Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately

  • Fought another player today on numerous occasions. To kill the player, it took me 6 swings with the sword. On multiple occasions, however, because the sword doesn't stagger while one is attacking, he was able to blunderbuss me to non-existence. On multiple of other occasions, the other player was also able to one shot me with the eye of reach at point blank range, not sure how this is possible as I don't remember the eye of reach ever being able to 1 shot kill. It's just completely pathetic to even bother with the sword when you get punished for successfully getting hits into the opponent. And btw, when are we going to get a patch for the gun switch glitch that is constantly getting abused? These things have been around since forever, come on Rare.

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  • The reason why it took the player 6 swings to kill with the sword, is that you either got hitregged (Which is a common occurrence in this game), or they ate food during the sword swing, if you got one shot by the eye of reach, you most likely got team shot (shot by both players at the same time), and the "gun switch glitch" was patched, the sword dealing 25 damage per swing and doesn't require the user to even be looking at the opponent, would have a faster time to kill then double gun without quickswapping (said glitch you were talking about). In my personal opinion, I would like the sword to be nerfed with the hitbox fov shrinking to about 30 fov so you would have to look at the opponent to deal damage instead of swinging around aimlessly and being able to hit the opponent.

  • Sword doesn't need a buff at all. 6 swings was due to hitreg, it applies to all weapons, that doesn't mean the weapon should be made even more powerful where it doesn't need to be.

    The EoR cannot one shot by design. This is another bug, so yet again I will play my "Weapon doesn't need changed, it needs fixed" card.

    I will agree with the quick swap exploit though; there's not much need for it to be in the game, but finding a way to remove it while preserving any means of "flow" and smoothness is pvp is the hard part. The last time they tried to patch it, PVP was insanely janky and felt wrong.

  • For me it's a flavor thing.

    Most pirates carried a sword because you needed more than merely dropping a ball down the muzzle and cocking the hammer to reload a firearm. It was a minutes long process. I consider the reload time of the guns to be the compromise between realism and fantasy that is needed for a game to exist, but I would love to see all firearm reloads take longer, or lock the cutlass as the first weapon.

    But again, it's a flavor thing for me not a balance thing.

  • @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @gallerine5582

    Why not buff the sword? It’s the worst PvP weapon in the game.

    That just simply isn't true. There isn't a "worst weapon in the game", it just comes down to YOUR ability to use it.

    Buff the sword lunge to 75 damage + knockback

    It literally already does 60 with knockback, opening it up to any finisher shot from pistol or sniper. An extra 15 damage won't change anything worthwhile.

    100 damage no knockback

    The one-shot mechanic of the blunderbuss is countered by it's extremely short range. Take away that short range AND take away the need to reload, consider ammo, and aim.. Well, I'd sure hope you can see what I'm getting at.

    That’s right finally those pesky blunderbuss users can be countered with a well executed sword lunge

    As well as everyone else. A single extremely close-range SHOTGUN doesn't mean they should just add a long-range one shot because people don't know how to distance themselves.

  • @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @lordqulex
    Sword users cannot effectively counter blunderbuss users.

    Yes they can, it's this little thing called "you know you have 2 weapons right? You too can have a blunderbuss and have that same chance of one-shotting them, or a pistol/sniper to just out-range the blunder"

    This whole thing of "ooh if you're using a sword you can't counter a shotgun" is silly, it isn't anyone else's fault that you can't pull out a different weapon and you limit yourself to just sword.

  • @soloslooperr said in [Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately]

    It most certainly is true if you evaluate data on minimum weapon combo ttk.

    This "data" does not reflect how people act in game at all. No matter how many stats you pull out, it doesn't change the fact that people will make mistakes, people will position themselves to make use of their weapons, that people will not play like robots all the time to have that data be in perfect usage. There will not always be a sword user walking in a straight line towards a blunderbuss user. That's just how it is.

    The sword lunge requires a 1.4s charge to perform. If it did 100 damage it would counter the blunderbuss effectively.

    You know what else counters a blunderbuss effectively? Situational awareness, and a pistol or EoR. Learn from your mistakes, learn to use a different weapon. It's not that hard pressing Y or using the scroll wheel to immediately make blunderbuss less of a threat.

    The blunderbuss can fire, reload, and fire again before the sword can kill one pirate with it’s primary attack.

    Then learn the game and the situation to your advantage. This "oh you use sword against blunderbuss you lose" only applies to a flat plain with 0 cover. Luckily for you that's not anywhere on the game.

    It’s primary attack can be blocked and countered with skill

    Ah so here we are pulling the "with skill" card. Because "with skill" any weapon can be countered. I like that the "with skill" applies to when you see fit...

    The sword lunge can be avoided relatively easily in most cases leaving the sword user immobile and unable to do anything for a period of time

    Then don't spam it. Use it sparingly where you know you can hit with it. Stairs of a ship, start the charge from behind a mast or a wall or any kind of obstacle that makes the enemy go "hmm he must be around here" and follow you, giving an easy hit because they're not expecting it.

    At the end of the day; not every situation will be the same. Not every player will have the same skill. Not every interaction is on an endless, completely flat terrain.
    It is not Rare's fault if you only know how to left click with a single weapon and then complain it's unbalanced against different weapons.

    Learn to use other guns, learn your surroundings, learn how to use any obstacles to your advantage. God forbid players in this game have to actually LEARN or CHANGE how they play instead of Rare just delivering their wins on a silver plate.

  • @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Thanks for literally proving my point about the effectiveness of the sword against blunderbuss users.

    “You know what else counters a blunderbuss effectively? Situational awareness, and a pistol or EoR. Learn from your mistakes, learn to use a different weapon.”

    Use a different weapon because the sword loses to the blunderbuss most of the time.

    Oh boy wish I would have thought of that one.

    Why can’t the short range sword effectively the counter the short range shotgun?

    Why would that be so bad?

    If you're losing in short range vs short range, try long range. Try literally anything else. That's how every game with pvp works, some things are stronger against other things because of how it functionally works, so you have to change and adapt.
    Sword vs blunder is easily doable "with skill", but if you don't have said skill, how are you going to get it if Rare just makes the game easier. If you don't have said skill, swap weapons.

    Or should we buff the blunderbuss too because it can't win against the sniper? You stand more than 5 meters away and the blunder cannot kill anyone with the sniper, so clearly we should buff the blunderbuss so the bullet spread is tiny. Or should we buff the sniper because it struggles to kill a sword user combo-ing them..? Just because a weapon is better or worse in different situations doesn't mean it should be better in all situations. This is the "don't bring a knife to a gun fight" thing all over again.

    I cannot stress enough that the "quality" of a weapon is entirely based on its user in the situation.

  • @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Sword vs blunder is easily doable "with skill", but if you don't have said skill, how are you going to get it if Rare just makes the game easier. If you don't have said skill, swap weapons.

    No it’s not. It’s not easy. The blunderbuss is the best weapon in the game. You literally can’t afford to not equip the blunderbuss in this game. And it’s unfortunate.

    No no, YOU can't, but most people with a bit of time or understanding of the game's mechanics can...

    If a sword lunge (which requires timing) could kill a pirate by itself the sword would then be able to effectively counter double gunners and blunderbuss users not necessarily winning every engagement but still having a solid chance.

    You know what the sword lunge does do? Knock the opponent away. You know what the blunderbuss excels in? Dealing damage UP CLOSE. Sword lunge is already good against blunderbuss, without the 1 shot. Lunge knocks away the blunderbuss and deals high damage, allowing you to follow up with a single pistol or sniper shot, or if you're in a small confined space, you can follow up with more sword swipes or something and kill in 2 hits, just don't stand in one spot to get 1 shot.

    I actually think it’s an interesting idea to give the other short range weapon the potential to one shot like the blunderbuss has. Would definitely make gunners more weary of sword users.

    Everyone is already aware of sword users because of how easy it is to get caught up and vortexed if there's more than a single sword user.

  • other player was also able to one shot me with the eye of reach at point blank range, not sure how this is possible

    "Point blank head shot"

  • @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Ok I’m done with you. You can speak for others like you are them and you dismiss my 160+ days played in this game as if it means nothing.

    It does mean nothing. Not only do I not know how many hours you have, but hours don't always mean you're right. 160 days or 300 days you can still have the most terrible takes. Hours do not mean you're immediately better than anyone.

    You clearly hate the sword and want the sword to remain a useless weapon against good players.

    No, I like the sword, I use it a fair bit. I just use my brain too, and stop using it when the situation calls for it. I expand my horizons of what I can use in any given fight. Honestly I wish the sword was like how it was back during Shrouded Spoils. 5 hits, no stun, punishable for missing. It felt smoother and riskier to use, the same risk that comes with guns. It felt streamlined and like it belonged in its spot.

  • @soloslooperr Buff the sword? You mean the jankiest and most clunky weapon in the whole game? It doesn't need a buff, the servers need fixing, ASAP.

    25 damage in 4 hits where you opponent has a good chance of getting stunned for 3 hits without being able to effectively disengage. That's OP to some people.

    It's about how you use it, as Gallerine5582 has said. I can easily wipe entire crews with sword or double gun because I've learnt how to apply it to my playstyle. Many haven't.

    You can't run straight into a blunderbuss, die and call it OP. You chose that angle of attack. You knew that the shotgun has a good chance of one shotting you and yet you still decided to attack from that angle with your sword and not a gun from afar.

    "Blunderbuss is the best weapon in the game..."
    Ah, so it's a good long range weapon then? It's the best choice for island fighting then? No. The best gun in the game, without a doubt, is the Eye of Reach. It almost one shots, can be used in a similar way to a blunderbuss (in the sense that you can quick scope [which shouldn't be possible]) and is just the weapon for any-distance engagement and island fighting.

  • @gallerine5582 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Sword vs blunder is easily doable "with skill", but if you don't have said skill, how are you going to get it if Rare just makes the game easier. If you don't have said skill, swap weapons.

    No it’s not. It’s not easy. The blunderbuss is the best weapon in the game. You literally can’t afford to not equip the blunderbuss in this game. And it’s unfortunate.

    No no, YOU can't, but most people with a bit of time or understanding of the game's mechanics can...

    If a sword lunge (which requires timing) could kill a pirate by itself the sword would then be able to effectively counter double gunners and blunderbuss users not necessarily winning every engagement but still having a solid chance.

    You know what the sword lunge does do? Knock the opponent away. You know what the blunderbuss excels in? Dealing damage UP CLOSE. Sword lunge is already good against blunderbuss, without the 1 shot. Lunge knocks away the blunderbuss and deals high damage, allowing you to follow up with a single pistol or sniper shot, or if you're in a small confined space, you can follow up with more sword swipes or something and kill in 2 hits, just don't stand in one spot to get 1 shot.

    I actually think it’s an interesting idea to give the other short range weapon the potential to one shot like the blunderbuss has. Would definitely make gunners more weary of sword users.

    Everyone is already aware of sword users because of how easy it is to get caught up and vortexed if there's more than a single sword user.

    And in the 3 second windup to actually use a sword lunge, you already died twice over all for an attack that probably won't hit and won't do much if it does.

    In a combat system where you win by prancing around, the attack that forces you to stand still and isn't reactive is a very bad attack.

  • @soloslooperr its not though... Though to be fair it is one of the worst weapons on sloop.

    On gally it is mandatory for bilging, when boarding enemy brigs and gally camping captain quarters with sword has almost no counterplay. It's the best pve weapon in the game (except FOTD), has the best mobility options, and when used with a team the stun from sword is insane at trapping and killing boarders if your teammates can hit their shots.

    Overall sword is a very strong weapon and every gally must have at least 1 player running it with at times 2.

    The weapon that needs a buff is flintlock, though tbh the most fun weapon, it is by far the worst. The added lethality of EoR makes it almost always a better alternative. Very little to no reason to run flintlock.

    Also the blunderbuss is in many ways designed to counter the sword... If you are having trouble try using your secondary vs blunderbuss users... This is the big problem w/ sword vs double gun sword users insist on only using sword and never using their secondary weapon.

  • @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Sword users cannot effectively counter blunderbuss users.

    You have a secondary weapon, use it. Running directly at someone who is wielding a blunderbuss and trying to get 4 hits on them is always going to be risky. Double gunners are strong because they use both they're weapons. Not just resorting to chasing someone around their ship with just one lol

  • The sword is quite inferior to an extent but I'd put that down to hit reg and vs effective animation cancels. It's damage doesn't need buffing. It falls down against players who animation cancel (quick swap/reload). For the EoR, it does render the pistol fairly useless, the quick reload time is nice though. The EoR really just needs its scope animation cleaned up. I don't particularly like the one shot kill of the blunderbuss, I think it's quite cheesy and opens the game up to the issues of spawn camping easily. I would personally say it's damage should be reduced to 90 but that could just be my bias shining through being a sword/pistol main. The weapons as they stand right now though don't feel fully balanced against each other.

  • "I only want to use Scissors so please buff Scissors or nerf Rock"

    Thats all Im hearing here.

  • @soloslooperr said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @scurvywoof said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @soloslooperr Buff the sword? You mean the jankiest and most clunky weapon in the whole game? It doesn't need a buff, the servers need fixing, ASAP.

    25 damage in 4 hits where you opponent has a good chance of getting stunned for 3 hits without being able to effectively disengage. That's OP to some people.

    It's about how you use it, as Gallerine5582 has said. I can easily wipe entire crews with sword or double gun because I've learnt how to apply it to my playstyle. Many haven't.

    You can't run straight into a blunderbuss, die and call it OP. You chose that angle of attack. You knew that the shotgun has a good chance of one shotting you and yet you still decided to attack from that angle with your sword and not a gun from afar.

    "Blunderbuss is the best weapon in the game..."
    Ah, so it's a good long range weapon then? It's the best choice for island fighting then? No. The best gun in the game, without a doubt, is the Eye of Reach. It almost one shots, can be used in a similar way to a blunderbuss (in the sense that you can quick scope [which shouldn't be possible]) and is just the weapon for any-distance engagement and island fighting.

    You can't run straight into a blunderbuss, die and call it OP. You chose that angle of attack. You knew that the shotgun has a good chance of one shotting you and yet you still decided to attack from that angle with your sword and not a gun from afar.

    I can call the blunderbuss OP because it is.

    The blunderbuss is a better weapon than the sword.

    It is not. You say it like the sword's only purpose is to swingy swing.

    It’s just better in every way.

    It’s the only weapon that can kill a player with one shot.

    It should be. It's literally a shotgun.

    It’s the only weapon that can do variable damage 10,20,30,40,50,60,70,80,90,100.

    Because the shotgun fires pellets. No other gun fires more than one projectile. Besides, if you're not point blank, the most you can hope for is 40-60 damage, 70-80 if the SoT gods are on your side.

    The blunderbuss reloads almost as quickly as the flintlock yet can dish out nearly double its damage.

    At point blank. It does zero damage at a range where the flintlock can do 50.

    The blunderbuss should be equipped over the sword every single time because it’s just flat out better.

    And yet it's not. The blunderbuss grants no more mobility that can be used to effectively dodge shots, get a shot or hit in, and then disengage as they reload. If they heal, you go back in. Rinse and repeat.

    A vastly superior weapon is not balanced.

    It is balanced. You know why it doesn't feel that way? Because the servers consistently underperform.

    Let’s compare the sword and the blunderbuss.

    Minimum Time to Kill

    Sword: 2.77s
    Blunderbuss: Instant

    Maximum Instantaneous Damage Potential

    Sword: 25/60
    Blunderbuss: 100

    Knockback Potential

    Sword: After three swings or after sword lunge
    Blunderbuss: Instant

    Effective Range

    Sword Swing: Extremely close
    Sword Lunge: Close
    Blunderbuss: Close

    Now would an unbiased person please tell me which is the superior short range weapon in Sea of Thieves?

    Why is the blunderbuss so overpowered?

    Now let's compare them more accurately:

    Sword:

    • Much superior mobility that can be used to effectively neutralise targets of any time.
    • Adding on to the above, you literally have the ability to jump through enemy players.
    • A stun lock that grants sword users an additional second as their target cannot effectively fight back.

    Let me remind you that bad servers also aid the sword as much as they disadvantage it. Take the increased range of the sword during high ping. That's a case where the sword can do more damage than the blunderbuss at range. Not normal, is it?
    It's entirely situational. Good servers and good players? It's anyone's game.
    Bad servers and good players? It's whoever gets the servers on their side.

    It is not overpowered. You need to learn how to deal with it, and that includes throwables and other various utility items, weapons, terrain/ cover, etc.

  • There's definitely truth behind the swords poor performance. If it was equal with it's counter parts, you'd see the sword being used by PvP'ers. I'm quite often taken aback when I actually meet someone in HG who is using the sword, always catches me out because I'm expecting the usual EoR/blunder.

    One thing I've noticed from my years playing, PvP'ing and even TDM'ing. When you pit two equally skilled players against each other with sword + gun, it feels very balanced no matter what gun they choose. Each has it's own benefit in different scenarios. Soon as one switches to double gun, the double gunner tends to win. These TDM matches were done by myself and someone who started playing at the same time as me and we have very similar playstyles. The game does feel like it's balanced to be sword + gun. I'm not using this as an excuse to say ban double gun etc, the blunderbuss feels balanced when it's used with a sword though and used in defensive situations. Using it with the EoR is essentially placing two primary weapons together in a shooter, it just doesn't happen in most shooters for balance purposes.

  • Folks that double gun and quick swap without using macro's are forever at a disadvantage to those who use it (its impossible for a human to consistently beat inputs with automated 50 ms delays on each command). Since I doubt Rare will ever get to a level of punishing people using multiple inputs tied to 1 button it just ends up punishing players who play naturally. I also doubt people enjoy running around having to constantly mash buttons breaking animations just to get advantages like hitting X twice to get that small 20% increased reload time on a gun either.

    Therefore this is a Rare problem, its on them to take ownership of how long it takes to swap and reload weapons.

  • @soloslooperr funny thing is, if you forced the sword, it'd be perfectly acceptable to keep sprint cancelling. It'd help with the flow of combat which I actually fully understand from the double gunners point of view. The reason I oppose sprint cancelling is because of the animation times from eating and sword hopping, they're slower than the TTK for quick swapping between weapons. In the long run there's a lot of benefits towards casual players by reducing the quick TTK nature we are seeing in PvP currently.

    @Karkona alot of players probably don't enjoy it, but the innate nature of wanting to win sends people down that path and we end up in the exploiting sweatfests we see today. It's 100% down to rare though, I don't blame anyone for trying to keep up with the meta.

  • @soloslooperr I was just thinking from my own playstyle. I animation cancel when pulling my pistol, it's usually what I start the fight off with or I'll have the sword drawn first to dodge the EoR shot then draw pistol to fire back using the animation cancel, then draw sword for the charge. The advantage I feel I have using it doesn't feel anywhere near as effective compared to someone who fired a shot then switches to another gun to fire that in quick succession. That added few milliseconds gives you time to aim plus the firing quicker. Either way without the derailing the topic too much, it wouldn't bother me if they patched it out. I don't just play this game to PvP. I'd still play if they forced sword, I'd still play if they forced double gun, as long as it feels balanced and that goofy pirate feel is still there, I'll remain active in the game.

  • WHY IS IT WRONG TO WANT A WEAPON TO BE EFFECTIVE AT KILLING BY ITSELF?

    Because this game lets you have 2 weapons... The sword is strong when used with other weapons any weapon by itself is awful. Why would sword be the exception to this rule? Blunder solo loses to EoR + sniper, flintlock and EoR solo lose to sword, sword solo loses to blunder... The game is balanced around players having 2 weapons.

    I mean according to your own data if we want every weapon to be good at killing by itself then EoR and flintlock need huge buffs consider they would have by far the longest ttk...

  • @lukasnats said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    The reason why it took the player 6 swings to kill with the sword, is that you either got hitregged (Which is a common occurrence in this game), or they ate food during the sword swing, if you got one shot by the eye of reach, you most likely got team shot (shot by both players at the same time), and the "gun switch glitch" was patched, the sword dealing 25 damage per swing and doesn't require the user to even be looking at the opponent, would have a faster time to kill then double gun without quickswapping (said glitch you were talking about). In my personal opinion, I would like the sword to be nerfed with the hitbox fov shrinking to about 30 fov so you would have to look at the opponent to deal damage instead of swinging around aimlessly and being able to hit the opponent.

    it was 1v1. I hit 6 swings, and he did not need to eat, he shot me with the eye of reach, had full health, died

  • @soulstinger2k20 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    "I only want to use Scissors so please buff Scissors or nerf Rock"

    Thats all Im hearing here.

    I'm sorry to tell you that you have issues with comprehension.

  • The game is in an atrocious state for server stability so it is truly hard to make a genuine comment on weapon balance... let alone bringing that here to these forums where 99% of the time its a 'skill issue' response. At least some pirates here can come up with a rational explanation relating to the real problem which is game performance being a drag..

    But the one thing we should all agree on is the weapon quick swap and quick shooting on double gunning needs to go. It drove away probably a lot of players from the game. So either have more people playing, paying, and supporting the game.. or keep the things that a lot of people have been complaining about for years (with proof of Rare at least attempting years ago to patch out the first version of this problem - proof being they don't support such play-styles).

    Its time for Rare to actually make a change, or new players will be turned away...

  • @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    The game is in an atrocious state for server stability so it is truly hard to make a genuine comment on weapon balance... let alone bringing that here to these forums where 99% of the time its a 'skill issue' response. At least some pirates here can come up with a rational explanation relating to the real problem which is game performance being a drag..

    But the one thing we should all agree on is the weapon quick swap and quick shooting on double gunning needs to go. It drove away probably a lot of players from the game. So either have more people playing, paying, and supporting the game.. or keep the things that a lot of people have been complaining about for years (with proof of Rare at least attempting years ago to patch out the first version of this problem - proof being they don't support such play-styles).

    Its time for Rare to actually make a change, or new players will be turned away...

    If they got rid of quick swapping/quick sniping immediately it would make some people happy based on their preferences but it doesn't generate any activity in the game. It doesn't change the skill gap, it doesn't change the fact that less and less people are interested in taking risks and engaging with other ships outside of HG.

    New players don't leave because of people quickswapping, they leave because they either have no crew, their crew falls apart, and/or because they get wrecked with naval and camped. Camping that will still exist no matter what weapon change they make.

    Double gunning/quick swapping is a non-issue when it comes to player retention issues because any weapon change would not change the outcome.

  • @wolfmanbush said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    The game is in an atrocious state for server stability so it is truly hard to make a genuine comment on weapon balance... let alone bringing that here to these forums where 99% of the time its a 'skill issue' response. At least some pirates here can come up with a rational explanation relating to the real problem which is game performance being a drag..

    But the one thing we should all agree on is the weapon quick swap and quick shooting on double gunning needs to go. It drove away probably a lot of players from the game. So either have more people playing, paying, and supporting the game.. or keep the things that a lot of people have been complaining about for years (with proof of Rare at least attempting years ago to patch out the first version of this problem - proof being they don't support such play-styles).

    Its time for Rare to actually make a change, or new players will be turned away...

    If they got rid of quick swapping/quick sniping immediately it would make some people happy based on their preferences but it doesn't generate any activity in the game. It doesn't change the skill gap, it doesn't change the fact that less and less people are interested in taking risks and engaging with other ships outside of HG.

    New players don't leave because of people quickswapping, they leave because they either have no crew, their crew falls apart, and/or because they get wrecked with naval and camped. Camping that will still exist no matter what weapon change they make.

    Double gunning/quick swapping is a non-issue when it comes to player retention issues because any weapon change would not change the outcome.

    Macroing the swap isn't a skill..
    And comments like these are why this game doesn't pull more player numbers...
    So either be part of the solution or... oh nvm you're one of the trolls on here for years.. nvm.

  • @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @wolfmanbush said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    The game is in an atrocious state for server stability so it is truly hard to make a genuine comment on weapon balance... let alone bringing that here to these forums where 99% of the time its a 'skill issue' response. At least some pirates here can come up with a rational explanation relating to the real problem which is game performance being a drag..

    But the one thing we should all agree on is the weapon quick swap and quick shooting on double gunning needs to go. It drove away probably a lot of players from the game. So either have more people playing, paying, and supporting the game.. or keep the things that a lot of people have been complaining about for years (with proof of Rare at least attempting years ago to patch out the first version of this problem - proof being they don't support such play-styles).

    Its time for Rare to actually make a change, or new players will be turned away...

    If they got rid of quick swapping/quick sniping immediately it would make some people happy based on their preferences but it doesn't generate any activity in the game. It doesn't change the skill gap, it doesn't change the fact that less and less people are interested in taking risks and engaging with other ships outside of HG.

    New players don't leave because of people quickswapping, they leave because they either have no crew, their crew falls apart, and/or because they get wrecked with naval and camped. Camping that will still exist no matter what weapon change they make.

    Double gunning/quick swapping is a non-issue when it comes to player retention issues because any weapon change would not change the outcome.

    Macroing the swap isn't a skill..
    And comments like these are why this game doesn't pull more player numbers...
    So either be part of the solution or... oh nvm you're one of the trolls on here for years.. nvm.

    Macroing is a violation of tos and a separate issue

  • @wolfmanbush said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @wolfmanbush said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    The game is in an atrocious state for server stability so it is truly hard to make a genuine comment on weapon balance... let alone bringing that here to these forums where 99% of the time its a 'skill issue' response. At least some pirates here can come up with a rational explanation relating to the real problem which is game performance being a drag..

    But the one thing we should all agree on is the weapon quick swap and quick shooting on double gunning needs to go. It drove away probably a lot of players from the game. So either have more people playing, paying, and supporting the game.. or keep the things that a lot of people have been complaining about for years (with proof of Rare at least attempting years ago to patch out the first version of this problem - proof being they don't support such play-styles).

    Its time for Rare to actually make a change, or new players will be turned away...

    If they got rid of quick swapping/quick sniping immediately it would make some people happy based on their preferences but it doesn't generate any activity in the game. It doesn't change the skill gap, it doesn't change the fact that less and less people are interested in taking risks and engaging with other ships outside of HG.

    New players don't leave because of people quickswapping, they leave because they either have no crew, their crew falls apart, and/or because they get wrecked with naval and camped. Camping that will still exist no matter what weapon change they make.

    Double gunning/quick swapping is a non-issue when it comes to player retention issues because any weapon change would not change the outcome.

    Macroing the swap isn't a skill..
    And comments like these are why this game doesn't pull more player numbers...
    So either be part of the solution or... oh nvm you're one of the trolls on here for years.. nvm.

    Macroing is a violation of tos and a separate issue

    Separate issue yet you cannot come to the middle ground.. (because you're a major troll here - especially on this topic for many threads now) that double gunners USE MACROS..
    Simply having a TOS doesn't stop macros.
    But you know what would fix macros? Patching out the issue like they should have done a long time ago...

    Thanks for coming out tho.

  • @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Separate issue yet you cannot come to the middle ground.. (because you're a major troll here - especially on this topic for many threads now) that double gunners USE MACROS..

    Thanks for coming out tho.

    and pvpers use cheats, that doesn't mean all pvpers use cheats

    plenty of people can and do quick swap without macros including players on controller /xbox

  • @wolfmanbush said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Separate issue yet you cannot come to the middle ground.. (because you're a major troll here - especially on this topic for many threads now) that double gunners USE MACROS..

    Thanks for coming out tho.

    and pvpers use cheats, that doesn't mean all pvpers use cheats

    plenty of people can and do quick swap without macros

    And plenty of people use Macros BECAUSE of the double-gunning swap issue. Jeeze. Anyways. Thats all I got to say to you.
    Blocked.

    Ta da

  • @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @wolfmanbush said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Separate issue yet you cannot come to the middle ground.. (because you're a major troll here - especially on this topic for many threads now) that double gunners USE MACROS..

    Thanks for coming out tho.

    and pvpers use cheats, that doesn't mean all pvpers use cheats

    plenty of people can and do quick swap without macros

    And plenty of people use Macros BECAUSE of the double-gunning swap issue. Jeeze. Anyways. Thats all I got to say to you.
    Blocked.

    Ta da

    alt text

  • @lord-spark-0 said in Swords need a buff, eye of reach needs to be re-examined, and rapid gun switching glitch needs to be patched immediately:

    Its time for Rare to actually make a change, or new players will be turned away...

    I'm one of those players, and learning about how deep the "glitch abuse" goes in this game just ruins PvP for me to make me not even want to try. The level of hidden mechanics I'd need to learn and that I still don't know about are absolutely absurd for a game where people attempt to defend its pvp state. I get on video games to have fun, not whatever this mess has been..

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