Fort of the Damned and server hoppers

  • Server jumpers are straight up ruining the FotD.

    Every single time I start the FotD I encounter a brig or gally filled with server hoppers who werent in the server before I started the event.

    Why should I waste my time collecting all flames and a ritual skull to activate the fort when people can just server jump to find a server where its active and steal the fort with a larger crew and less time?

    Honestly I dont know how Rare didnt realize that would happen. Theres no benefits on starting the fort at all. You will probably save more time by just server jumping than activating the fort in a legit way.

    My suggestions are:

    • Give a cooldown timer when you join and leave a server. Lets say when you join a server a timer of 15minutes starts. When you leave the server within 15mins you will get a cooldown of the remaining time from the 15mins. This would hopefully also kill all the PvE server fleets.
    • Lock the server once the FotD is active. Nobody can join. Everybody on the server can still attack the fort but nobody will be able to join until the fort is finished.
    • Change the commendation for "Clear the fort 50 times of all enemies" to "Start or clear the fort 50 times of all enemies". That way people would have an incentive to actually start the fort rather than just server jump.

    Right now the FotD is a mess. Theres no real point in activating it if youre not in a PvE server or on a galleon. If youre playing alone (not in an alliance) it would be easier/best to just server jump until you find an active one.

    Thats bad game design.

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  • @chonky-lemon

    Gotta agree. There's just not much incentive at all to invest all the time and front all the risk of starting a fort of your own right now.

  • @chonky-lemon

    The server hopping is fine the way it is. It used to be that way before with regular forts when they used to spawn once every 3 to 4 hours.

    Players used to have to fight for 5 hours for fort loot. The PvP'ers loved it, the PvE players hated it.

    So now forts are up constantly, which means there are no contested events anymore out on the seas. So they made FoTD so that we can have a contested event again. FoTD isn't time limited so you don't have to do it all the time. I think the commendation is tied to only 10 completions? Which is nothing.

    If you are having such a hard time defending yourself from other players, look for those Alliance server posts and just get your PvE on if you don't like PvP.

  • @xultanis-dragon

    The server hopping is fine the way it is.

    No.

  • @belyaevfox

    yes

  • @xultanis-dragon

    You dont have to put that much work into starting the regular forts. They spawn on their own.

    Just because "it was fine" doesnt mean it still is. Also apple and oranges. The FotD takes time to start, the regular forts just spawn.

    Like I already said theres no real incentive to start the FotD, the risk/reward is unbalanced. Why can some random crew who just server jumps get to participate in an event they werent around when it started? Its bad game design.

    Nobody is talking about it being "uncontested", it should be contested but not by random people who server jump until they find a server where its active.

    Like I already said it takes more time to actually start it than to just server jump until you find one active and steal it from them. And what do the people get who started it? Nothing.

    So why would anybody ever want to start it? Its hardly ever active anyway.

    look for those Alliance server posts and just get your PvE

    I shouldnt have to. And youre missing the point. Its not "I want to PvE in peace" - its server hopping is too efficient to not take advantage of . Servers are empty most of the time until someone starts the FotD then all the server hoppers stay, instead of moving along.

    I can speak out of experience that I once met a galleon who stole the loot from me, later we had a "friendly" 1v1 and all was fine. Then they left the server to look for an active FotD.

    Server hopping is not only ruining the FotD but it leaves servers which dont have the event active "empty", causing less PvP or social interaction overall.
    Thats not how SoT was intented.


    I think the commendation is tied to only 10 completions? Which is nothing.

    You think wrong. Its 50.

  • @chonky-lemon said in Fort of the Damned and server hoppers:

    Every single time I start the FotD I encounter a brig or gally filled with server hoppers who werent in the server before I started the event.

    Or maybe they got drawn in from wherever they were by that shiny red skull in the sky? Who knows.

  • I agree that hopping is annoying and ridiculous, but I also want to point out they aren't always hopping.

    Last night we switched from a brig to a Galleon when our 4th came online. Our intent for the night was FotD right from the get go. We spawned in at Ancient Spire and started stocking our ship, and noticed someone triggered the FotD right as we cleared the island.

    We stole it from them and had a good time.

  • @bloodybil

    Or maybe they got drawn in from wherever they were by that shiny red skull in the sky? Who knows.

    I do. If you spend time collecting all flames and play in a server for hours without ever meeting a brig or gally but then suddenly you meet 2 brigs out of nowhere with all of the crew wearing the same black "tucking" clothes, its pretty clear to me.

    It also doesnt help that once the event is over/loot is gone. They are suddenly gone as well.

    But who knows ;)

  • @archangel-timmy

    Yes thats fine though.
    You clearly were on the server when the FotD started, which would be fine for me.

    My issue is with people who literally waste half an hour just server hopping until they find a server then leave the server once the loot is sold and search for other servers with FotD active.

    That kills the server population and isnt how SoT was supposed to be played.

  • @chonky-lemon said in Fort of the Damned and server hoppers:

    @bloodybil

    Or maybe they got drawn in from wherever they were by that shiny red skull in the sky? Who knows.

    I do. If you spend time collecting all flames and play in a server for hours without ever meeting a brig or gally but then suddenly you meet 2 brigs out of nowhere with all of the crew wearing the same black "tucking" clothes, its pretty clear to me.

    It also doesnt help that once the event is over/loot is gone. They are suddenly gone as well.

    But who knows ;)

    Lol clearly you know nothing. You can spend hours without seeing anyone, doesn't mean they aren't there. Or are you hAcKiNg and able to see every ships on the server? :O

    Same clothing, such a telling sign. Not everyone wants to dress up like a neon clown when doing PVP. Some people even switch clothing from time to time, imagine that!

    Again, the fact you don't encounter them after means nothing. The map is big and people often lack awareness ;). According to some, so many ships "arrive out of nowhere" and "disappear never to be seen again", scary!

  • @bloodybil

    Trolling and baiting is against the rules, just so you know.

    But go ahead and re-read what I wrote. If you are actually denying the fact that people are server hopping for FotD then you clearly have not played enough.


    Edit:

    Also my suggestion:

    Lock the server once the FotD is active. Nobody can join. Everybody on the server can still attack the fort but nobody will be able to join until the fort is finished.

    Wouldnt affect the people who are in the server when the FotD event starts, so I dont get what your problem is.

    You are not a server hopper, are you? :)

  • @chonky-lemon said in Fort of the Damned and server hoppers:

    @bloodybil

    Trolling and baiting is against the rules, just so you know.

    But go ahead and re-read what I wrote. If you are actually denying the fact that people are server hopping for FotD then you clearly have not played enough.

    Not saying hopping never happen, just saying it doesn't always do. According to your claims, every contesting crew are hoppers. They are not.

    That said, I wouldn't mind if there was a short cooldown before a new crew could see clouds though. Could still be a gamble for a new crew to go see if anything is brewing at the fort at all.

  • @bloodybil

    According to your claims, every contesting crew are hoppers. They are not.

    Thats misrepresentation of what I wrote. Read again.

    That said, I wouldn't mind if there was a short cooldown before a new crew could see clouds though.

    That wouldnt help, you can see the reapers chest on the map.

  • @chonky-lemon said in Fort of the Damned and server hoppers:

    @bloodybil

    According to your claims, every contesting crew are hoppers. They are not.

    Thats misrepresentation of what I wrote. Read again.

    Every single time I start the FotD I encounter a brig or gally filled with server hoppers who werent in the server before I started the event.

    That said, I wouldn't mind if there was a short cooldown before a new crew could see clouds though.

    That wouldnt help, you can see the reapers chest on the map.

    Well include reapers chest in that cooldown then ;)

  • @chonky-lemon

    Then stick reaper's chests, and hey, why not Reaper's Marks as well, onto the cooldown too. Locking the server isn't a good idea, though.

  • @chonky-lemon

    FoTD can take anywhere between 30mins to an hour to start. Old forts took anywhere between 3 to 4 hours to spawn.

    FoTD has 50k in loot? Regular forts only had 10 to 15k in loot.

    FoTD also has an Athena.

    The hour preperation is there to offset the amount of loot it already has. I understand the hatred of players server hopping continuously for it, but you fail to understand that its the only real way to get PvP in the game at the moment.

    There are NO OTHER contested events in the game. The game has focused SO heavily on PvE events and Alliances and what not that there is nothing to contest.

    You might run into a player that is doing a Tall Tale or something but thats not really the same context.

    Regular forts used to spawn and people would see the skull and already know there might be ships there or there were going to be ships there. PvE and PvP players would try to fight tooth and nail for loot that really wasn't all that much after 3 to 6 hours of fighting.

    I don't think players realize how long its been since Forts died in this game.

    Cursed Crew events is when Forts died. That was back in August of 2018. Raids didn't despawn and skelly ship raids were pointless in doing since you need so many resources just to get maybe 8k worth loot. So months after months after months, the game had no PvP outlet for the commuity.

    It took a FULL YEAR after cursed crews for the PvP community to get ONE thing.

    No Arena doesn't count because Arena is the worst mode created. I would go into it but its horrible imbalanced and just completely a horrible mode. Out of maybe 3 or 4 people Ive seen say they like doing the Arena on the forums I have yet to run into anyone who actually LIKES doing Arena.

    Back to forts though. A full year for us to get a contested event. An event where the whole server will roll to and fight for the samething.

    Yes one crew HAD to start it which sucks for the crew when the server rolls in, but I've started FoTD's before and just sat and waited for players to show up and just sink them. lol. I didn't even do the fort. I just sat and waited for players to come to me while I sank them.

    Sorry broski. Until SoT provides other events like the FoTD that acts like a hot spot for PvP, I wouldn't agree to changing server hopping for adventure.

  • @xultanis-dragon

    Fleet battles are largely ignored because they're very rare, so a ship often doesn't have the resources required or doesn't have a crew capable of completing the event. You can get a good 20k out of them easily, if you're willing to pick up the treasure the ships all drop instead of just the final ship's reward. It's far more efficient to do strongholds, though, as while giving less treasure they're easier to do, have little risk of losing the ship, and are more common.

    Arena's point was to be the 'quick play' of SoT - if you have, say an hour and a half, that should be enough for 3 rounds of Arena, rather than relying on the far longer and more unreliable Adventure mode. It's also supposed to be constant interactions (not just fighting, but that's all anyone thinks to do) while each ship can immediately come back with full resources to rejoin the fight after sinking.

    Yes, there need to be more PvP events, but the server size must also be taken into consideration. Say there are 5 events which are all PvP beacons like the FotD is, and all of them are active at the same time. One crew is left not at one, provided no groups doing any of the events have allies, and as such there is little PvP. That said, it's likely that by the time we get that many events we will have several new regions and increased ship counts to mirror it. It's also quite unlikely that everything would activate at the same time.

  • @bloodybil


    @Xultanis-Dragon

    The hour preperation is there to offset the amount of loot it already has.

    Exactly, thanks for making my point. Why can a crew of server hoppers bypass this? Bad game design.

    only real way to get PvP in the game at the moment.

    False.

    There are NO OTHER contested events in the game.

    Your point? To quote myself: "Nobody is talking about it being "uncontested", it should be contested but not by random people who server jump until they find a server where its active."

    I don't think players realize how long its been since Forts died in this game.

    Yesterday I stole loot from a brig who was doing a regular fort through PvPing and generally I PvP a lot without server hopping.

    Cursed Crew events is when Forts died. That was back in August of 2018. Raids didn't despawn and skelly ship raids were pointless in doing since you need so many resources just to get maybe 8k worth loot. So months after months after months, the game had no PvP outlet for the commuity.

    It took a FULL YEAR after cursed crews for the PvP community to get ONE thing.

    No Arena doesn't count because Arena is the worst mode created. I would go into it but its horrible imbalanced and just completely a horrible mode. Out of maybe 3 or 4 people Ive seen say they like doing the Arena on the forums I have yet to run into anyone who actually LIKES doing Arena.

    Off topic.

    Yes one crew HAD to start it which sucks for the crew when the server rolls in

    Thanks for making my point AGAIN.

    Until SoT provides other events like the FoTD that acts like a hot spot for PvP

    You can PvP in the server you are currently in. Again this thread is not about PvP, maybe read the OP again. Its how people who start the event have a disadvantage and are not incentivised.

    Please answer me this question:

    Why should I start it when I could simply server jump until I find one active?

  • @chonky-lemon

    Why should I start it when I could simply server jump until I find one active?

    Because if that mentality spreads, none will be active because everyone who wants to complete them will be jumping from server to server instead of starting it. It's like a food chain, if the bottom vanishes, the top starves.

  • @bloodybil sagte in Fort of the Damned and server hoppers:

    @chonky-lemon said in Fort of the Damned and server hoppers:

    Every single time I start the FotD I encounter a brig or gally filled with server hoppers who werent in the server before I started the event.

    Or maybe they got drawn in from wherever they were by that shiny red skull in the sky? Who knows.

    I'm pretty sure there's a new icon next to "PC player" that says "Server Hopper"!😂

  • @chonky-lemon said in Fort of the Damned and server hoppers:

    Please answer me this question:
    Why should I start it when I could simply server jump until I find one active?

    You will be more prepared, will have more supplies to defend yourselves against incoming crews and will potentially have seen or encountered other crews and can gauge the level of threat that might come your way.

    Answer me this one:

    How being attacked by a crew of hoppers at the fort any different than being attacked by another crew that was already on the server and waited for the fort to turn on?

  • @ultmateragnarok

    Because if that mentality spreads, none will be active because everyone who wants to complete them will be jumping from server to server instead of starting it.

    Thats already happening and will continue to happen if Rare doesnt decides to do something against it.

    Its also hardly an argument to why I should start it.

  • I don't agree that server hopping ruins the FotD or that it is bad game design (more on this later).
    However, I don't, personally, love this aspect of the FotD and much prefer natural/organic interactions and confrontations. Sometimes my crew-mates want to server hop, and it feels cheap to me, so I discourage it (but we're a democracy on our boat - so, sometimes we do it).

    The idea of locking a server while the FotD is active is intriguing.
    Initially, I like that idea (IF and only IF the developers agree that server hopping goes against the core design and/or fun of that particular event). However, then I also start to think of ways that it could be abused and it didn't take me long. You could activate the FotD, never complete it, and lock anyone else out from entering that server, for however long you wish to continue playing. That could get sketchy, plus it, at the very least, is hogging up resources without being able to add more players.

    The aspect of PvP is an integral part of the FotD (even if everyone there allies, it's still an underlying aspect of possibilities). I know that doesn't solve the issue with people hopping for the fort, but - in the end - it makes little difference. We can't control who is on the seas with us, and we never know what the winds may blow our way. Whether they were known to be there before the task was started or not - new and unexpected enemies may come our way at any time - regardless of server hopping.

    It's an interesting issue, and I don't wholly disagree with your starting point - I'm just not sure what can be done about it. I wish more people were willing to start it, rather than just hop for it - but that's why I try to just be the pirate I want to see on the seas and don't expect it from others. (haha, not to get too philosophical there, lol.)

  • @xultanis-dragon

    The server hopping is fine the way it is.

    It is not.

    It used to be that way before with regular forts when they used to spawn once every 3 to 4 hours.

    And they changed the spawn times of the forts, precisely to combat server hopping... With the FOTD update, this problem has resurfaced. :P

    Classic case of them putting a bandaid on a wound that needs stitches.

    I've said this before, and i will say it again, they should prevent server hopping somehow... perhaps by locking your account to the server in question for an hour after you first join said server, that way, no matter how many times they try to server hop, they will just leave and rejoin the same server over and over... This server-locking would not affect server-merging, of course, though, the server merge will make the new server you are on locked for an hour, that's right, the duration would refresh itself when you server-merge.

    Just an example of a proper fix to this problem... Instead of this half-measure they attempted by reducing spawn time of the normal forts. : /

    Players used to have to fight for 5 hours for fort loot. The PvP'ers loved it, the PvE players hated it.

    That was very early days, when everyone was a newbie and didn't know the most effective ways to handle situations like that, now, at best, fights last around 10-15 minutes before people gradually give up on the fight.

    Though admittedly, preventing server hopping will make the current fort far more valuable to people, and these intense fights may spike in occurrence once more... because they would have to dedicated themselves to this server they are locked to for the next hour or until the next server merge.

    As things are right now, it's pointless to fight at a fort you can't immediately win, it's more efficient and effective to just server hop and try to win in a different server...

    The main purpose of preventing server hopping, is to keep players from cheating... You realize server-hopping is the same as exploiting a design-weakness to bypass the intended limitations of the game, right? Nobody should tolerate this, tbvh.

    FoTD isn't time limited so you don't have to do it all the time.

    Aren't the cosmetic rewards time-limited though? :o

    I think the commendation is tied to only 10 completions? Which is nothing.

    It takes me and my crewmate (duo sloop) 3 entire hours from entering the server until we deliver our first treasure from the FOTD... basically it takes an entire session, a normal person session... I'm NOT a person that plays SoT for like 8 hours every day, hell naw. :P

    The setup time on this fort is insane man, and only ONCE have i encountered a fort that has pre-prepared flames. And doing all this preparation is incredibly tedious, and boring, so me and my homie never have the energy to do the fort more than ONCE per day, as befits normal people sessions. : /

    And we missed a day... So assuming the cosmetics really are time-limited, we will never get that jacket... : /

    If you are having such a hard time defending yourself from other players, look for those Alliance server posts and just get your PvE on if you don't like PvP.

    The whole "PvP vs PvE" thing isn't the problem though... So that won't really help. :P

  • @l4chsfps sagte in Fort of the Damned and server hoppers:

    @bloodybil sagte in Fort of the Damned and server hoppers:

    @chonky-lemon said in Fort of the Damned and server hoppers:

    Every single time I start the FotD I encounter a brig or gally filled with server hoppers who werent in the server before I started the event.

    Or maybe they got drawn in from wherever they were by that shiny red skull in the sky? Who knows.

    I'm pretty sure there's a new icon next to "PC player" that says "Server Hopper"!😂

    Great job making this about PC. Do I sense a "victim complex"?

    @Deckhands

    Derailing a thread is against the rules. Maybe enforce those rules. Thanks.


    @BloodyBil

    How being attacked by a crew of hoppers at the fort any different than being attacked by another crew that was already on the server and waited for the fort to turn on?

    Because they waited. They were playing the game how its intented to be played. They were in the server when it started while they were doing something else. Good for them.

    Server hoppers dont wait, the only time they play is when they find a server which has it active and then they leave the server to look for another server once its finished, leaving the old server with one less ship.

  • @sweltering-nick

    The cosmetic rewards and commendations for the FotD are not time-limited. The commendations for completing the Skull Seeker voyages in each region and for talking to Stitcher Jim and his beloved are time-limited, however the Fort activation, completion, and Shadow of Fate kills are not. The rewards sold in shops are never time-limited, only the Black Market items and Mercenary Voyage commendation rewards are.

  • Guys guys guys...

    I've not seen this many flags since 'that' vexillology convention!

    Remember let's keep this sailing in a northerly direction... else it will sink to the depths!

  • @chonky-lemon sagte in Fort of the Damned and server hoppers:

    Server jumpers are straight up ruining the FotD.

    Every single time I start the FotD I encounter a brig or gally filled with server hoppers who werent in the server before I started the event.

    By how will you know that?

    Thats bad game design.

    Thats bad behaviour and just your rage. Learn to defend, sweetheart.

  • @chonky-lemon said in Fort of the Damned and server hoppers:

    @l4chsfps sagte in Fort of the Damned and server hoppers:

    @bloodybil sagte in Fort of the Damned and server hoppers:

    @chonky-lemon said in Fort of the Damned and server hoppers:

    Every single time I start the FotD I encounter a brig or gally filled with server hoppers who werent in the server before I started the event.

    Or maybe they got drawn in from wherever they were by that shiny red skull in the sky? Who knows.

    I'm pretty sure there's a new icon next to "PC player" that says "Server Hopper"!😂

    Great job making this about PC. Do I sense a "victim complex"?

    @Deckhands

    Derailing a thread is against the rules. Maybe enforce those rules. Thanks.


    @BloodyBil

    How being attacked by a crew of hoppers at the fort any different than being attacked by another crew that was already on the server and waited for the fort to turn on?

    Because they waited. They were playing the game how its intented to be played. They were in the server when it started while they were doing something else. Good for them.

    Server hoppers dont wait, the only time they play is when they find a server which has it active and then they leave the server to look for another server once its finished, leaving the old server with one less ship.

    Does it matter? Everyone drops what they are doing and rush to the fort when it's active. If it's not hoppers, it will be ships from the server. Strangely, I'd rather it be a crew with a fresh boat that attacks rather than a fully stocked ship that played for hours and has every cursed cannonball in their pockets and a dozen kegs.

    That fort will always be contested and that's how it is intended. There shouldn't be crutches placed to make it quieter and lessen chances of encounters.

  • @chonky-lemon

    Alright lets poke holes in this then since you don't want to listen.

    Locking the Server when FoTD starts - So as long as the FoTD isn't completed no one can enter the server?

    So I start start the FoTD, then just sink everyone over and over and over till they leave the server and now the server is all mine? I can farm whatever I want, do whatever I want. If I cycle with my friends we never have to leave the server.

    Bad idea.

    How do you identify who is server hopping - You have no idea who is server hopping. You can't use the "well we went to the 4 corners of the map and never saw anyone." You can't be everywhere at every time so ships could be just avoiding you. Also ships could be merging INTO your server. Players could also just be joining your server without server hopping.

    You want to server hop for FoTD's then do it. I think the reason you don't is because you know you'll lose anyways so you try to protect yourself from PvP crews. So I don't know, get better at the game?

    I haven't seen a fleet battle in a very long time. 3 or more ships engaging in PvP was extremely rare to almost nonexistent in the game. Since the FoTD there have been ships fighting ships fighting ships. You see 3 to 5 ships all fighting over the same thing and its a lot more fun then say chasing some random ship thats going to run to the forums and just complain about being attacked and starts begging for PvE servers.

    @Sweltering-Nick

    Sorry broski, I liked the way forts used to be. They shouldn't have changed it but left it as is. Also the change was probably more for the megakeg that they introduced into the game. They probably didn't want that keg to be behind a 3 to 4 hour time wall.

    Forts didn't have anything tied to them in the beginning so there was no real reason to do them. If players server hopped to do them then the PvP'ers were tied up and now the PvE'ers could just do whatever they wanted while players got locked up with the fort.

    I understand your side but I have to completely disagree because server hopping for forts was the ONLY reason you would encounter ship battles that numbered 3 or higher.

    Server hopping is fine the way it is. Let them introduce something else and it would be fine. They could balance the events to where certain events start at certain times or whatnot I don't know but I do know that if I want PvP, I start a FoTD and just sit and wait.

    Its like fishing.......only its fishing for Galleons and brigs :):):):).

    My crewmate and I said that one time I threw out my line and we just waited "Aw man, I caught a splash tail again, you get anything?" - "Nope not yet" - after 2 to 5 mins "OOOOOH BUDDY, I think I caught one.....yup look at it, aint it a beaut? Look at that fat ol galleon there. It must weight a TON"

    Ship rolls in and we fight it and wait for the next one lol.

  • @goedecke-michel

    Its was a hyperbole. Obviously not everybody who attacks the fort is a server hopper.

    Right now the FotD is a mess. Theres no real point in activating it if youre not in a PvE server or on a galleon. If youre playing alone (not in an alliance) it would be easier/best to just server jump until you find an active one.

    Thats bad game design.

    This is the full context. No rage here. Just stating that its bad game design, baby girl.

  • Only done it 4 times, first time we had a Gally, it took us around 3 hours after fighting crew after crew off to complete, second time we were in an alliance took us around 2 hours, again collecting lights, fighting off other crews, third and fourth we didn't complete as we got jacked after spending aroud 2 hours each, I have no motivation to plow the time needed for the
    prerequisites for the FoTD ever again, would much rather attempt to steal another crews FoTD and server hopping enables me to do this, if this becomes everyone philosophy and the norm, well.......that can't be a good for the game, can it?

  • I was about to jump into this, but honestly there are good arguments on both sides. I’m not a fan of server hopping. But I don’t think I like the proposed solutions. I think it’s just a reality of the game that we need to take into account. The good thing about having a hotbed for PvP is that it allows PvE folks more opportunities to go about their business unmolested. So there are definitely both pros and cons to the situation. I think it’s okay as it is.

  • Here’s a quick idea to try to combat people server hopping into the FotD. The fog that surrounds the island is mysterious and cursed. Only those in a crew from a ship which has all the flames of fate burning in their lanterns may enter the fog. If a ship enters without all the flames of fate it takes damage like entering the shroud. Any pirate from a crew of a ship that does not have flames of fate begins to choke and get dizzy(drunk effect) and slowly loses health while in the fog.

    So a server hopper has to spend the time to collect the flames to try and attack the fort and players present. Or they can wait outside for the ship that attempts to flee. Which those inside the fog should send a scout of before disembarking.

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