@plebochino said in Motion Blur:
@dotcomrobots My specs are:
- CPU: Intel Core i5 4460 @ 3.20GHz 51 Haswell 22nm Technology
- Motherboard: ASUSTeK COMPUTER INC. B85M-G (SOCKET 1150)
- Graphics: BenQ GL2460 (1920x1080@60Hz)
2047MB NVIDIA GeForce GTX 750 Ti (CardExpert Technology)
- Storage: 111GB Samsung SSD 850 EVO 120GB (SATA (SSD)
931GB Intenso USB 3.0 Device USB Device (USB (SATA) (SSD))
My game is running on 1280x1024 with 75 hz.
I'll try to do the things you said
That Display is a Full HD 60Hz (Maximum) 16:9 Digital Display... why on earth would you be then trying to output the game to VESA XGA 75Hz 4:3?!
THE most important thing for Digital Displays is to have a Locked Framerate Output.
This means you either want a Locked 60FPS or 30FPS Output., as such if you're getting 60+ FPS (when Unlocked) then Lock to 60FPS, if you're getting between 30-59 then Lock to 30FPS and if you're getting below 30, then Lower Resolution or Game Settings until it is above 30.
You DO NOT want inconsistent Frame Output.
Now another key point is that you DO NOT want to be using VESA Resolutions on a HD Digital Display... as they are not Consistent with the Pixel Density.
i.e. 1280x1024 is not a Multiple of 1920x1080.
960x540 / (1440x810) / 1920x1080 / (2880x1620) / 3840x2160
These are the resolutions you will want to be using, as these will actually scale properly.
And I'd recommend the Resolutions outside of the Brackets for a Sharp Image., as the Bracketed Resolutions will result in some excess Jaggies / Incorrect Aliasing from Texel Resolving.
Your GPU in blunt terms will simply not be capable of anything better than 540p30 mostly "Rare" Settings. You might be able to get away with 1080p30 on Cursed., but I wouldn't count on that.