The sixth ship

  • so now that golden sands is back, can we get the sixth ship back. Thanks.

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  • As if the servers would be able to handle it...

  • The two were completely unrelated so I doubt it unless they have managed to sort out the server stability issues in the time the Adventure was running.

  • If only this wasn't shoehorned into a topic every single week...

  • Absolutely
    Big +1

  • @hijack-hayes said in The sixth ship:

    If only this wasn't shoehorned into a topic every single week...

    We have been waiting for over half a year for it to return, what else do you expect? The 6th ship is important for the gameplay cycle.

  • I think they need to drastically improve the performance with the 5 ships per server. Currently, whenever I encounter another crew, or even a large pile of floating loot from a sunken vessel, mine, and my friends all experience freezes and rubberbanding.

    Would love to see the extra ship back on the seas. But I'm not sure the game is in fit state to handle it just yet.

    (Xbox servers)

  • The number of ships being changed was based on server capacity, not on the number of outposts.

  • Funny of how players continue to say "servers cant handle it"
    We need an answer from the devs not you

  • @thorumsu @needsmokes

    As if the servers would be able to handle it...

    Would love to see the extra ship back on the seas. But I'm not sure the game is in fit state to handle it just yet.

    I find it funny that the main argument for why we SHOULDN'T add a 6th ship to the game is: The servers wouldn't be able to handle it

    But the game can't even handle 5 ships right now! Constant ping spikes and lag. At least with 6 ships you could find a couple more people and get into R5 servers much easier. Since this game is already so laggy, glitchy, buggy, and ping spiky, I would rather lean into it and just have 6 ships on a server, the game clearly can't handle 5 ships anyway.

  • @ammo-pouches said:

    I find it funny that the main argument for why we SHOULDN'T add a 6th ship to the game is: The servers wouldn't be able to handle it

    But the game can't even handle 5 ships right now! Constant ping spikes and lag. At least with 6 ships you could find a couple more people and get into R5 servers much easier. Since this game is already so laggy, glitchy, buggy, and ping spiky, I would rather lean into it and just have 6 ships on a server, the game clearly can't handle 5 ships anyway.

    Lol. And what I find funny is someone who recognizes how bad the servers are with 5, requesting a 6th.

    What this tells me is that you either don't believe the servers will get any worse, or that you don't care that they will.

    I'm not a dev so idk how big or negligible a 6th ship would be on server performance, and I have no other option than to take their word for it.

    What I do know is, from my own experience when they briefly raised it back to 6 some months ago, that the servers were damn near unplayable. This wasn't magically, completely fixed when they dropped it back to 5, but it wasn't nearly as bad.

    As much as I like to PvP, I want good quality fights over high quantity lag fests. If servers get any worse than they currently are, GGs, I'm outta here. I'll take a hiatus till they introduce hitscan & just login for the occasional freebies.

  • Lol. And what I find funny is someone who recognizes how bad the servers are with 5, requesting a 6th.

    What this tells me is that you either don't believe the servers will get any worse, or that you don't care that they will.

    I'm not a dev so idk how big or negligible a 6th ship would be on server performance, and I have no other option than to take their word for it.

    What I do know is, from my own experience when they briefly raised it back to 6 some months ago, that the servers were damn near unplayable. This wasn't magically, completely fixed when they dropped it back to 5, but it wasn't nearly as bad.

    As much as I like to PvP, I want good quality fights over high quantity lag fests. If servers get any worse than they currently are, GGs, I'm outta here. I'll take a hiatus till they introduce hitscan & just login for the occasional freebies.

    I just had a server 2 days ago where it was my brigantine vs a galleon. This galleon had been stacking for easily 3+ hours, and with the amount of loot that they had on their boat, it was constant reg issues. We would both circle around Reaper's Hideout and start TDMing. We would constantly 2tap all of them and they wouldn't die due to the amount of loot on their boat.

    The way I see it, if there's going to be this much lag / server issues ANYWAY. Then we might as well add a 6th ship. Rare says that they're "trying to fix server stability" Then they go and add in sea forts which MAJORLY increases the server issues. They then say that they're "working on fixing server stability" Then they go and add in the Legend of the Veil, which even more so greatly increases ping spikes and lag. It's like they keep saying that they're trying to fix lag, and then they go and make a super laggy, buggy, and glitchy thing to the game which makes the servers worse.

    But yeah, the servers suck. They will never get better because this game is geared to the casual player. These casual players are fine with playing on alliance servers with 250+ ping, so these lag spikes that bring you up to 200+ ping, random damage taken for no reason, or hitreg, isn't a problem for these types of people. I think Rare sees this, and since they know that the majority of the community truly isn't outrages about this sort of thing, they don't really have a huge priority set on fixing these servers. Which makes me think that they're never going to fix them, as like I said above: They keep trying to make little fixes and adjustments, then they add some BIG event like seaforts or LoTV and completely throw everything out of wack again

    If they're not going to dedicate people to make the servers better because creating more content/lore will make them more money, that sucks. But if this is the case then they might as well increase the cap to 6 as this will allow for the good quality fights you're looking for. The less ships there are in a server, the less of a chance there is for a good crew to show up. The more ships that are allowed into the server, the higher chance a good crew is to hop in.

    Either way, Rare will never increase the cap to 6, and they'll never fix the server issues. It's fine, I'll make it work and have my fun whether there's only 2 other ships in a server or 5. Whether that be my spawncamping people while I "siphon" their supplies, or just sink them and take their loot, I'll make it work whether the cap is 5 or 6. But I think saying: "Oh, we only lowered the cap of ships down to 5 so that there would be less server lag" But then going on to create an event that increase server problems and ping spikes, is extremely hypocritical.

  • There needs to be more than 6 ships per server. The servers seem empty. Yes, I know it will never happen. We need incentives to get all ships on a server to converge at a single area on the map.

  • All this talk about the infamous 6th ship being absent has made me wonder; would people be as enraged as they are if they were never told of the specifics of server crew count totals and their reduction, albeit temporarily.

    I feel like this is becoming somewhat of an obsession over a single crew's absense and it somehow making the game unfun and unplayable and empty suddenly.

    I look back on the days of 4 Galleon-crews-only total per server, and I think to myself, there wasn't a moment when it felt empty, even with the lackluster amount of content in comparison to today's offerings.

    It saddens me to read that some people feel their gameplay experience has been ruined in some way by it's reduction, but I'm sure we all understand that Rare are working on it.

    While I admit that a regular update on the matter wouldn't go a miss - considering Rare are the ones who informed us of the reduction in the first place - I also feel the need to stress that not every person that works at Rare are experts only in the performance and debugging fields. Looking at you, artists ❤️ keep up the good work.

  • Every time that they've tried to reintroduce the 6th ship it has caused server issues. I wouldn't be surprised if the ping spikes and massive rubberbanding that plagued the game during the first day of the May update were a result of them trying to restore that 6th slot. It would make sense as part of the "fix" meant joining a new server.

    So, yes, while the 6th ship is important, I'd rather have stable servers. Fighting other players is not fun when stability is so bad. If you have trouble finding just one of the four other ships on a server, I suggest you get better at spotting them. Trust me, the ships are out there.

  • @realstyli
    Where out there ? Doing fables ? Hahaha cause i cant see em
    Seriously we need a least one other ship

  • @lunaticsnake770 said in The sixth ship:

    @realstyli
    Where out there ? Doing fables ? Hahaha cause i cant see em

    When you solo sloop for the majority of your time, you develop "sloop eyes"... I don't know why others seem to struggle with this but I'm rarely on a server where I don't see at least 3 of the other ships on it. Just be aware that (as far as I've observed) the initial render distance is about 5 squares on the map and often ships are behind rocks or islands.

    Seriously we need a least one other ship

    As I said, not at the cost of stability. If the servers could handle it, sure. Rare have already stated that they really want to go back to 6 ships. But the fact we're still on 5 ships is down to server issues.

  • @realstyli said in The sixth ship:

    @lunaticsnake770 said in The sixth ship:

    ... the initial render distance is about 5 squares on the map ...

    I can confirm, it's just touching 6 squares, in a spherical distance around you.

  • @thornbush42 said in The sixth ship:

    @realstyli said in The sixth ship:

    @lunaticsnake770 said in The sixth ship:

    ... the initial render distance is about 5 squares on the map ...

    I can confirm, it's just touching 6 squares, in a spherical distance around you.

    If u use the sea dog outpost bug u can see further.

  • @thornbush42 said in The sixth ship:

    @realstyli said in The sixth ship:

    @lunaticsnake770 said in The sixth ship:

    ... the initial render distance is about 5 squares on the map ...

    I can confirm, it's just touching 6 squares, in a spherical distance around you.

    So, you don't see as far on the diagonals? That doesn't make sense to me, because if it's sperical, then it can't be a certain number of squares distance due to the curving nature of a circle.

    I suppose it's equal being circular (because there are no real diagonals in a circle), but then you're just contradictory with your terms when it comes to the grid and the circle.

    Shouldn't we be using Pi?

    3.14 × 6² = ~113.097

    Please note, I was never very good at math, even geometry. 😅

  • @galactic-geek

    You are over thinking it. It's the same distance all around you... i.e. a circle that you are in the center of. The "squares" are only given as a reference for the distance if it was North, South, East or West from you.

  • @realstyli said in The sixth ship:

    @galactic-geek

    You are over thinking it. It's the same distance all around you... i.e. a circle that you are in the center of. The "squares" are only given as a reference for the distance if it was North, South, East or West from you.

    I figured, but being a circle, what is the actual distance N NE, NE, E NE, E SE, SE, S SE, S SW, SW, W SW, W NW, NW, and N NW in relation to central space and the square grid?

    EDIT: Asked my brother for help, and he was able to provide this nifty diagram from his roleplaying circles - please pay attention to the 30 ft. diagram (which is a 6-square circle if based upon a central point) as well as the 10 ft. (M) diagram (circle based upon the midfle of a square - simply increase its size from 2 squares (10 ft.) to 6 squares (30 ft.) and you'llhave a pretty good idea visually.

    This nifty chart made for Minecraft is also something I found useful (13 and 14 indicate 6-square distance).

    You can extrapolate these and interpose them over the world map grid to see approximately your visible distance at any given time.

  • Again, ignore the square thing... that was just to give an idea of the distance. Imagine a circle, not locked to a grid, around the ship. It's equidistant 360 degrees around.

  • @galactic-geek
    The 6 squares measurement was the radius measurement taken from the X axis on a map. Perhaps I should have been more specific. Diagonally, 6 squares on the map would indeed be longer than 6 squares on the X axis.

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