Reaper's Hideout is the new Red Sea

  • Finished a FoF earlier, another ship came along. Stole the key, sailed to Reaper's Hideout and went down into the lvl 100 reaper dungeon with key in hand to make it impossible to get back.

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  • Probably should have kept this to yourself, I hadn't really thought of it...

  • @lordqulex aye... didnt know there was such a place.

  • @dutchdeadschot said in Reaper's Hideout is the new Red Sea:

    @lordqulex aye... didnt know there was such a place.

    Then you probably can't get to it—you need to be level 100 in the PVP faction Servants of the Flame. But I had never thought to steal something and bring it down there... It's not worth the effort for even a chest of legends. But a FoF key or the Chest of Fortune or the Box of Wonderous Secrets? This is devious.

  • @lordqulex aye , good info. I don’t really PVP much. Got to PL by doing a million or so shipwrecks and finding random loot scattered about

  • @slipkick01 Tools not Rules as the saying goes. If they were of the proper level they could haver done the same thing in the Athena hideout which has more places to do so - 7 different entries there which may have been closer to the fort.

    Furthermore it is NOT in any way comparable to the Red Sea running of old as you could have followed to attempt a retrieval had you been the proper level as well - the Red Sea would have deleted the loot and no one would have gotten it (thus not "impossible"). And they have the option to turn it in or use it, Red Seaing would have resulted in no one getting it.

  • This is such a great idea!

    Also this just gives YOU time to create an elaborate ambush at the fort when they finally do go to get the treasure

  • @dlchief58 Yea but the Athena hideout has that transition underneath each outpost where you drop what you're holding, and the stairs stay open for a long while. I'm not Servants 100 yet so I don't know how long the elevator stays "open" and whether the pirate was forced to drop the key in a transition or not...

    But either way you're half right, it's no red sea because someone could head down there and grab the key as long as you're faster than the loot despawning and impending server merge.

  • Nothing to do with the red sea where nobody could get the loot in the end. However, it is a strange behavior for someone who, presumably, has the skelly curse and would be good at and willing to fight rather than hide at reapers.

    From that standpoint, it feels a bit like you encounter a griefer. Someone who just want to annoyed people for the sake of it. On the other side, it’s no worst than people using the golden shore tall tale to evade, which is tolerated. I guess I am on the fence on this one.

  • @lordqulex said in Reaper's Hideout is the new Red Sea:

    @dlchief58 Yea but the Athena hideout has that transition underneath each outpost where you drop what you're holding, and the stairs stay open for a long while. I'm not Servants 100 yet so I don't know how long the elevator stays "open" and whether the pirate was forced to drop the key in a transition or not...

    But either way you're half right, it's no red sea because someone could head down there and grab the key as long as you're faster than the loot despawning and impending server merge.

    There is no transition and the elevator stays open for about 1 minute (except the drop will kill you, you need to ride the elevator down)

    Also you'd have to call the elevator down to get the key out, can't mermaid out with it

    It is a totally effective (more fun) way to hide treasure from non level 100 players

    Interesting....

  • Tools not rules

  • This is one of those things that is going to be talked about approximately 1000x more than it actually happens randomly in game.

  • @paparug420 said in Reaper's Hideout is the new Red Sea:

    @lordqulex said in Reaper's Hideout is the new Red Sea:

    @dlchief58 Yea but the Athena hideout has that transition underneath each outpost where you drop what you're holding, and the stairs stay open for a long while. I'm not Servants 100 yet so I don't know how long the elevator stays "open" and whether the pirate was forced to drop the key in a transition or not...

    But either way you're half right, it's no red sea because someone could head down there and grab the key as long as you're faster than the loot despawning and impending server merge.

    There is no transition and the elevator stays open for about 1 minute (except the drop will kill you, you need to ride the elevator down)

    Also you'd have to call the elevator down to get the key out, can't mermaid out with it

    It is a totally effective (more fun) way to hide treasure from non level 100 players

    Interesting....

    Yea hate to say it but I'm absolutely going to do this first chance I get when I unlock the curse. 🤣 Thanks OP!

  • @dlchief58 Ok but it is physically impossible for me to get that key at that stage, if Rare is going to patch red sea running they should patch this too

    Yes they should patch shores of gold hiding, they should patch item deletion methods and they should patch bringing loot into hideouts too.

    What's the difference really between red sea running and going to a hideout or shores of gold to hide from someone who hasn't unlocked them yet? The difference is people who have grinded have access to them.
    Rare has made it clear though that they want the game to be a level playingfield. Take the fact that you can't upgrade your ship, equipment, weapons or clothing for example.

  • @lordqulex said in Reaper's Hideout is the new Red Sea:

    Probably should have kept this to yourself, I hadn't really thought of it...

    There are so many ways to make keys unreachable, just hoping to point them out so Rare can patch one by one

  • @slipkick01 why would you be running from someone that's not even lvl 100 in the first place 😂

  • @xzodeak They were hiding the key for fun, they just wanted to waste our time

  • @slipkick01 said in Reaper's Hideout is the new Red Sea:

    @xzodeak They were hiding the key for fun, they just wanted to waste our time

    I don't want to be really rude here, but yes, they most certainly did.

    The moment they took that key down there, is the moment you should have changed seas and searched for the same world event you were trying to clear previously. It doesn't even take that long to finish world events, it's not a big deal, move on. Season 9 did not just nerf world events for people unable to catch running boats to complain on the forums about 20 minute loot piles they think they deserve.

  • Finished a FoF earlier, another ship came along. Stole the key, sailed to Reaper's Hideout and went down into the lvl 100 reaper dungeon with key in hand to make it impossible to get back.

    Unlike the Red Sea, you can go down there as well...IF you were lvl 100 reaper and 75 faction. Just saying.

  • @dlchief58 said in Reaper's Hideout is the new Red Sea:

    @slipkick01 Tools not Rules as the saying goes. If they were of the proper level they could haver done the same thing in the Athena hideout which has more places to do so - 7 different entries there which may have been closer to the fort.

    Furthermore it is NOT in any way comparable to the Red Sea running of old as you could have followed to attempt a retrieval had you been the proper level as well - the Red Sea would have deleted the loot and no one would have gotten it (thus not "impossible"). And they have the option to turn it in or use it, Red Seaing would have resulted in no one getting it.

    No chief, this is not fair, same as hiding stuff in the pathways to the legend hideout. Loot should not be able to be hidden in areas where someone can not get it, if they are not the proper level.

  • @tesiccl said in Reaper's Hideout is the new Red Sea:

    Tools not rules

    Except when it is unfair or players are being jerks.

  • @personalc0ffee said in Reaper's Hideout is the new Red Sea:

    @dlchief58 said in Reaper's Hideout is the new Red Sea:

    @slipkick01 Tools not Rules as the saying goes. If they were of the proper level they could haver done the same thing in the Athena hideout which has more places to do so - 7 different entries there which may have been closer to the fort.

    Furthermore it is NOT in any way comparable to the Red Sea running of old as you could have followed to attempt a retrieval had you been the proper level as well - the Red Sea would have deleted the loot and no one would have gotten it (thus not "impossible"). And they have the option to turn it in or use it, Red Seaing would have resulted in no one getting it.

    No chief, this is not fair, same as hiding stuff in the pathways to the legend hideout. Loot should not be able to be hidden in areas where someone can not get it, if they are not the proper level.

    It's more complicated than that. At face value I agree, loot is not yours until you turn it in and you should not be able to hide or stash loot from players. But they've been able to do this for years with the Shores of Gold.

    But what are they gonna do? Disable tall tales and the hideouts if you have any treasure on your ship? Yea, the only way to "hide" treasure that is fair in my opinion is to bury treasure and you get the map when you sink your quarry. But again, how can Rare possibly stop this behavior (or suitably encourage against it)?

  • @slipkick01 I have this happen quite a bit

  • @personalc0ffee up to you to use the tools and find a creative way down there since the enemy has been clever enough to put it down there. Nothing unfair about it. Is it a morally wrong move? Yes. Is it in the pirate code? No.

  • Mermaid statues.

    I've jumped overboard into shrines with my most valuable piece of loot before to throw it in a statue.

  • @slipkick01 Not impossible. In fact super easy to go down there. Just be a skelly. I got skelly curse two weeks into season 8.

  • @slipkick01 said in Reaper's Hideout is the new Red Sea:

    @lordqulex said in Reaper's Hideout is the new Red Sea:

    Probably should have kept this to yourself, I hadn't really thought of it...

    There are so many ways to make keys unreachable, just hoping to point them out so Rare can patch one by one

    But it is not unreachable, only by the unworthy so to speak. Thus not an exploit and needs no attention. end thread/

  • @personalc0ffee said in Reaper's Hideout is the new Red Sea:

    @dlchief58 said in Reaper's Hideout is the new Red Sea:

    @slipkick01 Tools not Rules as the saying goes. If they were of the proper level they could haver done the same thing in the Athena hideout which has more places to do so - 7 different entries there which may have been closer to the fort.

    Furthermore it is NOT in any way comparable to the Red Sea running of old as you could have followed to attempt a retrieval had you been the proper level as well - the Red Sea would have deleted the loot and no one would have gotten it (thus not "impossible"). And they have the option to turn it in or use it, Red Seaing would have resulted in no one getting it.

    No chief, this is not fair, same as hiding stuff in the pathways to the legend hideout. Loot should not be able to be hidden in areas where someone can not get it, if they are not the proper level.

    Why not? As the old American Express saying went - membership carries privileges. Loot IS reachable and not "deleted" as the whiners whined regarding the red sea runners. Both are allowed and valid, get better if you want to compete in those leagues.

  • To me it's the difference between playing the game and griefing. "Treasure is not yours until you hand it in" to me implies that pirates are going to fight over the privilege of turning in the loot. When you put treasure where it is not possible to be retrieved by anyone, you are no longer playing the game you are griefing. That's why Rare changed the red sea—because they want pirates to fight for and turn in treasure, removing a mechanism that makes the paradigm impossible.

    As in life though, there are grey areas. The key is not unobtainable per se, there is some percentage of pirates that could go get it, but to an overwhelming majority the key is now unreachable so to me this is griefing. There are two possibilities: the pirate will either leave the hideout with the key to go get the treasure at some point, which is fair I guess giving the other crew an opportunity to get it back, but if they dropped the key and signed out that is blatantly griefing.

    Mermaid statues are another grey area, especially so for non-key loot. If you put treasure in a statue and change servers you can still go get the treasure on the new server. If that treasure was a Chest of Fortune, then this is great news for you! If it was the key, well, if the new server doesn't have an active fort with loot in it then it does you no good and is griefing. But still, you put the treasure somewhere that is impossible for anyone else to obtain, and that is griefing because it breaks the spirits of the rules of the game: fight over and turn in loot.

    It's not possible to close every loophole griefers and trolls can use (especially if the feature you need to repair is intended use a la the mermaid statues), but not being allowed to bring treasure into the hideouts seems like an obvious one to try to fix.

  • Wouldn't that be similar to burying the key or burying any treasure they steal from you?

  • Well, since you can't actually sell the loot, and you can't take a whole shipload of loot with you I don't think it compares to Red Sea at all.

    I do see that it is kind of a safe spot, which is not good, but considering the PvP effort it takes to get there I don't really think these are the pirates that will be cowering in the hole :)

  • I mean that sounds more pure troll than red sea runner behaviour. FYI you can do same with shrines and Mermaid statues. I've even heard (never tested) that if you then portal hop you can retrieve key on another server

    *I guess the curse is an additional tool in a chasers belt like shores of gold checkpoint 😅

  • There are supposed to be zero safe spaces for loot or players.

    The simple fix is to not let loot be left in there once the gates close.

    Yes, they should fix this.

  • Thats definitely not done with the same intent. Scummy still? Very much, but that is an act out of trolling rather than out of spite of pvp.

  • @paparug420 said in Reaper's Hideout is the new Red Sea:

    There is no transition and the elevator stays open for about 1 minute (except the drop will kill you, you need to ride the elevator down)

    You can survive any distance fall, including that one with a well timed blunder bomb throw below your feet. Just a small note that you may be able to use to your advantage with a little practice.

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