Ocean Crawlers don't feel 'satisfying' to kill (Personally)

  • This isn't much to do with fighting ocean crawlers as it is about killing them and hitting them. I find killing and slashing skeletons to be very therapeutic, like when you sword dash through a large group and you get those crunchy sound effects, the stunning and stammering of the enemies and the bone pieces flying off them as they die.

    For Ocean Crawlers this seems to be quite the opposite. When you hit an ocean crawler you get a very muted sound effect (most notably on the crab) and your attacks feel weak as a result. You don't get any fancy VFX when making contact with them or satisfying sounds. I've found some of those sounds akin to slashing at cloth textures like that of a ship carpet. You take a swing at an ocean crawler and you don't get the feedback that you do with skeletons, it feels unsatisfying. To add to that, skeletons would violently explode upon killing and make a rattling and crashing sound, whereas Ocean Crawlers let out small shrieks while they have a heart attack or fall on their faces before waiting to turn into smoke. It makes you feel like you've defeated something more powerful, sure, but it (and this might be a more personal take) feels lifeless in terms of audio/visual feedback.

    I think to combat this, if there were more VFX/Particles for swings and sounds for attacks (like you would imagine hitting and cracking shells would be) it would be small but effective. As for the deaths.. I don't know if there's much to help with that, though often it feels a bit hard to tell when one dies without looking at it. A better sound effect feels like it could go a long way.

    This is just from my experience with them and their ingame feedback to getting attacked. I could be overthinking this, but to me personally it feels rather unsatisfying to land a hit. Gunplay is a different story, I'm the idiot that sword slashes every ocean crawler.

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  • I'm the complete opposite

    can't stand hitting skellies really enjoy sword lunging and shooting crawlers

    can't stand phantoms

  • @wolfmanbush Yeah phantoms to me don't feel satisfying to hit nor fight. I would imagine to slash right through a ghost but instead you stop in your tracks. And then usually before you can charge a lunge or even get to them to slash them they teleport out of sight :/

    As for skeletons, I don't know, it feels like bowling pins to me, haha 😅 probably just because they're weak generally and die quickly.

  • Good Feedback, i feel the same way!

  • Yeah I've always been less keen on the ocean crawlers. It's like they encourage you to fight them at range, in a game where PvE punishes you for fighting at range (with very limited ammo).

    I think the issue they face is that for "fleshy" enemies, it's hard to make hits feel real without violence which breaks the pg13 nature of the game.

  • At least the death animations are pretty satisfying.

  • A shell cracking sound would be most satisfying.

  • @taaaamas I feel ya. Skeletons have that lovely crackling of bones. Would love to hear some sounds of swords clashing against corals and hard shells, rather than the muted sounds we have now.

  • I really like this feedback - it makes a subtle but very valid point. 👌

    I like the sound of hitting skeletons, and charging through them as they shatter. I always felt like skeletons should be uniformly weak, taking no more than 2-3 sword slashes to kill across the board. I actually hate that they scale with voyages.

    I'm still tryto figure out the Ocean Crawler's strengths and weaknesses (Phuzzy Bond made a video on this, but I'm not entirely convinced of its accuracy). The hits definitely aren'tas satisfying as hitting skeletons, but I think their death throes are largely fine - colorful sparks shoot out of them on the final blow letting you know they're defeated even before they fall over.

    I hate the sound effect of hitting phantoms.

  • Remember, the Ocean Crawlers were once pirates like us, many of which are the crews of those Merchant Ships we plunder and always ask about the missing crews... I feel like I'm doing them a favor by ending them mercifully. The Hermits (Green ones) actually have a faint, croaking voice when you hit them or when they run into a wall... they sound like they're in pain. Many of the Skeletons and Sirens are also cursed, but it seems the Crawlers were more unwilling and were truly victims, they didn't bring it upon themselves, the Sirens did.

    I'd feel bad if they sounded crunchy.

  • They need to lower their spawn rate and buff them the hell up, they should feel like an actual threat.
    Ive got a feeling that the spawn rate is high because they wanted to introduce them to us and from next season they wont be as common they are now.

    Easy tools to make then feel even more varied is adding recolors with different stats, i would like to see that.

  • @faceyourdemon said in Ocean Crawlers don't feel 'satisfying' to kill (Personally):

    They need to lower their spawn rate and buff them the hell up, they should feel like an actual threat.
    Ive got a feeling that the spawn rate is high because they wanted to introduce them to us and from next season they wont be as common they are now.

    Easy tools to make then feel even more varied is adding recolors with different stats, i would like to see that.

    if they wanted to go the mini event route with more loot and fight it like a meg or skelly ship that would work in theory

    they aren't really big enough to give off much of a mini event threat and they've already made them what they are so it would be weird to switch them over to something else. I don't really want it to be a Monster Hunter type of deal.

    I get why people don't like phantoms but I like the crawlers.

    Design wise I think that clam one is awesome, the other 2 kinda seem odd to me design wise for the environment but in general I like how they are and spawn. I like the gem potential it helps with emissary grade bumping

    Them spawning in the trickster tall tale is a problem and them setting off kegs so easily is a problem but in general I like the crawlers how they are.

    I can see how certain people playing certain ways could run into more issues than I do though

  • @wolfmanbush Oh i love the Ocean Crawlers and the phantoms but they dont need to spawn that often, it makes them feel cheap.

    As for what i think i cant discuss it here...

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