As someone who's been grinding a bit towards legendary hunter lately, i've noticed how the milestones to unlock the fishing plaques might be a bit overtuned.
for those not aware currently every mounted fish requires you to get milestone 10-20-50-100 of that specific fish caught, it has to be caught by you specifically, not by your crew, so solo.
every milestone requires 10 fish, meaning if you want to max out lets say a stormfish trinket, you'd need to catch 1000 stormfish solo. that may not sound like alot, but try doing nothing but sitting in one spot catching for example splashtails for a full hour, and count how many you got. you'll quickly notice that maxing that singular trinket out will take a while. now remember that you have to do that for every type of fish if you'd want all the trinkets. you'll probably start seeing my problem here.
i suggest a slight nerf to the milestone, maybe keep it at 10 for the common fish like splashtails and pondies, but lower it to 5 per milestone for rarer and harder ones that require bait like stormfish, battlegill, wreckers, etc.
500 fish solo to max out a plaque will still be time-consuming but at the very least significantly more doable than the current requirement to reach such a goal.
fishing plaque milestones
Tough to tinker after months and months on a grind like that, there is no winning at this point with making it more appealing while still keeping it fair to those that put in all the effort they have. Fairness in grind maintains significance which is needed for a grind to be successful within the community.
from the beginning if it allowed gathering and selling the fish through stealing/shipwrecks/barrels/etc it would have been far more popular and added significant longevity potential.
@pithyrumble said in fishing plaque milestones:
Now think of allllll those fish people caught before captaincy and get even madder...
Thanks for reminding us! đ
@pithyrumble said in fishing plaque milestones:
Now think of allllll those fish people caught before captaincy and get even madder...
Why would you even say that. Now I have to go stand in a dark room until the voices stop again.
@gtothefo said in fishing plaque milestones:
@pithyrumble said in fishing plaque milestones:
Now think of allllll those fish people caught before captaincy and get even madder...
Why would you even say that. Now I have to go stand in a dark room until the voices stop again.
But Dave, the voices never stop.
Itâs post like this I feel they misunderstand the milestones and grinding
You as a gamer shouldnât be so focused on trying to grind them so quickly. They were made so you do them naturally as you play doing other things for the hour or so
Nerfing them because âitâs too much workâ shows your playing to hard instead of just playing.
Fun fact: in one hour doing tall tales and voyages Iâve caught 2000 splash tails as a side job. It easier than you make it seem
(Remember kids. Just because you canât do it and others can, doesnât make it false or impossible)
@pithyrumble said in fishing plaque milestones:
Now think of allllll those fish people caught before captaincy and get even madder...
true, and that is the main reason i'd say this would be a bad suggestion, but it is just a suggestion, i wouldnt be able to say if the good would outweigh the bad.
@burnbacon said in fishing plaque milestones:
Itâs post like this I feel they misunderstand the milestones and grinding
You as a gamer shouldnât be so focused on trying to grind them so quickly. They were made so you do them naturally as you play doing other things for the hour or so
Nerfing them because âitâs too much workâ shows your playing to hard instead of just playing.
Fun fact: in one hour doing tall tales and voyages Iâve caught 2000 splash tails as a side job. It easier than you make it seem
2000 splashtails as a sidejob in one hour? what kinda fishing rod you using and may i borrow it? also a sidejob is not always the case with fishing, im primarily talking about more out of the way fish like stormfish, battlegill, wreckers.
but i do get where you are coming from, i mostly base my off of how long these would take to complete for a singular player compared to other milestones like vanquishing skeletons, days at sea, etc. but that might just be a different view on how i complete milestones compared to others@burnbacon said in fishing plaque milestones:
Fun fact: in one hour doing tall tales and voyages Iâve caught 2000 splash tails as a side job. It easier than you make it seem
You mean one hour sessions, right? Not 2000 splashtails in a single hour, while doing other stuff because, that's just silly.
Bleh, you also did 2 fishing spree events. I get the long term goals. But some of them are a bit wild (Glares menacingly at minutes spent on fire).
@personalc0ffee said in fishing plaque milestones:
But Dave, the voices never stop.
Well, not stop as such, but after a few hours in the dark you can usually reason with them sufficiently that the demands for blood sacrifice reduce to a manageable level.
@gtothefo said in fishing plaque milestones:
@personalc0ffee said in fishing plaque milestones:
But Dave, the voices never stop.
Well, not stop as such, but after a few hours in the dark you can usually reason with them sufficiently that the demands for blood sacrifice reduce to a manageable level.
Do they ask you solve murder mysteries?
@burnbacon 2000 splash tales in an hour lol. Literally an impossibility but nice fake brag trying to make people feel bad. Considering it can take 10+ seconds for a fish to even spawn to bite, then waiting for it to actually bite. So even if you didn't have to fight the fish to get it in, and if you did the smart thing and ignored all trophies because they are a waste of time. Thats 6 fish a minute IF you didn't have to reel them in... but you do. So maybe at most 2 fish a minute? But even at the fake 6 fish a minute would be 360 an hour. But more likely 120 but even then your number is pure BS.
I literally spent the entire day during last community day fishing up pondies to maximize ancient skeleton spawns by always being on land... Probably one of the reasons they didn't bring that back because they looked at the numbers and realized how much money they were throwing away. Ironically people doing that like I was wouldn't be buying ancient coins in the first place so they literally lost nothing. I bought 1 pack when they were first introduced that was all I was allotting for this game.
Anyway I fished for about 12ish hours before getting bored. And as we know pondies are the easiest thing to catch. I caught 338. So even accounting for breaks to kill pve spawns and the upto 4 ancient skeletons per hour I was getting at times splashtails take longer to catch so that might even out. So I am guessing how you pulled a magical number of fish caught out of the air and slapped a 1 hour time on it that you are one of the people who hate match and just make up numbers to make things not feel like a waste of time despite them being a waste of time. The fact is a lot of people already did the hunters call grind. So having to go back and catch the fish again is annoying. If the counter was not just fishing but selling fish it would be better. Instead like everything else captaincy it totally disrespects your past time investments and adds an artificial way to inflate your playtime with goals to grind that you had already accomplished years ago. All this to give a contentless patch some content, regrind the whole game! that's loads of NEW content! A lot of people were asking for a hunters call update and this is what they got. A super long grind of something people had already completed. Even if they gave us our past progress we wouldn't have been halfway through most of these grinds. The only upside to the fish caught is unlike the commendations the color of the fish doesn't matter. Even then the grind is far too long. I only decided to do any of the fish grind because 1. I wanted to see if the plaque for the glowing wish would glow... Which is cool that they do. And the ancient skeleton bonus on community day made it a no brainer. I probably wont fish again if they don't do the ancient skeleton thing again.
@pithyrumble Psh. Thatâs nothing. To get every cherished fishing trinket, you must catch 10,000 fish yourself. Hunterâs call only requires 2100 fish total sold meaning your crew can help you there.
Assuming youâre on a fishing galleon, youâd only be catching a quarter of what you sell. So more like 500 out of 10,000.
just make the milestone count for fish sold and iâd have no problem. Let my crew help me.
@personalc0ffee said in fishing plaque milestones:
Do they ask you solve murder mysteries?
Yes. Well, not solve, and not mysteries. But other than that, yes, absolutely they do, repeatedly and insistently.
You all remember they already NERFED milestones, right ? I still can hear some people saying it was OK....
But....
We agreed to do those Tall Tales 5 times. We shouldn't have.
Now we got S7 : 1k of each fish, HOURS spent sitting and drinking, s8 : lvl 9999 (x2) for the last few titles.....
Just wait for season 14 : get the hat of 20k captains of fortresses from completed sea forts while being a gold skelly AND having a gold stormfish trinket on your 15th captained ship
@burnbacon 33.33 fish per minute is impressive though. Wondering how you managed that. But yea while a game is meant to be fun games also didn't used to have achievements or cosmetic unlocks, you played just to have fun. But now games have added rewards to earn which has changed players mindsets. For example this game was so basic when it came out that the replay value was insanely low. Because I enjoyed the game I decided I would work on achievements and commendations which isn't something I normally care about in games. So basically I had to create my own end game because Rare didn't have one. Now they are putting cosmetics behind super long grinds which then sets a goal for you. The issue is when the make the goal something thats going to take you years to complete if you play casually and for fun. The goal posts were set so high that it creates an unhealthy mindset toward unhealthy play style. It saps the fun out of the game rather than being a goal you could obtain simply while having fun. While some people may enjoy the fishing in this game I don't think I've played any game where I found fishing enjoyable. If anything I would say world of warcraft has the best fishing because they didn't have any mechanics just click the bobber when it dips and you caught a fish. EZ, lazy, not fun but also way less tedious than any other fishing. So captaincy not accounting for past accomplishments just added insult to injury into how long some of these grinds are. Their argument that not all the stats were tracked before. Yea but some where. Like the 900 megs I defeated which they wiped from the data base to be like "nope you've never even encountered a meg before!" and the bigger joke "You weren't a captain before so duh, that's why you don't have progress" yea well my crew aren't captains either just leeching off me being captain... How's that different?
Exactly my thoughts at the start of s7 :
You just can't take something fun, put a "x 1000" achievement to it and expect it to still be fun. It's like any other passion, when it becomes a "job", you just don't enjoy it as much....
And as I can already hear "you don't have to do it if you don't want to" in the distance, let me just say we're not all the same type of players. Completionists exist, and this game is becoming their nightmare. Even if you're not completionist, some will still grind some stuff unreasonably for a trinket or something, without wanting to wait ffor it to "unlock itself" after months of play.
So I would rather have....
- no milestone tied to "fun and casual things" so they can remain fun and casual (sitting, fishing, playing shanties....)
- put milestones for literally EVERYTHIING you can do in this game (so it doesn't feel like the game dictates you how to play, but rather truly only "counts" what you're doing, which seemed to be the goal here. For example, and even iif there are no trinkets linked, just put miletones to number of sword slashes, gun shoting, number of time you put your sails in the wind, talking to shopkeepers, number of paces you took (walking and running), number of jumps, numuber of times you changed clothes, favorite island, and so on.... You can count so many things. Just count EVERYTHING, so that nothing in particular is encouraged
@jolly-ol-yep said in fishing plaque milestones:
You just can't take something fun, put a "x 1000" achievement to it and expect it to still be fun. It's like any other passion, when it becomes a "job", you just don't enjoy it as much....
This sort of is the nub of the issue with a lot of things in the game. Its a number that's been picked intentionally to be no fun to do straight, while attaching it to the only sort of advancement the game has, so they're basically saying, "Don't grind this, grinding it is horrible, but, ooooh, you can if you want and the be the first person to have this cool thing and everyone will respect you as hardcore. But don't do it, its no fun.". They're basically making the actual cost of having it being to endure something horribly unpleasant. What's really annoying is, if they wanted it to be about tracking your play over months and years and rewarding ongoing play and ongoing stories, they could link it to days of doing an activity rather than single instances. A fishing plaque for having fished on 50, 100, 300 separate real world days, and boom, you can't grind it, it can't be a crushingly unfun experience and instead encourages you to come back to the game over and over for a long period of time.
I used to really enjoy the teamwork of fishing galleons and it really puzzled me as to why they made the milestones solo only. Added to that is that, even after the reduction, the numbers of fish needed are huge and all the fishing crews I knew simply gave up.
Considering that many fish have bait, location and or weather and time requirement...they have to be done specifically and are not gathered just during gameplay. It's not fun or fair, which is impressive as fishing is already ignored by most players as a boring activity.
Even players who could cope with or enjoyed it just couldn't face what was now asked of them.
