Idea for SoT: Daily tasks

  • I have an idea that can bring more players into game and make them stay in game for a long period of time:

    Adding Daily Tasks:

    • Catch 10 fishes
    • Bring 5 gold chickens
    • Light by certain color fire at some island
    • Kill Meg, Kraken, sink Skeleton ship and etc.

    All complited daily tasks should be rewarded by gold, doublons or Emporium coins (which is more valuable)

    By adding Daily Tasks gamers will enter game not only to sink some new players, but for doing daily (it will give certain motivation to continue doing it to get Comendation "30 days daily" or something else)

    Nowadays SoT mostly PVP game, because gamers are bored of doing repetitive bring chest, sell chest, kill skeleton, bring skull contracts.

    SoT needs in new gamers and old gamers should have interest not only in PVP but in doing something interesting and addictive.

  • 32
    Posts
    16.7k
    Views
  • I like it, but I would maybe suggest weeklys as opposed to dailys. Definitely agree the rewards should be tied to gold/rep/doubloons. Wouldn’t want to get in to cosmetics or anything that’s going to be unfair to people who can’t get on everyday.

  • @venvip1983 said in Idea for SoT: Daily tasks:

    I have an idea that can bring more players into game and make them stay in game for a long period of time:

    Adding Daily Tasks:

    • Catch 10 fishes
    • Bring 5 gold chickens
    • Light by certain color fire at some island
    • Kill Meg, Kraken, sink Skeleton ship and etc.

    All complited daily tasks should be rewarded by gold, doublons or Emporium coins (which is more valuable)

    By adding Daily Tasks gamers will enter game not only to sink some new players, but for doing daily (it will give certain motivation to continue doing it to get Comendation "30 days daily" or something else)

    Nowadays SoT mostly PVP game, because gamers are bored of doing repetitive bring chest, sell chest, kill skeleton, bring skull contracts.

    SoT needs in new gamers and old gamers should have interest not only in PVP but in doing something interesting and addictive.

    So your big idea to bring in more players that you believe quit due to repetitive tasks in the game is to make the same repetitive tasks a "daily challenge"? How does making these same activities a "daily challenge" not remove the supposed repetitiveness of them?

    Just to get this straight, I am not against the idea of the challenges but do question the logic you used to justify your suggestion as it is counter-intuitive.

  • Make them weekly challenges and give them a rare chance to award ancient coins. Not enough that you could farm the challenges to get easy pets, but it'd be cool for people like me who can't seem to find an ancient skeleton. Just like every once in a rare while, throw me 10 AC for taking the time to turn in a few chickens. Lol

  • I like the idea but it needs to be more creative and maybe have a weekly bonus as well or instead of this.

    Daily Missions would only have 1 selected out of a pool of options.

    Daily Mission Idea Options Pool:

    • Kill 1 Ambient Captain
    • Kill 2 Sharks
    • Earn 10 Points. (1 point per chicken kill, 5 per chicken collection/turn in).
    • Kill 15 skeletons
    • Complete 1 Fort and open the vault.
    • Kill 1 player (yes pvp, it is part of this game and should be in the daily listing).
    • Sink 1 skeleton ship
    • Kill 1 meg/kraken
    • Catch 3 fish
    • Explore 4 Islands (Initial spawning oupost not included).
    • Explore 1 Cave.
    • Find a wall painting.
    • Fully dig up 3 chests.
    • Collect 2 different Flames of Fate
    • Repair 5 holes on your ship
    • Make a campfire
    • Light a beacon
    • Find an ancient ruins

    Weekly Missions could be multiple of these with higher values.

    Payout/incentive would be 3k for an easy daily all the way up to 10k for a harder daily (they need to be worth a decent amount to get people to go out of their way to do them). Additionally they could be different for player per day or the same for all players depending what was wanted. A weekly bonus would provide higher rewards but would also need to be scaled to the difficulty of the challenges.

  • @zherron-vorse

    While PvP is a part of the game, no incentives beyond what a player has should be in place to kill them. Similarly to players dropping gold as a suggestion, you don't want people running around killing people when they would otherwise be friendly. We have enough combat as is, friendly crews are nice and often interesting to meet.

  • @ultmateragnarok nah brah. We have commendations to attack players with Cursed Cannonballs and attacking someone should be encouraged every so often.

    Cant tell you how many people prefer to quit than even attempt to defend themselves. This will be good for them.

  • @zherron-vorse

    I suppose with one player required it wouldn't be too bad, the issue is repeating rewards for it, since it would incentivise people to simply fight in every interaction, since they always get a reward out of it. In moderation, it could work, but not if it's a common daily task. Cursed Crews involved the Reaper's Mark, which is its excuse as it was during a time when PvP was "too scarce". Reaper's Chests have a similar reason, though it was more to have people actually take treasure after a fight.

  • @ultmateragnarok i follow you on that logic and i agree. For the weekly it shouldnt be "kill 30 players" cause that will end up in some noob being needlessly spawn camped. Of the kill 1 player was added to the weekly it could be handled in 1 of 2 ways.

    • Kill 3 Different Players

    • Kill 1 player. Then add a different challenge to go with this one.

    I would argue the weekly should have 5 or so challenges from the pool and all need to be completed to get the reward.

  • @venvip1983 forgot to mention 1 thing.

    Ancient Coins should not be rewarded from these. As someone in a different thread mentioned, alliance servers would render Ancient Coins able to be farmed too easilly via these challenges.

  • @zherron-vorse

    Perhaps if one was to go with a 'kill one player' commendation, it would be something along the lines of hitting cannon shots or a similar one. I do like the idea of needing to complete multiple for a reward on the weekly, perhaps they could be organized by day and give their own reward if done on that day, but any one of them be done during any point in the week and giving the reward if all completed within the right week.

  • @ultmateragnarok idk brah but im diggin these ideas.

    Hopefully this sparks someone at Rare imagination

  • @zherron-vorse написал в Idea for SoT: Daily tasks:

    @venvip1983 forgot to mention 1 thing.

    Ancient Coins should not be rewarded from these. As someone in a different thread mentioned, alliance servers would render Ancient Coins able to be farmed too easilly via these challenges.

    Ancient coins can be as reward for daily tasks completed during one week. Because it is realy hard to find skeleton to grab some ancient coins. And during a month if you done all daily tasks you can collect enough Ancient coins to buy Full Cosmetic Set for ship in Emporium shop. So it will be like: If you play a lot - You will be rewarded. It is motivation to continue playing in SoT

  • @venvip1983 but its the reason this game can continue getting updates in the long run. If no-one buys the Ancient Coins then Rare wont be able to continue development on this game. The Ancient Skeleton is rare because of this fact but it is still in the game as a reward for those players who play alot.

  • Personally, whenever games introduce a daily quest/task system, or a game pass type system, I eventually quit.

    Why? Because these become chores and work that I have to do every day. When I log in to play, instead of doing what I want to do and am in the mood to do that day, I have to do what the daily tasks are for that day before I can start having fun. Or worse, if I don't feel like playing that day, I know I am missing out on doublooms because I haven't done my chores that day.

  • @elusivemako

    They're a small enough reward that you don't have to do them, but if you don't know what you want to do that day then you can follow whatever they give you. You can skip them, because the requirements loop eventually and the commendations can be earned at any time, or you can do them alongside your plans for an extra bonus.

  • In Daily Tasks PVP is not good idea, because all who is doing Daily will try to kill each other and we will return to nowadays when PVP is the most popular thing in SoT. And by the way all players will see enemy in each player

  • @ultmateragnarok

    While PvP is a part of the game, no incentives beyond what a player has should be in place to kill them. Similarly to players dropping gold as a suggestion, you don't want people running around killing people when they would otherwise be friendly. We have enough combat as is, friendly crews are nice and often interesting to meet.

    If PvP is supposed to be an equal part of the game shouldn't the dailies/weekly's reflect that as well? I don't think it makes sense to say in one sentence that PvP is a part of the game, followed by removing it from the list of tasks people can do.

    PvP players can be some of your friendliest players, I know how weird that sounds. I will use my crew as an example. Every single player on our crew was built upon wrecking one another in the seas. Even though it was a violent meeting, everyone was joking and having fun during those encounters.

    Friendly crews are everywhere, its the attitude people come in with that becomes the problem with finding them.

  • @venvip1983 PvP is definitely not the most popular. I struggle to find people who are willing to fight in Adventure, as Arena PvP is not nearly as enjoyable. Everyone just sails away as soon as they see someone who might possibly be of the slightest threat to them, including the classic 'sloop chasing a galleon'. PvP used to be just as popular as PvE a long time ago, because it was half of what the game was. Now, the game is unbalanced and PvP is either hard to find, or the crew is full of Summit fans who think double gunning requires skill and that they can actually fight. Balancing PvP and PvE again would be great; maybe Rare could somehow implement a way to teach people how to protect themselves with each weapon so they don't need to run away from everything. The only problem is that, as much as I like Rare, most of the developers seem to not know how to fight well. I do see potential in your request, if both sides of the playerbase are supported, not just primarily PvE.

  • @nabberwar PvP should always remain an influenced, personal choice and not be forced. Having daily or weekly objectives that are PvP-oriented would influence everyone to do it, and saying "I sank you for the daily" isn't going to help the losing crew feel any better after their loss. While I obviously don't expect them to be happy about losing in the 1st place, there's no reason to make it worse.

  • I really like the idea, but I think it would be interesting to do something similar to what happens in Mario Kart mobile: You get 1 task a day, and it's available for a while before it's overwritten. Thus, those who cannot enter every day still have a chance, and those who enter every day just to get the reward, don't disturb who wants to play. Imagine people coming in and out just for the rewards and servers migrating all the time. I think it would be pretty bad.

  • It could be a balance of individual goals and also have goals such as turning in 10k worth of loot while in an alliance, killing 30 skeletons while in an alliance, kill meg while in alliance, etc. Make the reward big enough, it would encourage at least an attempt to be friendly at the beginning. Whatever happens after that depends on the person and how the alliance went.

  • @eastwood304 написал в Idea for SoT: Daily tasks:

    It could be a balance of individual goals and also have goals such as turning in 10k worth of loot while in an alliance, killing 30 skeletons while in an alliance, kill meg while in alliance, etc. Make the reward big enough, it would encourage at least an attempt to be friendly at the beginning. Whatever happens after that depends on the person and how the alliance went.

    As for me it is good idea! To revive alliances again by such Tasks!

  • @galactic-geek

    @nabberwar PvP should always remain an influenced, personal choice and not be forced. Having daily or weekly objectives that are PvP-oriented would influence everyone to do it, and saying "I sank you for the daily" isn't going to help the losing crew feel any better after their loss. While I obviously don't expect them to be happy about losing in the 1st place, there's no reason to make it worse.

    Having a task to sink a ship is just as forcing of a requirement as is having someone deliver a chicken to complete a daily. Neither task has the player held at gun point and forces them to do it. Don't want to do it? Than don't. I have never put down a voyage to complete a cargo run, I don't like doing them. Does that mean I miss out on some stuff? Yes, but no on is forcing anyone to play a certain way in this sandbox.

    However, as long as the tasks are random and diverse, as in not just one set of task for everyone for that day/week, I don't see an issue. Just make them expansive, something like betray an Alliance, complete a fort with an Alliance, Sink a ship that is in an Alliance, Turn in 5k as an Alliance. The sky is the limit. However, don't just limit it to cooperation, a little dissident can go a long way. Maybe people in this game might finally relax and just go with the flow. Now you have people saying, "I cooperated due to a quest." Hell, adds another dimension to fool people. Say I need to sink a player as in Alliance, when in reality you just want revenge on this one ship that sunk you. Why limit things?

    You can't just sit here and say this is a PvEvP game and exclude half of that equation. That is plain silly.

  • @nabberwar

    There can be PvP-based tasks, as long as they are not excessive. I think the interaction-based tasks should be balanced, rather than the PvP and PvE ones, so that players have a roughly equal chance of their quest having them being friendly or hostile. There needs to be players off doing PvE things as well, the dailies should reflect the ideal 'ecosystem' of player activities (though likely half PvE, a quarter friendly player relations, and a quarter hostile player interactions).

  • You could even do if faction based to determine where the rep goes to. Like have an OOS week. The goals could then be like clear 1 skull fort, kill 50 skeletons, kill 3 skeleton captains, sail 10 miles on OOS voyages. Then if you complete it you get an OOS rep bump and like 10k gold or something. Nothing crazy but adds some extra objectives to the game and if you don’t complete them you don’t miss out on anything important.

  • @venvip1983 said in Idea for SoT: Daily tasks:

    I have an idea that can bring more players into game and make them stay in game for a long period of time:

    Adding Daily Tasks:

    • Catch 10 fishes
    • Bring 5 gold chickens
    • Light by certain color fire at some island
    • Kill Meg, Kraken, sink Skeleton ship and etc.

    All complited daily tasks should be rewarded by gold, doublons or Emporium coins (which is more valuable)

    By adding Daily Tasks gamers will enter game not only to sink some new players, but for doing daily (it will give certain motivation to continue doing it to get Comendation "30 days daily" or something else)

    Nowadays SoT mostly PVP game, because gamers are bored of doing repetitive bring chest, sell chest, kill skeleton, bring skull contracts.

    SoT needs in new gamers and old gamers should have interest not only in PVP but in doing something interesting and addictive.

    Players can just take it upon themselves to do these tasks and get the gold and rep already associated with it normally. SoT is about player choice and freedom. Give players daily tasks and you take away this freedom.

  • @boomtownboss Nobody is taking players freedom. Daily Tasks can give purpose to play SoT more and sessions will be more vivid, I think

  • I like the idea but I disagree with adding PvP challenges. I don't play this game for pvp, I avoid pvp ships at all costs and feel this game has more than enough PvP as it is... it doesn't need anything to increase it.

  • @dlchief58 sagte in Idea for SoT: Daily tasks:

    @venvip1983 said in Idea for SoT: Daily tasks:

    I have an idea that can bring more players into game and make them stay in game for a long period of time:

    Adding Daily Tasks:

    • Catch 10 fishes
    • Bring 5 gold chickens
    • Light by certain color fire at some island
    • Kill Meg, Kraken, sink Skeleton ship and etc.

    All complited daily tasks should be rewarded by gold, doublons or Emporium coins (which is more valuable)

    By adding Daily Tasks gamers will enter game not only to sink some new players, but for doing daily (it will give certain motivation to continue doing it to get Comendation "30 days daily" or something else)

    Nowadays SoT mostly PVP game, because gamers are bored of doing repetitive bring chest, sell chest, kill skeleton, bring skull contracts.

    SoT needs in new gamers and old gamers should have interest not only in PVP but in doing something interesting and addictive.

    So your big idea to bring in more players that you believe quit due to repetitive tasks in the game is to make the same repetitive tasks a "daily challenge"? How does making these same activities a "daily challenge" not remove the supposed repetitiveness of them?

    Just to get this straight, I am not against the idea of the challenges but do question the logic you used to justify your suggestion as it is counter-intuitive.

    This ☝️

    Just speaking for myself now: I played this game alot, still play it quite often but not that much...but this would rather encourage me to play more...

    Don't get me wrong, I love this game, but I got a real life, a gf, other games...

  • Not a fan of dailies, not everyone can play every day so they would miss out. I rather have weeklies

  • Not bad I’ve seen worse ideas on here for sure

32
Posts
16.7k
Views
1 out of 32