Ray Tracing

  • After seeing the beta of Minecraft Ray Tracing... I am the only curious about who it would look Sea of Thieves with that technology?

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  • @Guepard4 I'm don't think every game has or will have ray tracing.

  • @brainlessu08 no, but it would be cool!

  • @guepard4 This game has already had it's graphics toned down for the Xbox. I doubt they could handle Ray-Tracing.

  • @mferr11 dijo en Ray Tracing:

    @guepard4 This game has already had it's graphics toned down for the Xbox. I doubt they could handle Ray-Tracing.

    Well, new Xbox will include real time ray tracing

  • @mferr11 It could be configured as a graphics toggle in settings. Not every PC will be able to perform ray tracing... doesn’t mean it couldn’t be implemented for PCs and consoles capable of making use of it.

  • Ray tracing won't provide much benefit to this game because it's a cartoony art style. Ray tracing is more useful for realtime reflections, which don't exist here.

  • @d3adst1ck ...and yet they got it to work for Minecraft.

    I, for 1, think RTX would be great! Seeing the God rays beaming down from the sky, real lantern light at night, and the reflections of the ship on the water in full detail and in real time? Heck yeah!

    With as excited as I am for its implementation in Minecraft, I'm surprised that I hadn't thought about its potential implementation into other games like Sea of Thieves. 😅

    Do you think RTX, if implemented into SoT, would streamline server performance (by scrapping a lot of the old code) or tax it even more? 🤔

  • @galactic-geek I don't think servers would be affected at all since the actual image processing is done using the RTX cores on the GPU itself.

    Of course, if done right ray tracing looks absolutely mind-boggling but I feel like it is comparable to VR. Interesting for some but actually such a time-consuming demand that I doubt that the devs would ever work on implementing it into the game^^

  • Hopefully next year on new xbox

  • There are like 100+ things that this game needs more than ray tracing lol

  • I doubt they implement Ray Tracing in the game, no because I don't like it or I don't see necessary, because it would be awesome, but in fact, due to technical reasons. Rare is using Unreal Engine 4.10 for Sea of Thieves and they CAN'T upgrade because they've customized the editor so much, that upgrading to Unreal Engine 4.23 to support Ray Tracing would be impossible and the game would basically break entirely.

    So yeah, while it would be nice, it's probably impossible.

  • Imagine ray traced reflections on the water... will be amazing

  • @eggamer13 said in Ray Tracing:

    I doubt they implement Ray Tracing in the game, no because I don't like it or I don't see necessary, because it would be awesome, but in fact, due to technical reasons. Rare is using Unreal Engine 4.10 for Sea of Thieves and they CAN'T upgrade because they've customized the editor so much, that upgrading to Unreal Engine 4.23 to support Ray Tracing would be impossible and the game would basically break entirely.

    So yeah, while it would be nice, it's probably impossible.

    Maybe so, but certainly not for a sequel! 😁

  • @d3adst1ck said in Ray Tracing:

    Ray tracing won't provide much benefit to this game because it's a cartoony art style. Ray tracing is more useful for realtime reflections, which don't exist here.

    It would benefit the game as it changes how light behaves to be more realistic. They already use PBR which changes how objects are rendered to be more metallic or less metallic. This is used to simulate how light interacts with certain surfaces in a more realistic way. Ray tracing would just make the lighting more realistic as well. You could for instance look over the edge of the ship in calm seas and see your pirate staring back at you. Would be pretty cool. Theres also elements of ray tracing that arent just lighting which could be used to enhance other things. We may see some graphical improvements someday when consoles get upgraded.

  • @galactic-geek said in Ray Tracing:

    @d3adst1ck ...and yet they got it to work for Minecraft.

    You mean in the version of the game that doesn't have all of the content? Most likely a marketing ploy to get more people to buy the non-Java client. Minecraft doesn't need ray tracing, and the number of cards on the market that support it are an incredibly small portion of your potential userbase that it's pointless to tack onto an existing project right now.

  • @starquest said in Ray Tracing:

    @d3adst1ck said in Ray Tracing:

    Ray tracing won't provide much benefit to this game because it's a cartoony art style. Ray tracing is more useful for realtime reflections, which don't exist here.

    It would benefit the game as it changes how light behaves to be more realistic. They already use PBR which changes how objects are rendered to be more metallic or less metallic. This is used to simulate how light interacts with certain surfaces in a more realistic way. Ray tracing would just make the lighting more realistic as well. You could for instance look over the edge of the ship in calm seas and see your pirate staring back at you. Would be pretty cool. Theres also elements of ray tracing that arent just lighting which could be used to enhance other things. We may see some graphical improvements someday when consoles get upgraded.

    That's great and all, I never said that ray tracing doesn't make lighting behave in a more realistic way because that's the entire point of it. It just seems like sunk cost when trying to add realistic lighting onto a game that is visually not realistic at all.

  • @j-s-st-johnson said in Ray Tracing:

    @mferr11 It could be configured as a graphics toggle in settings. Not every PC will be able to perform ray tracing... doesn’t mean it couldn’t be implemented for PCs and consoles capable of making use of it.

    I just don't see them doing that. It seems like all they're ever going to do with the graphics options is have your choices of Cursed to Mythical. Cause there's no customisation as of now. No anti-aliasing settings, stuff like that.

    I wish they'd make it toggle-able though. I've always wanted an 'advanced' graphics mode. One that made the light from your lantern cast shadows. Make the water actually reflect things and not just the LOD version of them. Increase the render distance for things like grass and seaweed. Make the water properly reflect the ship's figurehead, sails, cannons, and sloop canopy. I know that not every computer/xbox could handle it, so why not make that toggle-able?

  • @d3adst1ck said in Ray Tracing:

    @galactic-geek said in Ray Tracing:

    @d3adst1ck ...and yet they got it to work for Minecraft.

    You mean in the version of the game that doesn't have all of the content? Most likely a marketing ploy to get more people to buy the non-Java client. Minecraft doesn't need ray tracing, and the number of cards on the market that support it are an incredibly small portion of your potential userbase that it's pointless to tack onto an existing project right now.

    IIRC they were working toward or already achieved parity across all versions of Minecraft, so Bedrock wouldn’t be missing any of the features.

    Minecraft may not NEED ray-tracing, but it looks incredible with it! On Sea of Thieves it would be mind blowing!

  • @galactic-geek said in Ray Tracing:

    @eggamer13 said in Ray Tracing:

    I doubt they implement Ray Tracing in the game, no because I don't like it or I don't see necessary, because it would be awesome, but in fact, due to technical reasons. Rare is using Unreal Engine 4.10 for Sea of Thieves and they CAN'T upgrade because they've customized the editor so much, that upgrading to Unreal Engine 4.23 to support Ray Tracing would be impossible and the game would basically break entirely.

    So yeah, while it would be nice, it's probably impossible.

    Maybe so, but certainly not for a sequel! 😁

    Perhaps we might see raytracing in Everwild?

  • @d3adst1ck have you seen minecraft ray tracing? It makes a world of difference.

  • @d3adst1ck said in Ray Tracing:

    @starquest said in Ray Tracing:

    @d3adst1ck said in Ray Tracing:

    Ray tracing won't provide much benefit to this game because it's a cartoony art style. Ray tracing is more useful for realtime reflections, which don't exist here.

    It would benefit the game as it changes how light behaves to be more realistic. They already use PBR which changes how objects are rendered to be more metallic or less metallic. This is used to simulate how light interacts with certain surfaces in a more realistic way. Ray tracing would just make the lighting more realistic as well. You could for instance look over the edge of the ship in calm seas and see your pirate staring back at you. Would be pretty cool. Theres also elements of ray tracing that arent just lighting which could be used to enhance other things. We may see some graphical improvements someday when consoles get upgraded.

    That's great and all, I never said that ray tracing doesn't make lighting behave in a more realistic way because that's the entire point of it. It just seems like sunk cost when trying to add realistic lighting onto a game that is visually not realistic at all.

    Just because it's a cartoon doesnt mean it cant have realistic lighting. I think it would just enhance it and some people want it. Wouldnt affect anyone but the client. Rare already uses lighting techniques to make the lighting look more realistic anyway. This would just make it that much better is what I'm saying. Honestly as well as the game looks already it would be a very subtle change.

  • @mferr11 Xbox One does not have RT hardware.

    Yes! they should implement Ray tracing in Sea Of Thieves too.

  • @gundy-the-shark said in Ray Tracing:

    @d3adst1ck said in Ray Tracing:

    @galactic-geek said in Ray Tracing:

    @d3adst1ck ...and yet they got it to work for Minecraft.

    You mean in the version of the game that doesn't have all of the content? Most likely a marketing ploy to get more people to buy the non-Java client. Minecraft doesn't need ray tracing, and the number of cards on the market that support it are an incredibly small portion of your potential userbase that it's pointless to tack onto an existing project right now.

    IIRC they were working toward or already achieved parity across all versions of Minecraft, so Bedrock wouldn’t be missing any of the features.

    Minecraft may not NEED ray-tracing, but it looks incredible with it! On Sea of Thieves it would be mind blowing!

    I would also like to add that Bedrock Edition was built with the future in mind, and surpasses Java Edition, which has limitations due to its older code.

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