@ultmateragnarok said in Pirate Emporium Thoughts:
@ultimate-powa
The ship skins they are putting into it seem to be ones referencing other games. Things like the spartan set would have gone into it had it existed at the time, for instance.
Well I would like to believe that, however the Cutthroat Ship Bundle seems to have no obvious counterpart.
If you could point it out to me, I would appreciate it.
@faceyourdemon said in Pirate Emporium Thoughts:
@ultimate-powa They are timed limited Joe Neate said that in one of weekly updates not monthly but at some point will remove them and let us know before.
Doubloons are a whole diffrent thing they dont earn monkey from them XD
Look, its reality games are much more expensive to make and maintain and RARE are being open and honest with us so im going to support them as long as they keep it very soft microsransaction like now.
If that were the case they would be marked as time limited in the shop.
Alas they are not.
$25-$40 for a ship set is not soft microtransactions.
The point of them adding in an alternative way for people to earn said things is to remove the pay2win/pay2progress aspect of it.
Albeit, if they do it wrong, the pay2win situation becomes far worse.
@schwammlgott said in Pirate Emporium Thoughts:
@ultimate-powa you got a weird thinking of what pay2win is...or pay2progress whatever...
Pay2win is, when you pay real money to get an advantage...in this game something like an advantage is ONLY possible to get ingame by grabbing more supplies and more CCB...and the skill of each person...nothing of that is buyable...
Pay2progress...would be if you pay for levels or for cosmetics that are locked behind levels or commendation or PL...
"But you can get those coins ingame by killing those ancient skellies"...you must be the RNG-god to find that many of them to buy higher valued stuff...
I was waiting for this post, thank you.
Win;
noun: win; plural noun: wins
a successful result in a contest, conflict, bet, or other endeavor; a victory.
If your objective is to collect all the cool skins in the game, rather than to kill people, then by definition, adding in collectable ship items to the shops makes the game pay2win.
I will say it's the softest pay2win I've ever seen, and it's arguable if it even is due to the nature of how the game defines winning.
If I can circumvent the natural progression in any way through the shop, the game has become pay 2 win.
Things like glowing sails for instance has been a hallmark of Athena's 7+ and Golden Pirate Legends.
Now you can pay $40 and have your very own glowing sails!
It ruins the progression of the game.
@needsmokes said in Pirate Emporium Thoughts:
I have loved the look of both ships for sale so far, but have purchased neither of them. And I never will at the price they list them for.
Totally ludicrous pricing, and I will not encourage it further by paying those prices.
I would happily pay for content, but not cosmetics.
I fully agree man. The skins look amazing but the prices are just outright robbery.
In their defense, the reason they don't charge for content is so that players aren't restricted from playing with one another.
A way around this could be to add a subscription of sorts, and those that pay the subscription ($5 a month or something) get access to the brand new updates a week in advance.
Because lets be real, the price you pay for when a game is released is for the ability to play it then, not 3 years down the road.
However, as you said, what they are doing now is ludicrous.
A better way to go about selling these custimizations is to make them time limited, have a corresponding commendation to unlock, then price them at $5-$15.
The commendation wouldn't be too hard, just hard enough it requires player investment.
For the suped-up figurehead and sails, price those at $5 each, and have a slightly harder commendation that is required to purchase those.