Cooking as it is now in the game is used mostly for mechanical purposes. To heal more and gain health regen.
I purpose that a crafting functionality is added to alow crews to cook full meals that have a varying of non-gameplay effects that are ment to be just fun while also adding a host of achievements and rewards for finding recipes
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New Item: Cooking Pot
This would be an item placed next to the ships stove where the player would put ingredients for what ever meal they might be making. Think like how it functions in the Legend of Zelda: Botw -
New Item: The Recipe Book
This would be an item that can either be in the characters inventory or a item you can interact with at the stove on your ship. It would keep track and record all recipes the player has learnt. Half the fun would be mixing and matching ingredients to see and catalogue all the meals -
The Social Element
I imagine a new table placed in a ship that can support as many crew members can be on that ship. Once a meal if completed you would press a key prompt at the Cooking Pot for "Serve Meal which would move the meal onto the table with each crew mate getting a plate. They can sit down and use Key prompts for Taking a bite of Food or Taking a swig of Grog. This could be extended to Taverns at any Outpost. A player could use some coin to order food and people could eat at the start or end of a Voyage there. -
The Effects of these prepared meals
Much like how grog makes you tipsy and throw up, cooked meals would have effects that are purely social in nature and not give any gameplay benefits.
Such effects could include, Over eating making the player walk slowly and maybe give them a new walking animation show how full they are, Throwing up if the food is prepped wrong, Falling asleep from food-coma.
Anyway that's my idea. if you have anything to add or have ideas to make this work better please post them below.
