Reapers Grade V Reward

  • It's a cool feature being able to see other emmisaries but it's also pretty pointless too as you don't really have an advantage as you too are visible.

    I think it would be cool if when you hit grade 5, your reapers ship is hidden from the map with the ability to see the other ships.

    This would add more tension and a need to keep your head on a swivel.

    Any competent crew should keep an eye on the map and check the level of the reaper. If its grade 4 expect it to ghost in a around 15 20 minutes.

    The reaper would be in the same footing as other ships but built to hunt by having prey on the map.
    It would also give them that scary reputation they should have.

    Only grade 5 would not be visible on the map and would actually give a reason to be a reaper for pvp and levelling up the grade 5.

    Overall I don't think it's too OP as any competent crew should be keeping their heads on a swivel and you'll only be visible if you yourself are an emmissary.

  • 27
    Posts
    19.8k
    Views
  • @daringclarky Hmm. I get your point but I think this would be overpowered, giving too much advantage to the Reaper. You're right that any competent crew should be watching the horizon and ready for anything. But we know it doesn't always work out that way. Being visible on the map is the counterbalance for the Grade V ability to see other emissaries. I can't see removing that, unless we simply scrap the entire "visible on the map" mechanic and think up some alternative Grade V reward. Any other ideas?

  • @genuine-heather said in Reapers Grade V Reward:

    @daringclarky Hmm. I get your point but I think this would be overpowered, giving too much advantage to the Reaper. You're right that any competent crew should be watching the horizon and ready for anything. But we know it doesn't always work out that way. Being visible on the map is the counterbalance for the Grade V ability to see other emissaries. I can't see removing that, unless we simply scrap the entire "visible on the map" mechanic and think up some alternative Grade V reward. Any other ideas?

    I totally get where you are coming from.

    However If I wanted to hunt ships for pvp it kinda makes more sense to not be an emmissary at all than to have the reapers mark.

    At least with grade 5, you can see them building up to it and potentially can stop them before they reach grade 5.

    I think it would be pretty cool giving them this kind of imposing power. Even if it meant making the journey to grade 5 a little longer.

    It would create some urgency to stop them I think. Would certainly add to soelne very tense moments as you could be sailing into ambushes and so forth 😁

    Aside from that though I've got no other ideas. I'm open to hearing a few though. :)

  • This is a cool idea because it would stop other emissaries from running away as much since they won’t always see you coming, but the problem with it and the reason why I don’t think it’s a good idea is because when you but Grade V Reaper, your considered a high value target in the sever. Whenever I server hop and find a Grade V Reaper I always see it as good news but if Reapers were gosted when getting Grade V, it would just remove the “bounty effect”. I might be wording this in a bad way but I hop you understand. Normally people like to go for and try to sink Grade V Reapers, especially other Reapers so if you can’t see them on the map, it just ruins it.

  • While I get that the Reapers has this little motif of always being displayed, its frustrating on my end when as a crew we reach 5 there is a high chance no new Emissaries will be formed. People will join the server, see a Reaper, and simply join a different one.

    This means that my crew will have to respond in kind and hop servers. When we find a promising server, we will fight what is there till there is no challengers, which is pretty quick. Then start the process over again.

    I am curious if making it so a non-Reaper Emissary must reach a certain grade in order to know if Reapers are present. At least this makes it so new Emissaries might get formed on servers with Reapers. They will have to ask themselves if the time previously invested makes it worth staying. I would more than happily give up the Reaper 5 reward if it means new ships will actually Emissary up. One way to replace the grade 5 reward is with a more vague type of tracking. Instead of an exact location, it merely gives a general location like the Wilds or Shores of Plenty. They could even give a map coordinate to make more use of the coordinate system. The coordinates can only be read at a Reaper Emissary station to make it so its not live tracking. Seems like a win-win type, Reapers get new targets, while the other Emissaries become harder to track.

  • @boogyghost101 said in Reapers Grade V Reward:

    This is a cool idea because it would stop other emissaries from running away as much since they won’t always see you coming, but the problem with it and the reason why I don’t think it’s a good idea is because when you but Grade V Reaper, your considered a high value target in the sever. Whenever I server hop and find a Grade V Reaper I always see it as good news but if Reapers were gosted when getting Grade V, it would just remove the “bounty effect”. I might be wording this in a bad way but I hop you understand. Normally people like to go for and try to sink Grade V Reapers, especially other Reapers so if you can’t see them on the map, it just ruins it.

    I never thought of that.
    Actually yes, I forgot some folks like to hunt reapers too!

    Hmm. My idea doesn't seem so great afterall now that you mention it.

  • I think they should just get rid of the map visibility for emissaries and remove the reapers from everyone elses map. Find some other benefit to getting grade 5 reaper instead.

    The fact that there are already markers on the emissary table showing you what emissaries are out there is bad enough, but the Reaper faction alters play for the entire server as soon as it appears even if they are on the other end of the map. Reapers will try to rank up to 5 as fast as possible, while emissaries that notice the reaper popping up will do their best to finish up and disappear before that happens. This doesn't seem like a good meta to have but maybe that's just me.

  • @d3adst1ck Totally disagree. When you run reaper emissary you are providing important contribution to the game because you are keeping emissary population down and slowing down everybody to become PL in no time. If anything , raising reaper emissary flag should allow you to buy Arena ship supplies (like 200 cannonballs 200 planks and 200 coconuts)
    With out a reapers, everybody would be a PL in few days by running constantly emissary.

  • @jadescissors32 said in Reapers Grade V Reward:

    @d3adst1ck Totally disagree. When you run reaper emissary you are providing important contribution to the game because you are keeping emissary population down and slowing down everybody to become PL in no time. If anything , raising reaper emissary flag should allow you to buy Arena ship supplies (like 200 cannonballs 200 planks and 200 coconuts)
    With out a reapers, everybody would be a PL in few days by running constantly emissary.

    That's not the intended functionality of the Reaper faction. Emissaries aren't some kind of wildlife that require population management; you are not there as a Pirate Legend gatekeeper.

    Reapers are strictly there to provide a benefit to participating in a PvP element that has existed since the game was created and to allow players to increase or reduce their profile by participating in the Emissary system. Other than that, they should operate the same as any other ship always has in this game. The map visibility alters this in a negative way.

  • @boogyghost101 it wouldn't really eliminate the bounty effect. it would only make it harder to find said bounty. example, you load in and check emissary tables like most do. you see a ship on the reapers table so you go check your map. like most do. you don't see a ship marked anywhere so you know there is a grade 5 floating around somewhere. It would be like hunting every other emissary at that point.

  • @daringclarky i wanted this for myself and i still consider every pirate hoisting a reaper flag a dumb pirate, becuase he reveals himself on the map, but actually i think it only caters more to hardcore gamers and hardcore PvPer.
    Imagine people get to Reaper 5 - what is done realtively quick and then roam the server unseen, while they can see every other emissarys that just joined.
    extremely powerfull to do the spy game and prepare to ambush in the best moment, when they have leveled up a bit and loot, while for yourself are hidden on the map.
    From this PoV i think it would be OP.

    and yes bad for people who hunt reapers - i like hunting reapers with Merchant ship, but without emissary of course ^^

  • @jadescissors32 sagte in Reapers Grade V Reward:

    @d3adst1ck Totally disagree. When you run reaper emissary you are providing important contribution to the game because you are keeping emissary population down and slowing down everybody to become PL in no time. If anything , raising reaper emissary flag should allow you to buy Arena ship supplies (like 200 cannonballs 200 planks and 200 coconuts)
    With out a reapers, everybody would be a PL in few days by running constantly emissary.

    sorry, but lol

    if this is what makes repaers so important i just can rodl

  • @d3adst1ck Not sure if this was intended or not but thats what Reaper emissary is, an equivalent of snake for mice. I also have a feeling that that was absolutely intended purpose to keep emissaries in check, and I think that because if you look at what Reaper Emissary earns for reputation is:

    • Picking up any Treasure for the first time; Stolen and Reaper's Bones Treasure will reward higher reputation
    • Placing any Treasure on your Ship for the first time; Stolen and Reaper's Bones Treasure will reward higher reputation
    • Killing other Emissary Player Pirates of any Company (gives reputation up to 3 times within 10 minutes)
    • Selling Cargo Run Crates to the The Servant of the Flame
      There are no Reaper quests, all is designed to hunt emissaries. Notice you get only reputation for killing other emissary pirates but you get nothing for killing non-emissary.

    Therefore Reapers are meant to hunt, and its civic duty to run Reaper on the server if there is none there. It will scare those wannabe PL's. :)

  • @jadescissors32 You're just repeating what I said was the point of Reapers (stealing treasure and sinking ships) but none of that requires map visibility for either side. The map actively hurts this purpose because it makes emissaries leave the server.

  • @d3adst1ck Not really, my point is that by design, Reaper is made to target emissaries (hence why you don't get anything for killing non emissary ships and player pirates), visibility of Reaper serves also as deterrent for running emissaries. Visibility of other emissaries at grade 5 serves as bonus for surviving until that point. So both should stay as they are. And Kudos to Rare for well thought out game ecosystem.

  • @jadescissors32 said in Reapers Grade V Reward:

    visibility of Reaper serves also as deterrent for running emissaries.

    No it doesn't. There is way more evidence that a Reaper being on a server prevents new emissaries from appearing, and also causes existing Emissaries to cash in and lower the flag as soon as possible. They are running more and running earlier.

    The grade 5 bonus is redundant. If you are looking for emissaries, you already know they are on the server based on the table miniatures and you're likely already sailing around looking for them. Being on the map the entire time just ensures that most of them leave before you get to grade 5 anyways.

    The system would be better if no one was visible on the map, and the Grade 5 reaper got some other bonus instead.

  • @d3adst1ck "deterrent for emissaries" meant that it discourages other players from equipping their ships with Emissary flag, or leveling their grade on current emissary flag. Grade 5 bonus is so nobody has to stop at every outpost to check if that Gold Hoarders emissary already finished their vault or gilded voyage and lowered flag , or if Athena emissary is running to outpost with the Athena chest. By seeing other emissaries you can easily figure out out what they doing and put a price on their ship and plan ambush.

  • @jadescissors32 said in Reapers Grade V Reward:

    @d3adst1ck "deterrent for emissaries" meant that it discourages other players from equipping their ships with Emissary flag, or leveling their grade on current emissary flag.

    You clearly don't understand the system. The Reaper is not supposed to deter players from running as emissaries because the primary method of gaining reputation as a Reaper Emissary is by killing emissary players and turning in their flags and stolen loot. "Deterring" them from even putting up the flag or to quitting the server is self defeating. If other emissaries quit or don't bother putting up the flag, it is actively hampering your ability to progress in that faction. This is why the map system is counter productive.

    Again, the Reapers are not a police force intended to stop people from using the Emissary system or to prevent people from gaining reputation too fast.

  • Adding the tables beside each company along with seeing ships on the maps helps promote server hopping. Instead of loading in and grabbing supplies everyone just scurries off to each table to see what is going on before deciding to stay or hop. We have what I feel are a lot of empty servers due too this except when people are looking for a certain world event of course.
    Yea it's nice to see if there's a reaper before starting an athena quest but I'd rather find out the good old fashioned way when they roll up on me. Gets the blood pumping. 😁

    If I could I would scrap the tables and being able to see ships on the map.

  • @iii-porker-iii yea but some people like me hate looking around the entire map to find the emissary your looking for. It’s nice to have one trading company that you don’t have to worry about searching all over the place to find.

  • With this idea.
    I’ll just have to watch and monitor any grade 4 reapers and if they appear to be rising, drop my flag. And continue doing something else besides emissary.

    Grade 5 reaper will be invisible sure but all emmi will just quit a little earlier and be dead server.

  • I like the idea and it seems balanced to me.

    Takes 30-Hour your on the map and everyone can see you. You hit level 5 you get off the map and can see everyone else.

    Everyone knows you are there who has been in the sever with you and new players will know your are there because you are still be on the Reaper Table.

    Doesn’t take a genius to see someone on the table and check there map and put two and two together that there is a level 5 on the prowl.

    Should also increase the reward for players who sink a level 5 reaper.

    Us reapers want PVP as it is now flying Reaper deters people from joining our Server!

  • Idk I basically just hunt the ships anyway once we got 5 we take note and vote it down again

  • Right now reapers are invisible...I had 2 reapers boats on the table. They could not be seen on the map last night.
    It’s a bug so enjoy your invisibility now.

  • @daringclarky I suggest that they make it so Realer ships are only visible on the map when moving. Their symbol dissapears when anchored. Problem solved, tuck away!

  • Perhaps when you reach Grade 5 you get a choice to see emissaries and stay visible on the map or stop your ship from being visible on the map but not be able to see emissaries. However this setting would not be able to changed unless you take down your flag and get grade 5 again.

  • Good, but reapers run already, and this just enforces their getaway...

27
Posts
19.8k
Views
3 out of 27