- Increase server size
- Add man o war
-I need a bigger ship so I can play with all my friends and not have to separate, so man o’ war or make it so two different crews can join the same server. (Maybe hold two rowboats, back and front facing cannons, crew size of up to 6 probably.)
-I know that all of this can not happen instantaneously and will take quite a bit of time.
Man O’ War
Yes to the server size, that’s been needed since the Devil’s Roar came to be making the map bigger and, therefore, seem more empty.
Personally I’m against the Man of War as a playable ship because that is too many players on one ship. But I would like it so you can intentionally join two ships on one server. Cap it at 2 so people aren’t just launching a 4-5 ship server to troll anyone unfortunate to get in there. But two would be fine and people already do the work to get two ships often anyway!
Increasing the server size is unlikely due to limitations, ships take a lot of power.
Man-O-War could theoretically be added, but someone has to design it and considering how bad Galleon is, imagine how much would even larger ship suck.
Two ships on one server mean at least 33% of the server population. That's much worse for the balance than adding larger ships.
The best bet if you want larger crew is to ask for the pre-nerf Galleon that originally had 5 players.
@dronewater If that's your only reason, it seems to be pretty shallow, and even possibly a bit selfish. Balance and server stability? Who cares about that, am I right?
@pirate-plum Game was not designed for solo players. It has always been advertised as hard mode. I'm not saying ignore us, but seriously, how often are you going to come across a fully functional 6 man ship that wants to fight you? Or are you just going to find a half full Man O' War made up of a few drunken bumblers from open crew?
@dronewater said in Man O’ War:
- Increase server size
Yes.
- Add man o war
Yes
-I need a bigger ship so I can play with all my friends and not have to separate, so man o’ war
Yes
or make it so two different crews can join the same server.
No
(Maybe hold two rowboats, back and front facing cannons, crew size of up to 6 probably.)
No
-I know that all of this can not happen instantaneously and will take quite a bit of time.
Yes
@baronbrr tests done in early access shows that all the current ships with increased crew are unsinkable. Just imagine 4 men brig: 1 on the wheel, 2 on the cannons and 1 repairing... Is to much, same for galleon with 5 men!
Currently every ship is perfect because even with full crew everyone is always busy moving on the ship doing something (during active phase, ofc not just navigation)
I believe more on a server would bog it down creating more lag, especially if a bunch of ships were near each other. Arena is bad with it now.
A Man o War would be too OP. Too much of everything. Would be near unsinkable as well. Also could you imagine how slow it would move against the wind and we sail against the wind 90% of the time already.
If you could start 2 ships on a server it would be more abused by griefers. Though you can get to that point now it's a lot more work. I think you would hear a lot more stories about 2 galleys full of griefers sunk us.
I'd prefer customizable ships rather than a man o war to be honest
@pirate-plum said in Man O’ War:
Man of War is never never never coming
What about me, who is a solo playerKeep sailing against the wind?
Lol just kidding mate.
@pirate-plum said in Man O’ War:
Man of War is never never never coming
What about me, who is a solo playerWhilst I agree that a man'o'war or larger crew size is a bad idea for the game, you choose to play solo so that's on you.
I not a fan of when people use solo players as arguments against ideas or new features (see ship damage). You can't inhibit the evolution of a game because some of the player base choose to play at a disadvantage.
@itz-majman said in Man O’ War:
Raise server size to 10 and add more customisation to the already existing ships.
We really don't need a even bigger ship, the Galleon is already broken enough compared to the ups and downs with the other ships.
Out of interest, what do you mean by broken?
@dronewater said in Man O’ War:
- Increase server size
- Add man o war
-I need a bigger ship so I can play with all my friends and not have to separate, so man o’ war or make it so two different crews can join the same server. (Maybe hold two rowboats, back and front facing cannons, crew size of up to 6 probably.)
-I know that all of this can not happen instantaneously and will take quite a bit of time.
hi welcome first day is it? a man o war has been put on the table and it has been talked about and a lot of people say it's op
@dronewater ya cuz you known a 6v2 is fun this would literally throw any skill requirement out of the window when you can rely on numbers instead and an never ending hail of cannon fire i mean 4 people hammering the enemy cannons so they can't shoot while one shoots holes in the lower deck and one steers and keeps the ladders clear surely you must see why this is broken
Server sizes cannot be increased, at the moment they are at their limit with ship count. With each ship being a massive physics object bouncing about on the waves and taking with it an equally massive collision mesh, model, and a collection of over 200 interactable and moving parts apiece, they're not cheap to run. Similar issues apply to map size; islands have a lot of particles, models and collision areas to deal with, not to mention the amount of time making an entire region takes. Rare also doesn't want a bigger map without more ways to bring ships back together, such as server events, which is also the main reason that the Devil's Roar originally had no strongholds and now only has one, compared to the 3 in other regions.
Increasing the current ships' crew sizes is not going to happen. Rare tested that, back in the earlier days of development, and those ships were nigh unsinkable, as they had the crew capacity to always cover every role.
A man-o-war is somewhat unlikely, as Rare does not currently want to make bigger ships. Personally, I think that a 5-6 person ship could work after a lot of development, but it's better currently to focus on more needed updates. Balancing bigger ships like that is quite difficult, though it might work being outright slower than everything else at their respective ideal speeds.@archaell said in Man O’ War:
Increasing the server size is unlikely due to limitations, ships take a lot of power.
Man-O-War could theoretically be added, but someone has to design it and considering how bad Galleon is, imagine how much would even larger ship suck.
Two ships on one server mean at least 33% of the server population. That's much worse for the balance than adding larger ships.
The best bet if you want larger crew is to ask for the pre-nerf Galleon that originally had 5 players.
"How bad Galleon is" You what?! Galleon is by far the best ship in the game. The sloop and brig are absolute trash.
A decent Galleon crew is impossible to take down and it can kill anyone they want.
Pace also says the same thing, he haven't been sunk in probably over a year since it's impossible to die with the Gally.
@itz-majman i dont get it why do people even want to run sloop? sometimes i play out of nessestiy but i have the most fun on galleons and brigs.
@fllw3rb0y Sailing into the wind with a sloop to escape a galleon or brig is futile. Ship speed stats are completely stacked against the sloop.
Well i feel like the GMU is eventually gonna find their way in with their big ships, most likely the one on Old Sailor's Isle (Maiden Voyage).
Plus, check this out.
Im not sure where this info was found, but I doubt that someone just made it up for no reason. It's possible, and the descripion matches the one on Od Sailor's Isle. The one there has room for four masts, and is huge.
I hope they pull through, and keep everything balanced.
@klutchxking518
Whether the GMU finds their way in with their collection of shroudbreaking coins, or the portal network, or whatever, I somewhat doubt that larger ships will be all that effective against a competent helmsman on a sloop or even galleon. As for the Magpie's Fortune, I don't know. It's not mentioned by the Pirate Lord what class of ship it is when he talks about them, but we've only ever seen wrecks and incomplete frames of them.
Also, wikia is entirely run by fans and not official.@fllw3rb0y I get what your saying, but you're only saying that because you don't understand ship speeds. The sloop is only faster that the brig by something like 3% and the galleon by 5% or so(which means very little for how slow everyone goes against the wind) and that is ONLY if the sloop knows to angle the sails perpendicular to the wind. If they don't angle the sails and the brig or galleon does then they are actually faster than the sloop. Once outside of headwind the sloop loses by a massive margin to the other ships. This means that all the galleon or brig has to do is follow the sloop until the map ends or until an island forces the sloop to change direction which will allow them to catch the sloop.
@fllw3rb0y .... Mobility doesn't matter... your only advantage speed-wise on a sloop is in a straight line into the wind. If you try to make use of the sloops smaller turning radius you will lose in speed. Obviously its possible to get away, but it almost entirely based on either the galleon crew being bad or not wanting to spend the time to sink you. If they are at all decent and decide that they want to sink you, there is nothing you can do to stop them because no matter what, they will catch you eventually. Sloop is faster in only about 20 degrees of movement relative to the wind. The other 340 degrees are brig and galleons.
@itz-majman said in Man O’ War:
A decent Galleon crew is impossible to take down and it can kill anyone they want.
Pace also says the same thing, he haven't been sunk in probably over a year since it's impossible to die with the Gally.
That's a fair comment but I guess that is more because of the crew than the ship?
