@k1lroyw4sh3r3 said in Exactly What Is the Point of the Chainshot?:
@wilbymagicbear during a broadside it would be incredibly difficult to drop a mast with three cannon ball shots. If you take into account the loading time and realigning your aim. However if your first salvo was chainshot and you can get all your hits you could incapacitate the ship.
The trade off being say your crew all fires chain shot and the opposite crew fires all cannon balls. Sure you dropped their masts but they just punched four holes into your ship. Now they are at a movement disadvantage but you are taking on water. Ships don’t sink from fallen masts or broken helms. They sink from water.
Just another way of adding seamanship and actual ship battle tactics to the game. Now if only swimming in open waters was more hazardous and deadly we may actually get real ship battles and broadsides turning into boarding side by side.
I've the same response for you two as well @Fllw3rb0y @SurveyorPete
Yes, I'm well aware I, the player, have a reason to use the chainshot. 1 is less than 3!
My point is, why did Rare, the designer, add a chainshot when they could have just changed regular cannonballs to only take 1 shot to drop masts and the like?