I love the increased difficulty on the Kracken, and think that the fight is actually fun and challenging now. However, it has 1 broken mechanic. When it wraps one of its arms around the ship, it can cover the hole to below decks on the brig and galleon(haven't experienced this on a sloop). This is completely broken, as it means you cannot go below deck for supplies, or more importantly, bail water out from below. There needs to be a change so that the wrap attack cannot cover the only way down below decks. I just lost 50k gold the other night because this happened to us twice in 1 battle. Other than this one thing, the fight is in a good state in my opinion.
Kraken Broken
Though I can see why this is a problem (and should be fixed), there is a simple solution in the meantime.
You can stop it from wrapping around your ship altogether if you hit the tentacle that roars near your ship with a cannonball before it sinks back into the water. Failing that, you should look for the tentacle that pokes out of the water close to your ship with its mouth wide open after it wraps. Hit it with one cannonball and it will sink back into the water before popping up again (usually on the opposite side of the boat). Hit it again and it will sink and take the wrapping tentacle with it.
Doing this on my sloop usually results in only 1 normal hole. Letting it run its course fully opens up the hole and then some.
The attack you faced is widely known as the wrap, where a tentacle will come up beside the ship and wrap itself across the deck and around the entire ship, then begin to squeeze it, damaging it heavily and turning the entire ship back and forth. The tentacle on deck can cover the staircase on a galleon or brigantine, preventing access in or out and preventing water from being tossed into the sea from below. Anyone trapped belowdecks by this should prioritize repairing every hole which appears from the wrap, and pick up a full bucket of water when required (a single bucket can hold almost a quarter of the water it takes to fill a deck of the ship, don't underfill it). They should not attack the tentacle from below, it will take very little notable damage and will squirt ink from its wounds at those attacking it, blinding and damaging them. The same will happen to anyone on deck attacking the tentacle on deck with them. The priority for those on deck during a wrap should be to locate and defeat the end of the tentacle, where the mouth is. It will be near the ship, in the line of fire of the cannons, and lower down and closer to the ship than the other tentacles. It often has its mouth open in a roar, revealing the critical hit spot: the interior of the mouth. After being hit enough, normally after a single cannon shot, the tentacle will submerge and reappear again, in a similar spot and rarely in the same spot. The process should be repeated until the entire tentacle releases the ship. Notably, the tentacle end will sometimes place itself on deck, requiring it to be attacked with handheld weapons rather than the cannons.
Crew should be distributed about the ship, prioritizing repairing in all cases, and the helm and sails (should you wish to flee) or the cannons (should you wish to fight). On a sloop, one crew member can fill both required roles, especially a crew member who knows the patterns of the kraken. A duo on a sloop can split up, one to maneuvering or firing and the other to repairs, helping each other as needed. A duo or trio on a brigantine or a trio or full crew on a galleon should always have at least one person above and below at all times, to protect against a wrap blocking the staircase. The two cannoneers should not both go belowdecks for reloads at the same time, instead they should alternate going down so that one refills on cannonballs while the other remains firing (and not both go down to escape the grasp of the kraken and the other to reload, or similar). Those belowdecks should not run out onto the top deck to throw out water, but should instead stop on the staircase to do so. Repairing is their priority, as no matter how much water they take out of the ship more can always pour in, however stopping repairing to save the ship from sinking entirely is a good thing, in most cases one or two pirates with buckets can save a ship from any amount of damage. Galleons should be wary of the holes on their central deck, should the water reach that height.
Work better with your crew so that if that happens you guys are prepared for it.
Its not a bad mechanic or a mechanic that should be fixed, its a good mechanic because if forces you to learn how to actually play against the Kraken.
Players are too used to just spamming attacks against a PvE encounter and eventually winning. You should learn how to fight against the Kraken and just be better prepared for it next time.
My friends and I don't even spend more than 2minutes on Karen. She gets taken out instantly and if by some random chance she does wrap the stairs it does nothing to us.
Just learn how to play better broski.
