@kommodoreyenser said in Fix Boarding NOW:
@idneon it’s all about each players perspective. A 20 minute naval battle deciding who has the most planks or who can run away for an hour+ and make you bored/give up first is boring to me.
95% of the crews my crew encounters are runners, including other reapers. I have had brigs and duo sloop crews run from me as a solo sloop. I have had galleons approach my duo sloop and run once they realize they are getting their butt handed to them.
You know the quickest way to end a fight with these types? Board, anchor, and keep them busy while my team mate cannons them.
That's because boarding is easy as trash.
I think the attrition naval battles are BETTER, but there's a solution to making them not take an hour.
Make tier 3 holes permanent.
Once you hit the same hole 3 times and it's fixed, it's always a tier 3 hole when re-opened.
The problem with boarding is it is TOO easy, and can easily be solved by making it harder when UNDER SAIL and high waves.
Boom.
These two solutions create much better more dynamic pvp.
I think people run because the PvP is really just not any fun in this game. People like FuzzyBond make it look amazing, but you have to work exceptionally hard to do it, because 95% of the time you'll get 2 or 3 boarders, your hit-reg will be bad, and they'll luckily just anchor you while you literally blunderbuss them point blank in the back, after shooting them point blank on the ladder.
Which is what happened to me just before I wrote this thread. LOL.
Shooting someone with a blunderbuss, at point blank while on the ladder, only to get anchored while shooting them point blank again...is PATHETIC.
Hit-Reg itself is a whole issue, but not worth discussing.