dynamics and diminishing returns

  • I maintained a blog about game design for years (Anyway Games). Over time, it developed a central theme: the importance of dynamics. Variables combining with variables can provide unique, memorable, and refreshing experiences. Such gameplay breaks from script to empower individual players and to create a living world with events worth sharing.

    Dynamic content is why Sea of Thieves provides such rich ground (water?) for player stories. We all encounter skeletons, snakes, ship battles, megs, and the kraken. We all battle the wind and waves. We all meet other players in the game. But those elements combine in so many ways that we are constantly sharing fresh and personal experiences.

    Yesterday, a particularly challenging experience both thrilled and concerned me. I had been trying to hook a Shadow Stormfish for weeks. On advice, I followed a storm to the center of the map and finally snagged one!

    But before I finished reeling it in, lightning opened a hole in my sloop. Then a skeleton ship rose from the water, just beyond my stormfish. I finally had the fish in my hands... and the kraken arrived.

    Somehow, miraculously, I didn't lose my ship. I kept the sloop afloat, sank the skeletons, and escaped the kraken (even after stupidly returning to the ink to finish it off with only seven planks left).

    That's a tricky balance in game design. Pushed just beyond a player's limit, failure isn't fun. But pushed right to the edge, a hard challenge survived is a proud tale.

    I survived that challenge. And, as a solo sloop captain, I've beaten other combinations of kraken and skeletons, meg and skeletons, storm and skeletons (I really should return that funny bone). At some point, long ago, I even defeated two skeleton galleons simultaneously. But that was before fire bombs!

    The dynamics are great. But there is a limit to how much one player or even one crew can do. Dousing fires, plugging holes, loading and firing cannons, repairing the mast, eating to heal... it's a lot to manage at once.

    Keep adding dynamic content. I'm eager to see new beasts, new environmental threats, new weapons, and whatnot. But at some point artificial limits will become necessary. Impossible situations are thrilling occasionally, but annoying if common. If a meg and kraken and skeleton ship and storm all hit at once, I would simply not survive. Defeat would be guaranteed.

    This hasn't been a problem yet that I've experienced in Sea of Thieves. It's just a potential problem that might be better avoided in foresight than in hindsight.

  • 3
    Posts
    3.0k
    Views
  • i agree, meg/ kraken spawns shouldnt both focus a ship obviously and we shouldnt see skelleton ships spawning with krakens either. especailly because some skelly ships are prone to arsony

  • @hallower1980
    This might not end up being as bad an issue as you might think. We already have limits on things active on a server. Player count hasn't been increased, I suspect due to server limitations. The kraken doesn't appear when a fort or battle is active. Roaming and emergent skeleton ships don't appear when the ship battle is up. I've never seen two megalodons at once, nor krakens of course. Also all of these things seem to have a timer that needs to run out before it can appear again to attack your ship specifically. Like you said, it's rare that everything we have in the game will hit you at once but it can happen, and with more things added, the potential difficulty could skyrocket. I just think even if we get twice as many threats, the servers wouldn't be able to handle it all at once and would limit the amount of action. Perhaps a battle would last longer because new things would spawn in as you defeat the ones already attacking you, until you run the gauntlet of every threat in the game. Never enough to overwhelm you but enough to give you a good fight lasting for what might seem like forever.

    You mentioned sinking two skelleons at once and it reminded me of a time I did the same. On the final wave of the battle of the ancient isles, I lost my sloop and was resorting to my trusty bucket to finish off the last two skelleons. As I was continuing to position myself to toss water onto the remaining ships, I watched them very slowly collide head on. Apparently it was enough to put a hole in each of them and within a second of each other, they both sank. It was pretty satisfying and very memorable.

3
Posts
3.0k
Views
1 out of 3