The kraken

  • I have finally had enough of the kraken after hours of work grinding out voyages and avoiding both a sloop and a galleon chasing me and my crew (2 others) were stopped by a kraken. 20 minutes of fighting later and our ship had run out of planks and cannonballs. Here comes the worse part that boils my blood we sank because there were no recourses left then the game became glitchy and buggy and the kracken disappeared still holding us down then reappeared already grabbing and smashing our ship then finnaly I and another one of my crew mates were sucked up by the kraken and "dunked" under water but it teleported us in to the air and we were stuck in the air do my couldn't swim up and we both "drowned" my final crew mate was killed by sharks losing 3-4 hours of loot. I AM DONE WITH THE KRAKEN.

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  • @faze-vbucks344 The kraken is ridiculously easy to counter. With a sloop and galleon chasing you and you being in a brig you really should of stand and fought, it would of probably been much more effective than running. Anyways I do not understand how you spent 3-4 hours getting loot and then got mad that you lost 3-4 hours of loot. You had probably every chance to sell but chose to hoard it instead of selling it.

  • @faze-vbucks344

    Sell your treasures whenever you have more than you're willing to lose.

    The krakens of the Sea of Thieves can only attack at times when there are no other server events active. Currently, this means only strongholds and skeleton fleets, as well as their ashen variants. The Fort of the Damned does not prevent their spawns. If you wish to avoid all kraken encounters, stay away from their territory, and sail only when those events are up or another ship is being attacked (which you can sometimes see, or tell by the events not reappearing for a time). To avoid attack, stay near an island or rock formation, and if far out in open sea then stop your ship. They seem to not prefer attacking stationary ships, and it cannot fit in shallow waters. They do not spawn often, and are random as to who they attack other than the above requirements. Should no ship be eligible for attack, it will wait until one is, or, given enough time, not attack at all.

    For the kraken itself, it is a hard encounter until you learn its attack patterns, after which it becomes remarkably easier. When you see it attack, the water turning black and the roar accompanying your ship stopping, do a 180 if you wish to simply escape its grasp. It will not follow you out of the ink, and seems to have difficulty interacting with ships on the edges of the ink as well, even if they are slowed by it. Regardless, the closest edge to you is directly behind you, so you can simply turn around and face the sails with the wind and you'll be out very quickly.

    Should you wish to fight the beast, its patterns are fairly simple:
    Each ship caught needs to defeat a certain number of tentacles to drive the creature away. This only changes based on the ship that it originally attacks, rather than any other ship type within the ink at any time. A galleon will have to dispel all eight tentacles, a brigantine will have to defeat six, and a sloop a mere two. Each tentacle, when defeated, will dive under the water, followed by a cry from the kraken itself. It will then resurface elsewhere, and attack once more as it did before. It will repeat this process, resurfacing three times against a galleon, two times against a brigantine and once against a sloop. When driven under for the final time, the tentacle will writhe in the air before quickly pulling under, accompanied by a rather dramatic musical cue and followed by a piece of treasure and a piece of kraken meat rising to the surface above the tentacle. This also means that while a galleon must essentially drive off 32 tentacles, with no more than eight attacking at a time and defeating each 4 times, a sloop can drive them under anywhere in the range of 4 to 10, defeating six once and two twice, or only defeating two twice with its requirement of defeating each twice. A brigantine must defeat some amount within the range of 18 to 22, defeating each 3 times and possibly the other two twice. Keep in mind that the tentacles occasionally move on their own, submerging and resurfacing elsewhere without taking damage.
    The tentacles have three attacks they will perform, among a variety of animations which are mostly just roars and movements, as well as their occasional resurface elsewhere.
    The first attack is a suck or grab of sorts, where the tentacle will open its mouth and begin inhaling while targeting a pirate on deck or in the water. The targeted pirate will hear a loud screech from the tentacle, and see clouds of dust from around them being pulled towards it, allowing them to get to cover (it cannot grab one that is belowdecks, though it will continue to pull at them and the dust will continue to rise) or fire back, cancelling the attack. Should it succeed at grabbing the pirate, they can be retrieved from it by a harpoon shot, or dropped if the tentacle takes enough damage. It will repeatedly plunge its captive into the water, damaging them from impact and drowning damage, which comes on nearly instantly within the ink. Should they survive several plunges, it will spit them out, flinging them far across and occasionally out of the ink. The captured pirate is also capable of releasing themselves, as while rising up with them after resurfacing, part of the tentacle will come into view, which can be shot with any gun or hit with a cutlass, thus releasing the player. Note that it can grab a player holding an item, including (but not limited to) gunpowder barrels.
    The second attack is a slap, directed at the ship. A tentacle will rise up near the hull of the ship (sitting lower and closer to the ship than the tentacles normally do), roar, coil up, and unfurl into the hull, damaging and launching the ship, along with anyone too close to the impact. There does not seem to be a way to cancel this attack.
    The third and final attack is the wrap, where a tentacle will come up beside the ship and wrap itself across the deck and around the entire ship, then begin to squeeze it, damaging it heavily and turning the entire ship back and forth. The tentacle on deck can cover the staircase on a galleon or brigantine, preventing access in or out and preventing water from being tossed into the sea from below. Anyone trapped belowdecks by this should prioritize repairing every hole which appears from the wrap, and pick up a full bucket of water when required (a single bucket can hold almost a quarter of the water it takes to fill a deck of the ship, don't underfill it).In a pinch, water can be thrown onto a fire to remove the water entirely while also putting out the fire. Those belowdecks should not attack the tentacle from below, as it will take very little notable damage and will squirt ink from its wounds at those attacking it, blinding and damaging them. The same will happen to anyone on deck attacking the tentacle on deck with them. The priority for those on deck during a wrap should be to locate and defeat the end of the tentacle, where the mouth is. It will be near the ship, in the line of fire of the cannons, and lower down and closer to the ship than the other tentacles. It often has its mouth open in a roar, revealing the critical hit spot: the interior of the mouth. After being hit enough, normally after a single cannon shot, the tentacle will submerge and reappear again, in a similar spot and rarely in the same spot. The process should be repeated until the entire tentacle releases the ship. Notably, the tentacle end will sometimes place itself on deck, requiring it to be attacked with handheld weapons rather than the cannons.

    Crew should be distributed about the ship, prioritizing repairing in all cases, and the helm and sails (should you wish to flee) or the cannons (should you wish to fight). On a sloop, one crew member can fill both required roles, especially a crew member who knows the patterns of the kraken. A duo on a sloop can split up, one to maneuvering or firing and the other to repairs, helping each other as needed. A duo or trio on a brigantine or a trio or full crew on a galleon should always have at least one person above and below at all times, to protect against a wrap blocking the staircase. The two cannoneers should not both go belowdecks for reloads at the same time, instead they should alternate going down so that one refills on cannonballs while the other remains firing (and not both go down to escape the grasp of the kraken and the other to reload, or similar). Those belowdecks should not run out onto the top deck to throw out water, but should instead stop on the staircase to do so. Repairing is their priority, as no matter how much water they take out of the ship more can always pour in, however stopping repairing to save the ship from sinking entirely is a good thing, in most cases one or two pirates with buckets can save a ship from any amount of damage. Galleons should be wary of the holes on their central deck, should the water reach that height.

  • @faze-vbucks344 said in The kraken:

    me and my crew (2 others) were stopped by a kraken. 20 minutes of fighting later and our ship had run out of planks and cannonballs.

    Dude why is it taking you 20 minutes to kill a Kraken? Jeez. And you say you ran out of supplies? That's your fault for not stocking up your ship more. You deserved to sink.

  • @mferr11 sagte in The kraken:

    @faze-vbucks344 said in The kraken:

    me and my crew (2 others) were stopped by a kraken. 20 minutes of fighting later and our ship had run out of planks and cannonballs.

    Dude why is it taking you 20 minutes to kill a Kraken? Jeez. And you say you ran out of supplies? That's your fault for not stocking up your ship more. You deserved to sink.

    Hard but true

  • How did you die ? Dude it literally takes like 3 or 4 tentacle kills on sloop and something close on other ships. They quickly die too so if you sank, it’s actually your fault for not being properly supplied.

  • Don’t blame the kraken, you could’ve easily avoided being sunken if you just continued to bucket water until you sailed out of the kraken ink. Also the Kraken can’t suck you up when you’re below deck.

  • @jojoyster our ship had sunk

  • What Is with the rediculously toxic and unfair comments towards FazeVbucks as he was simply stating what happened

  • @illbushido305 I can guarantee that you have been killed by try e kraken at some point in your sea of thieves career and havef also found it a pain to kill so do criticise others as you were once at that point

  • @ultmateragnarok thank you for the advice

  • @haplesschip3786 said in The kraken:

    @illbushido305 I can guarantee that you have been killed by try the kraken at some point in your sea of thieves career and have also found it a pain to kill so do criticise others as you were once at that point

  • @jofjjay I would like to address the fact that fazevbucks344 is a dedicated player and knows what to do so please can you ease off a little and stop thinking your perfect

  • Poor Karen....
    so much hate, all she wants is a hug and friends to hold.

  • @illbushido305 do you know what respect is as you are NOT perfect at sea of thieves. FazeVbucks344 only asked a question and you tried to rip his head off over it

  • @FaZe-Vbucks344 You need to fight the Kraken to survive it's encounter. Even if just shooting EoR and Flintlock at it you still must engage it. If you don't it will wreck you. Also, when it wacks your ship it also turns the ship too. So keep the ship pointing towards the closest exit of the black water.

  • @burnbacon wdym

  • @haplesschip3786 said in The kraken:

    @burnbacon wdym

    Kraken=Karen.
    She a lonely creature that everyone wants to avoid since she doesnt offer much. :p

  • @faze-vbucks344 It's just the way it goes on the seas, I've been attacked by a brig, krakend and megged at the same time before. Just part of the pirate life, although it can be frustrating.

  • @haplesschip3786 well yes, when I first started at launch. We didn’t know what to do and the kraken was more difficult to kill. However now you literally sail out of the kraken and not fight it or you can kill 3 tentacles.

  • @haplesschip3786 I for some reason doubt that he is a dedicated player (whatever being dedicated in this game means) if he had trouble dealing with a sloop and a galleon in a brigantine. I also doubt that statement if he hoarded loot for 3-4 hours and then decided that complaining about it on the forums is the best idea. If he knows what to do I doubt that he would of taken 20 minutes to run out of supplies in a kraken fight, as you can escape from the Kraken in under a minute if you do not feel like fighting it. You can do this by turning your ship 180 degrees and then running out of the ink, you should be out in under a minute, especially on a brig.

    When on earth did I say that I think I am perfect? Do I still sink every once in a while, yes. When it happens I try to figure out what happened, and if it something that can be prevented I will try and prevent it. Was I killed by the Kraken when I was new? Yes. Have I been killed by it when I ran out of supplies on a galleon? Yes. But considering that we had just came out of the dock in that case I did not really expect to win, as you cannot really kill a Kraken with a 3 man galleon when you just came out of port.

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