Let's discuss Portal Hopping/Server Hopping

  • I have put forward the question as to whether or not players think hopping of any sort is a good thing and the overwhelming majority believe it is, but I feel like the concept has been skewed over time and I would like to see if I can get some more constructive full answers about the subject here and I'll do so by first covering the subject, my thoughts and then see what you think about it.

    Portal Hopping/Server Hopping - What is it?
    Server hopping is when a player leaves the game/server via menu in the hopes when they start fresh they land in a new game world with new events and ships to play with. This discards the need to wait for a natural merging of the servers and effectively allows you to browse for certain player emissary's (through tables) or Reapers (via map) and events (via the sky).

    Portal Hopping is when a player uses a the new tall tale checkpoint to open a portal wait a few minutes and cancel putting their ship into a new server on the run with the same benefits as Server Hopping with the added bonus of keeping your Emissary flag and rank, as well as supplies. Its worth noting any loot will not come with you and a copy of your Emissary will be left behind in the portals location, So if any ship was chasing you they will still be able to collect your loot (if you had any) and a copy of your flag.

    Why I think is this a bad thing for Sea of Thieves overall
    At first glance it seems these are perhaps good things it allows player to have the content they want somewhat on demand, But it diminishes and devalues the normal gameplay for everyone and I believe as time goes on this will push out new and inexperienced players which in turn will push out veterans and people who only seek PvP.

    Firstly is having to leave a game/leave your loot or supplies in some cases behind go through menus and load screens truly sound like a solution or a band aid fix to a larger issue, What other online game requires or advocates you to jump servers as often as possible in order to find the best content or the most PvP would it not be better for good content and satisfying PvP being on the seas with you already be better?

    Secondly this has undoubtedly become an unhealthy META of sorts and Emissary leaderboards tell this story loud and clear, To be a high rank of a PvE Emissary you are heavily encouraged to find Alliance Servers through discords which is related to this issue and on the flip side PvP Reaper Emissary's were already encouraged strongly to hop in order to find the most people who have completed a lot of in game content to maximize how much they can steal and now with Portal Hopping they can effectively sift through dozens of potential people who have done plenty of in game/in server content at Reaper 5, speeding up an issue that already was doing damage to the game.

    Because less experienced new players are far less likely to ever find themselves finishing a vault or a fort or serious adventure of any kind inside normal Sea of Thieves servers, Why? Because players have been and are being strongly encouraged to hop in order to maximize there effectiveness. So instead of the odd sails on the horizon who may be an inexperienced or veteran player you are incredibly likely to have to fight very good players to get anything serious done. By no means is this a guarantee I'm merely stating because of the hopping mechanics its been increased, a lot. These players who hop all the time for content stand to lose very little if anything at any point in time as they aren't the ones collecting loot just browsing for players to steal from, Now this is a fine philosophy to have Piracy only but when you add the ability to quantum leap into new realms and experience what effectively is hundreds of hours of peoples effort and events they get to exist in a sort of Sea of Thieves + Plus and at no real risk or cost to the massive gain and let me be clear this goes for any crew experienced or not, even exceptionally bad players would benefit from hopping as they are more likely to come into good events and more likely to run into players worse than themselves because they are simply browsing more players quicker.

    Now the crux of the issue is most players in Sea of Thieves are new or inexperienced at least in my experience its far more common to run into people new to the game I believe this is due to allot of these issues being ignored for extended periods of time, new content brings in a new batch but left in a world with issues that filters them out eventually. So these new players find themselves fighting people who often have no loot and more often than not are more experienced, They more often can't get things done so they will either seek the also very bad but growing exponentially (Because of this) Alliance Discord Servers, Or they begin to Portal and Server hop themselves thereby increasing the amount of people who only steal but don't do content (Increasing the number of ships with nothing to fight for) or thirdly they don't become aware to these "solutions" to there issues at all and simply decide the game isn't for them if they don't stick around long enough to get better and reduce those outcomes that is.

    Now in my time playing I believe in dealing with what the Server gives me and it gives a fun and natural feeling rate to the experience until more recently, I love PvP myself and PvE Emissary or not its very common for my crew to chase and engage in Piracy as often as possible so please don't misunderstand. I feel if I were to hop to find players as opposed to just doing content and sinking the players that exist around me until a natural merging occurs that hopping would diminish the experience for other people as it does for me. As soon as Portal Hopping became available to more veteran players its becoming far more common to fight people who have nothing to lose repetitively. Its created an increased feeling of dead servers ironically as well because everyone's hopping to find a reaper 5 or a fof or fotd you can go around quietly as soon as an event appears you'll likely run into 10 different ships before it ends because of how many hop in and out hunting for that specific thing.

    Its turned what felt like a sandbox pirate game into blank lobby with people warping in and out with nothing to lose so quickly that often the events they are chasing despawn because there's to many people to fight before they can even finish it.

    This stems into again more advanced versions of the same issue Streamers using viewers to find servers with Reaper 5's or Good events/Stacked people. Its like Server farming for content on a mass scale, Yes its "advantageous" to those people for a time. But when such strong METAs exist word spreads more and more people jump onboard and before you know it we have created a world where PvPers roam server to server with nothing to lose to only end up find other PvPers trying to do the same thing, Nothing left to pirate because people doing the content have either 1. increasingly left the game 2. Joined the PvP hop train 3. found a way to access alliance servers thereby creating a pseudo divide in PvP and PvE. This in turn will lead the PvPers to leave as Piracy and the feeling of stealing loot was their true drive and content.

    I want this game to keep being PvPvE and feel most of the community and perhaps Rare themselves is ignoring what I consider to be a growing cancer inside Sea of Thieves.

    I'm not one to post these thoughts at all really but I feel strongly about this game and this problem, I hope I came across somewhat coherently and am happy to discuss or answer any questions.

    Thanks for reading.

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  • @captain-goph

    This has already been addressed: https://www.seaofthieves.com/community/forums/topic/139210/tunnels-of-the-damned-migration

    Also "While the primary function of the Tunnels is to seamlessly transition players into these new story focused locations, we foresaw that the Tunnels could be used by players to take some control over their server experience by purposefully triggering a server migration.

    Following launch, we have been closely monitoring how players have been using the Tunnels of the Damned in ways outside of their primary function such as to seek out a new emergent event, to find new foes to challenge or simply to refresh their server experience.

    We want to clarify that for now, we consider all the scenarios mentioned above as legitimate uses of the Tunnels of the Damned. However, we recognise that there are many differing opinions on this topic, and we will continue to monitor both your feedback and how players are using this feature."

    If you truly disagree, I suggest commenting on that thread rather than make a new one in a completely different section.

  • @kommodoreyenser

    Thanks I never saw this thread although it does not really talk about Server Hopping as well as Portal Hopping I just look at the latter as a more advanced version of the same issue. Regardless I posted my reply there as well and appreciate you making me aware of it.

  • @captain-goph

    I'm disappointed in Rare for allowing it and not shutting it down right away. It truly feels like a compromise of their core values for Sea of Thieves.

    Being able to leave the server and go to a new one with a grade 5 emissary and a fully stocked ship is not at all within the principles that they talk about this game being founded on.

    One of the main ideas behind the game is that you show up in this world and you don't have any control over who or what you run into. None of it is customizable, and that's the magic of it. Now you can just decide whether or not you want to be in the world with this Reaper emissary breathing down your neck rather than being forced to confront the risks that are doled out to you.

    It's completely antithetical to Sea of Thieves. I would be happy if they just prevented your emissary flag from coming with you in the portal.

    I can't wait until I play as a Reaper Emissary and watch that grade 5 ship I'm chasing just disappear into a portal. What a joke...

  • @chronodusk

    I can't wait until I play as a Reaper Emissary and watch that grade 5 ship I'm chasing just disappear into a portal.

    ...and lose their loot and flag. Better than them going into the red sea, dont'cha think?

  • @klutchxking518

    They unfortunately do not lose their flag.

  • @chronodusk The devs are looking into it, they alrrady spoke in another thread on the matter

  • huh did not know there were multiple ways to change your game/instance/server other then 'leave game'

    on the one hand i think changes DO need to be made, as with the loading lag it takes far too long to change, especially if one is trying to find a full and active crew, or certain world events.

  • @chronodusk said in Let's discuss Portal Hopping/Server Hopping:

    @captain-goph

    I'm disappointed in Rare for allowing it and not shutting it down right away. It truly feels like a compromise of their core values for Sea of Thieves.

    Being able to leave the server and go to a new one with a grade 5 emissary and a fully stocked ship is not at all within the principles that they talk about this game being founded on.

    One of the main ideas behind the game is that you show up in this world and you don't have any control over who or what you run into. None of it is customizable, and that's the magic of it. Now you can just decide whether or not you want to be in the world with this Reaper emissary breathing down your neck rather than being forced to confront the risks that are doled out to you.

    It's completely antithetical to Sea of Thieves. I would be happy if they just prevented your emissary flag from coming with you in the portal.

    I can't wait until I play as a Reaper Emissary and watch that grade 5 ship I'm chasing just disappear into a portal. What a joke.

    It's broken on multiple levels. When the most effective way to play a faction's emissary is to NOT raise a flag until after you have completed an objective, that is broken. The portal use that is going on may be broken too you but it has allowed Reaper emissary once again to actually be raised BEFORE and DURING engagements rather than after the fact and doing PvE at world event to get it to 5.

    If they want to remove flag through portals fine but they then need to focus on how to make having a Reaper flag up worth it when you then cannot usually find any other emissary ships when you hit 5 AND this usually attracts manual hoppers who don't even bring a flag to the fight.

  • Ahoy maties!

    As stated above, we already have an official DEveloper Update thread on this very topic. Please get involved over there if you want your voice to be heard!

    https://www.seaofthieves.com/community/forums/topic/139210/tunnels-of-the-damned-migration

    Dropping anchor on this one!

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