@xultanis-dragon
The server hopping is fine the way it is.
It is not.
It used to be that way before with regular forts when they used to spawn once every 3 to 4 hours.
And they changed the spawn times of the forts, precisely to combat server hopping... With the FOTD update, this problem has resurfaced. :P
Classic case of them putting a bandaid on a wound that needs stitches.
I've said this before, and i will say it again, they should prevent server hopping somehow... perhaps by locking your account to the server in question for an hour after you first join said server, that way, no matter how many times they try to server hop, they will just leave and rejoin the same server over and over... This server-locking would not affect server-merging, of course, though, the server merge will make the new server you are on locked for an hour, that's right, the duration would refresh itself when you server-merge.
Just an example of a proper fix to this problem... Instead of this half-measure they attempted by reducing spawn time of the normal forts. : /
Players used to have to fight for 5 hours for fort loot. The PvP'ers loved it, the PvE players hated it.
That was very early days, when everyone was a newbie and didn't know the most effective ways to handle situations like that, now, at best, fights last around 10-15 minutes before people gradually give up on the fight.
Though admittedly, preventing server hopping will make the current fort far more valuable to people, and these intense fights may spike in occurrence once more... because they would have to dedicated themselves to this server they are locked to for the next hour or until the next server merge.
As things are right now, it's pointless to fight at a fort you can't immediately win, it's more efficient and effective to just server hop and try to win in a different server...
The main purpose of preventing server hopping, is to keep players from cheating... You realize server-hopping is the same as exploiting a design-weakness to bypass the intended limitations of the game, right? Nobody should tolerate this, tbvh.
FoTD isn't time limited so you don't have to do it all the time.
Aren't the cosmetic rewards time-limited though? :o
I think the commendation is tied to only 10 completions? Which is nothing.
It takes me and my crewmate (duo sloop) 3 entire hours from entering the server until we deliver our first treasure from the FOTD... basically it takes an entire session, a normal person session... I'm NOT a person that plays SoT for like 8 hours every day, hell naw. :P
The setup time on this fort is insane man, and only ONCE have i encountered a fort that has pre-prepared flames. And doing all this preparation is incredibly tedious, and boring, so me and my homie never have the energy to do the fort more than ONCE per day, as befits normal people sessions. : /
And we missed a day... So assuming the cosmetics really are time-limited, we will never get that jacket... : /
If you are having such a hard time defending yourself from other players, look for those Alliance server posts and just get your PvE on if you don't like PvP.
The whole "PvP vs PvE" thing isn't the problem though... So that won't really help. :P