@simplelyricc
Monthly updates are meant to provide filler content, progress lore and add world/mechanic changes, not to be the only content we get. Currently, there are two main content teams: one which works on monthly updates and minor mechanics, and a far larger team which works on major updates, taking months to finish them due to delays from their tendency to fix bugs and balance issues before releasing updates (though that does have the side effect of making people think they never fix any at all).
Anyways, for your suggestions:
Underwater temples
This is approaching, given what we've seen of the Ancients and Merfolk and their respective architectural styles. There's a whole hidden underwater civilization that we haven't found out about yet, mostly.
More sea life
Varying things could be added. Pods of dolphins to swim alongside your ship. Whales which periodically surface, disturbing anything unlucky enough to be in the way. Clouds of jelly-fish, as Galactic Geek is so happy to mention. Sea turtles in all environments.
New weapons
Balancing weapons is a very long process, but I think we should fix the existing ones first. Rare should be taking more time with them, rather than throwing changes around and seeing what sticks.
2 New areas
I have ideas for 4, myself - one of constant fog, littered with jagged rocks and the skeletons of ships and creatures alike; one past that, of snow and ice, with lower visibility through the ever-present snowstorm; one to the south of open sea and bigger monsters, both those peaceful and those not; one stuck within a pocket of the Shroud, taken and infested by the skeletons with their haphazard structures and destructive curses, but yielding the great rewards they have collected. After all, why stop at 2?
More bosses/new events
Server events are something Rare said they would want if the map were to expand, and more things to encounter would always be nice - huge, angry whales which ram your ship and carry it some distance; a huge turtle or crab with an island on its back; a phoenix-like bird which chases relentlessly, and so much more.
Captaincy
That'd be nice. Perhaps we should scramble the burners, so to speak.
New Tall Tales
The Seabound Soul is the first chapter of a far larger Tale concerning the skeletons' leaders, or one in particular, to be specific. Just as the first 9 were only chapters of the Shores of Gold Tall Tale. The difference is that these are not all being released at once. I assume we will have plenty of other Tales from this point on, reenacting events such as the 'campaigns' for events to come, so that newer players can experience them, and older players can relive them.
New voyage types
Perhaps a rework to the legendary voyages and an addition to the Order of Souls, but other than that, they're fine. You're not supposed to be doing them constantly, after all, just in the background or every now and then. There's plenty to do out in the world.
Just take 6 months to a year to work on this while releasing a tiny update every other month, while the majority of the studio works on a HUGE MEGA update.
As mentioned above, this is already what they do, but many players don't listen to their announcements and assume they're already putting out everything the moment it's made.
While doing this Rare really needs to do something about servers, there are so few ships on the sea i can go up to 3 hours seeing no one.
There is meant to be 6 ships per server. Depending on the crews you end up with, you may or may not see them. It's a big map, you can't see all the way across it, and there are many things that ships can be obscured by. Serverhoppers and the like don't help, of course. However, Rare took a long time getting the ship interactions you have to the amount they intended it to be at, for a good mix of PvE and PvP, and a good mix of peaceful sailing and the heat of battle, just like they said in the announcement trailer.
If you want quick player interaction, Arena was once intended to be that. It's broken right now, halfway between the concept of a 30 minute condensed session that it started as and the concept of a competitive mode that someone tried to make it into, but it's the closest we have to what people want when they stop enjoying their experiences. Here's a tip: You'll get a lot more enjoyment for longer if you approach another crew and sail alongside them, talking like one big crew, rather than the current 'shoot on sight' strategy.