A way to make Athena fun maybe?

  • So I think everyone can agree, that the Athena's Fortune faction is in need of a bit of a rework. Overly long but otherwise unspectacular voyages that at the same time reward little that can be given to the faction itself. And with Pirate Legend being the end game for a lot of players, it's disappointing to grind to Pirate Legend just to find that the voyages themselves are also a grind, without anything unique to them. But I have an idea for how the Athena's Fortune could get that unique spark, encourage both new and veteran players to engage with content that's maybe under utilized, and make it both more fun and rewarding.

    Because each Trading Company engages with specific content in the game. Gold Hoarders are the treasure hunters (digs, puzzles, x marks the spot). Order of Souls are the PvE faction ( Skeletal Captain's, Phantom Fleets) Merchant Alliance is navigation and travel (Cargo runs, Lost Shipments). Reapers Bones is might makes right (Open World PvP). Sea Dogs is chivalrous dueling (Arena PvP). Hunters Call is about the hunt (fishing, hunting, cooking). but what is Athena's Fortune about? It's about being legendary, right? Amazing pirates pursuing glory. What if Athena's Fortune was in a sense an evolution of the Bilge Rats. It's about the great things you do.Its about the stories you make, and the stories you tell. or as the Pirate Lord himself put it, " You'll have quite the Tall Tale to tell when you get back home."

    That's right. I'm talking about making Athena voyages about doing talltales. Typically you've done some at least by the time you've made it to Pirate Legend, But you could perhaps also make completing the original Tall Tales 1-9 a requirement for Pirate Legend as well. By all means keep the existing means of leveling Athena emissary flags, but make it where you can also level the flag by doing tall tales, and make the voyages special versions of the tall tale that awards bonus Athena loot. It would make tall tales replayable beyond doing the tale specific commendations, and make them more rewarding for players in the end game. Make it where Athena Emissaries can opt into special modifiers that increase the difficulty, but reward better loot in the process. An example: Hard mode Briggsy Tall Tale Voyage. Hard mode modifier, tale specific enemy packs are accompanied by fated skeletons and must be killed to proceed. Fated Skeletons drop Athena skulls when killed. In the case of the Briggsy tale, this would be the Captain's and Briggsy herself. The Voyage specific challenge, Completing the tale without dying rewards a Chest of Legend. you can reattempt on a failure. Maybe make it where from the Pirate Legend Tavern you can adjust what modifiers you're using, and which tale you're doing. More challenges means more rewards. Make it where Emissaries can only do these special Tall Tales, the same way that only Merchant Emissaries can purchase cargo for Transport. There's even lore that supports the idea that magically different Tall Tales is within the realm of possibility.

    Spoilers ahead!
    The Pirate Lord is the leader of the Athena's Fortune, is the one that sells the voyages, and incidentally has also displayed amazing power.

    In the Maiden Voyage, the Pirate Lord parts the Devil's Shroud to allow you to enter the Sea of Thieves just by banging his cane on the ground. Those who know the lore know this is by no means a small feat.

    At the end of the Shores of Gold, the Pirate Lord appears in the Gold Hoarder's throne room with amazing stars and visuals behind him, cheering on your bravery. He says two things, one being along the lines of " I'll put the shroudbreaker back in its hiding place for another crew to test their mettle." and the other being. " I imagine we haven't seen the last of the gold hoarder." both can be used as a means of explaining being able to replay the tales, but the Pirate lord being present and his line about the shroudbreaker suggests it's more than simply just putting stuff back. he's resetting time, so crews can go on those adventures again and again.

    so if he's resetting time in the tall tales, and altering space in the Maiden Voyage... Could not the Pirate Lord find it within his capability to create special, more powerful versions of these events for Pirate Legends to, as he himself (may) have put it, to "test their mettle"? So they can have "quite the tall tale when they get back home?" it never made much sense that a faction comprised mostly of ghosts had much value for material things, at that point Athena loot coming out of tall tales would be proof of their accomplishments, and that is why they are rewarded in gold and reputation. Because as the Pirate Lord himself also said:

    " It's not about the gold. It's about the glory!"

    I think this would make the faction unique and rewarding without making it too easy since you control the difficulty and would be rewarded more for harder attempts. Could also use this mechanic to maybe replay other events from the Sea of Thieves history.

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  • I like the idea about Athena being based around tall tales but I personally feel it could be much more than just replaying the old tall tales but with Athena loot to earn.

    This is a good suggestion for the devs to take note whenever they finally decide it the right time to update Pirate legend

  • What I want is a sea of the damned update making use of the new portal tech, making it a PL only area with voyages etc competing against other pirate legends.

  • @butterfinger750 I mean it wouldn't "just" be playing old tall tales, but playing them with unique challenges and modifiers to make the runs different and rewarding. But if what you're suggesting is a new tall tale storyline only available to Pirate Legends, I dig that too, I'd be 100% behind that.

  • @wsurftvveeds It'd effectively be an expansion of the explorable world in sea of thieves, without expanding the map. which I support. the shrines were basically a first run of such a concept. Though I don't know how feasible the Sea of the Damned would be from a lore standpoint, as the Sea of the Damned seems to be the exclusive domain of the Ferryman of the damned. I also fear that making this entire separate Sea that's exclusive to a specific subset of the player base would effectively segregate players in what is inherently a social game. Seems counterproductive.

  • Athena definitely needs a rework and I think new PL Tall Tales would be pretty sick. Although I’m not sure locking the Shores it Gold TTs behind PL is a great idea. I’d much rather have new TTs specifically for Pirate Legends.

  • @ninja-naranja said in A way to make Athena fun maybe?:

    Although I’m not sure locking the Shores it Gold TTs behind PL is a great idea.

    I don't think anyone has really objected to this yet but...

    The Shores of Gold Tall Tales are by far the WORST activity you can do as an early game player. These tall tales ask for island memory, both from the horizon and on it's shores, expect you to understand riddles and drawings that make out island you likely have never been on, and there's 9 of these things asking so much of you. It's like throwing you into the ocean without much to help you, experienced players who have done hundreds of voyages can do these tall tales without much struggle because they've had to set foot on every island at some point in the game. New players don't even know where Blind Man's Lagoon is and they're stepping onto an outpost for the first time. These tall tales are only fit to be run through blind if you're already a Pirate Legend, not a new player.

  • @nex-stargaze the first 4 TTS are pretty easy, they ramp up if difficulty after that. If they were already locked behind PL it wouldn’t be an issue. But retroactively locking them behind PL means it’ll shut out of a lot of people who either like to do them or are currently working through them.

  • @ninja-naranja I think you misunderstood, I'm not saying locking Shores of Gold behind PL. I said maybe lock PL behind Shores of Gold. Maybe.

    My reasoning behind it is that if you have to complete the Shores of Gold tall tales in order to get Pirate Legend, then if there are Athena Voyages for doing those tall tales with modifiers, you're not having to learn the tall tales on top of learning the modifiers, just learning how the modifiers alter content you've already experienced. That way too you can be sure that if the Pirate Lord is selling a Voyage for, say, a special version of Revenge of the Morning Star, you would know that anyone who bought that Voyage could do it, because they had to in order to get Pirate Legend.

    I think it would also just give players a great appreciation for the Athena's Fortune faction and the Pirate Lord as well, since you learn a lot about the Pirate Lord in the process of completing those tall tales.

    But again, that's a maybe. they also could simply just keep the existing requirements for Pirate Legend, without adding more, and operate on the assumption that the player has at least engaged with the Tall tale content some. Make the voyages only available for Tall Tales they have access to.

  • @p0g1f0rc3 did you really come up with this idea? 🤣🤣🤣

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