Okay, let's break this down...
@bittyoyster5288 said in Potential Stealth/Spy Update?:
An update focused around stealth and subterfuge would be pretty cool. Here are a few possible features:
Crouch mechanic (ctrl/L3) that allows you to stealth, similar to crouch mechanics in other games. Crouching would hide the player name to enemy players like some player emotes do.
Crouching would lead to the ultimate insult in gaming - teabagging; we don't need that.
Emotes hide the pirate's name because it's balanced by not being able to move out of place. They're used for hiding, not sneaking. To sneak, simply move when opposing pirates aren't looking, or otherwise can't see you.
A crouch mechanic would be too OP and break the game.
On an unrelated note, I would personally like to see a vaulting mechanic, to get over low ledges - we already have something similar with getting into rowboats, so I don't understand why this has yet to be implemented as a QoL change.
New Spy alliance/faction that has voyages focused on intercepting skeleton orders and other similar intelligence. Maybe their emissary flag isn't put on the mast and is invisible to Reaper emissaries?
Not enough currently to build upon.
New dagger weapon. It is faster than a sword but does less overall damage, does increased damage to the back, and maybe you take a small amount of damage if you use it to deflect a sword swipe. The dagger could be used to silently kill targets when you attack their back, you are not in combat (crossed sword icon next to player name), and they don't detect you. Players can already be one-shot killed by a blunderbuss, so this doesn't feel like a balancing issue.
I've supported the use of a dagger in similar fashion over the years, but why not just use the blunderbuss to do the same thing and have range? Plus, it's balanced by making a lot of noise. You only get 1 shot, and then your cover's blown - use it wisely. With a silent dagger, you could potentially assassinate an entire crew if they're not communicating, which could be OP. That said, with the "enemy here" quick-chat, it wouldn't really be viable anyways. You're better off just using the blunderbuss/cutlass loadout.
Maybe a PvP function could be that you can steal voyages off of a player's voyage table while crouched and then finish that voyage.
I kind of wish this would be a thing (sans crouch), but that in of itselfwould be OP - I mean taking away the very thing that they're doing? No. Just no. Maybe if you could COPY their voyage and try to beat them to it instead? That would facilitate potential confrontations.
Items gathered from the stolen voyage can be sold to the Spy Alliance representative at an outpost.
Again, needs to be more fleshed out, and has no previously established patterns in the lore.
I'm sure more things could be added to an update like this, but this kind of gameplay sounds fun to me.
Seems wholly unnecessary to me...