Server Wanted Posters

  • Youve probably seen a wanted poster in the tavern. Beware the notorious pirate killer Fizzy Fox.

    Got me thinking...

    The server should count who has the most pvp kills in any given session (resets upon leaving and coming back) and whoever has the highest kill score will have posters dotted around all the outposts and some islands (Beware of the notorious oirate killer Username of player.

    To expand this, Faction members such as gold hoarders, cooking, merchants, order of souls etc will each have a picture or sign near their shop with something like Honoured member Username Or Esteemed Donor Username.. Something to that affect to basically highlight people (Present in session) who have controbuted most to any particular faction.

    If for some reason nobody has contributed to any faction i.e just after server maintenance or few people doing x activities, the sign will simply be blank and wanted posters such as fizzy foxyetc will show as default.

    I know its not a big change but it will make the world more exciting, reading of a notorious pirate killer and then meeting them on the waves.

    Plus, having their username signposted will have a benefit too, people can message you as they know it, and ask if u wanna ally, team up for forts etc. Its social and thats what its mainly about. Unlike me, im a solo reluse 😂

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  • Pirates have asked for wanted posters before, and it's been shot down because it incentivizes PvP unnecessarily. For example, I get attacked a lot, defend myself, and get a lot of kills that way - should I then have a wanted poster? What about my crew? Do they deserve that if they didn't kill anyone?

    There's a lot to work out if this kind of thing were to work at all.

    That said, I like your relatively unique idea regarding accomplishments within each faction, but even that has its drawbacks - for example, if I know you have caught the most fish for the HC, I might search you out specifically to steal your fish.

    I appreciate your effort here, but I just don't think it will work out the way you think it will.

    Also, did you know that Fizzy Foxxy is a real pirate? She's 1 of over 30+ numerous Easter eggs featuring pirates from SoT's early days who have done something amazing - I believe she had the most kills, hence the wanted poster. See if you can find them all! Rumor has it there's even room for more. 😉

  • @galactic-geek

    Pirates have asked for wanted posters before, and it's been shot down because it incentivizes PvP unnecessarily. For example, I get attacked a lot, defend myself, and get a lot of kills that way - should I then have a wanted poster? What about my crew? Do they deserve that if they didn't kill anyone?

    For that reason I think it would make sense to extend this idea to crews instead of single pirates.

    There's a lot to work out if this kind of thing were to work at all.

    It's alot of work but not impossible! The wanted poster should only show attacking crews, not defending ones. This could be done by checking who fired the first shot, made the first contact with a boat, etc.. It would be alot of fiddeling around until that system would work right though and I am sure it would inspire alot of discussion on this forum ;)

    That said, I like your relatively unique idea regarding accomplishments within each faction, but even that has its drawbacks - for example, if I know you have caught the most fish for the HC, I might search you out specifically to steal your fish.

    I fully agree with that.

  • @galactic-geek

    Pirates have asked for wanted posters before, and it's been shot down because it incentivizes PvP unnecessarily. For example, I get attacked a lot, defend myself, and get a lot of kills that way - should I then have a wanted poster? What about my crew? Do they deserve that if they didn't kill anyone?

    Unless it was made for a purely ascetic reason. Wanted posters might make a great way for players to know who is present in a server. Lets say every tavern had a bounty board, every player present on that server showed on that board. All it says is Wanted, no price, no nothing. This might make a non-menu related system to know player counts for a server. This would also fit the theme of a minimal HUD system, by replacing a menu with a tangible tool. Can't be overly abused, because it requires someone to be at a tavern in order to see it. Also only have head-shots of the person, to help avoid stream sniping.

  • @belyaevfox It's alot of work but not impossible! The wanted poster should only show attacking crews, not defending ones. This could be done by checking who fired the first shot, made the first contact with a boat, etc.. It would be alot of fiddeling around until that system would work right though and I am sure it would inspire alot of discussion on this forum ;)

    Nothing said here is practical, and it poorly takes into effect intent. How does one determine who rammed whom? How is the intent recorded by the system. How does it distinguish a collision versus someone ramming for an attack? What is stopping me from ramming a ship just to let my own ship sink to make them get a bounty? What stops me from just getting on their boat in order to bait them into killing me?

    You have no clue how this would work, yet you say it can be done.

    The only way a bounty system would work is if players front the bounty payment themselves. However, that opens a world of problems in of itself. It isn't practical to make one that naturally makes a bounty through player actions that can't be heavily abused.

  • @nabberwar

    Nothing said here is practical, and it poorly takes into effect intent. How does one determine who rammed whom?

    Comparing movement vectors.

    How is the intent recorded by the system. How does it distinguish a collision versus someone ramming for an attack? What is stopping me from ramming a ship just to let my own ship sink to make them get a bounty?

    You seem to think that you instantly get a bounty after one altercation. That indeed would be a bad system. An error-margin can be created by activating this system after a fixed number of incidents. This is how most "reporting" systems are set up.

    What stops me from just getting on their boat in order to bait them into killing me?

    Keep a per-player score for every offensive action. Getting on a ship that does not belong to your crew / alliance can be seen as offensive. Lowering the anchor of that ship can be seen as offensive. If there is an attack in retaliation you can compare those scores of offensive actions and make a decision.

    You have no clue how this would work, yet you say it can be done.

    You can shut down any and all discussion on suggestions with that sort of argument. What I proposed isn't technically impossible so yes: It can be done.

    The only way a bounty system would work is if players front the bounty payment themselves. However, that opens a world of problems in of itself. It isn't practical to make one that naturally makes a bounty through player actions that can't be heavily abused.

    That's a false dilemma. There are many ways this could work, you just seem to have a narrow minded view on the whole topic.

  • @daringclarky I love this idea

  • I really like the positive contribution poster. I dunno about manhunt xD

  • @daringclarky
    @Nabberwar already pointed out the biggest problem with this.

    My problem is that this forces play styles. One minute someone might atack a couple ships, then the next they alliance up for a Tall Tale. My other quesion is how does anyone know someone is wanted? If its me and another boat fighting. He sinks. Noones around to see it.

    We should all be wanted cause if u are not doin a Tall Tale, then we should be gathering loot. Im not sure why we need wanted posters, when we are all pirates. If u wanna find and sink me, do so

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