a ship that isn't fully crewed, especially against ships that are. Would you fight a fully crewed Sloop in your solo Sloop? The answer is probably no, and that's not even mentioning the bigger ships.
This leads us to this thread, and I want your help. Let's pull our ideas on what a Solo only ship should be like, and come up with a functioning design, so that Rare can develop it into an actual ship we can play in game, and be able to play solo, and not be at a disadvantage against fully crewed ships.
I'll make edits here of the most popular ideas that people can add to.
Edits:
@mysticdragon297 said in Let's design a solo only ship, and why we need to.:
@Genuine-Heather, done with effort.
i made this design a little while ago and im still very proud of it. unlike the rowboat or sloop, it actually adds something that is not already in the game.
I really like this design, and it can easily be used as a base for other designs.
@william-flint said in Let's design a solo only ship, and why we need to.:
I like the direction you are goimg in, but I think the ship is still unnecessarily big. Since they launched rowboats, and I went on a few extended rowboat advemtures, I have thougt it would be fun to have a single player longboat. I will try to upload a scrawl of it....and before anyone beats me to it I know my drafting skills are nonexistent.
![alt text](Longboat https://imgur.com/gallery/U9efonv)
The idea is that it has the same speeds as the sloop, or perhaps even slightly slower, but makes up for it in maneuverability and stealth. You could sail using the gaff rig and rudder, or the mast could be collapsed and you could use the oars.
Between the seat with the rudder and the one with the oars is a small map table, which in my thoughts incorporates the biggest changes. To increase difficulty and to represent not having a ships navigational equipment, the map would only show one region at a time, and would indicate your position, but not what direction you are facing or provide a path you have taken. Perhaps it could even have a hazy larger circle for your position rather than a precise dot. There would be no compass, so you would have to do some minor navigation on your own amd pull out your own compas.
Food, plank, weapon and ammo storage would be crates rather than barrels, like you see at the shipwrights, and they would be secured on the side of the boat to either side of the bench with the rudder. This way they would provide a little cover from fire while you are sailing, though the player should still be visible. Less important chests like cloathing, vanity, and equipment can be crammed up front. There would be a small anchor winch in front of the mast, and winches to adjust sails and raise/lower the mast on either side of it. Finally there would be a single harpoon right at the prow. There is no cookimg station, you would have to rely on finding cooking spots on islands to cook food.
The longboat would be about as wide and maybe half again as long as the current rowboat, so that it coild make it into some island streams and into small gaps in rocks, or over shallows ships can't handle. As far as damage, I was thinking it would work the same way as a rowboat: x amount of shots will outright destroy it, but you can actually repair damage unlike the rowboat.
I think this setup could provide a lot of fun, opening possibilities for players who want to run pve undetected, or who want to focus on stealthy robbing other players ships.
I think, with some work from others, this idea has merit.