@zig-zag-ltu said in Bounty Boards:
Just imagine this, what if your mom or dad launched this game to try it out. (perhaps they are gamers already and play sea of thieves) Wouldn't they struggle to understand what to do? I'm not saying add massive green markers ' go here ' but if it said, Catch 5 fish, Eat 3 bananas and get gold reward. They are already playing, earning gold to buy cosmetics to make their pirates unique.
...If you are playing for the first time as a new pirate, you will have a short tutorial for your first voyage, teaching you how to use the map, dig up treasure, raising anchor, and sailing. You're literally describing the Daily Deed system, except suggesting it's just an annoying piece of paper to wake up to when spawning into the Tavern for the day.
I really doubt any experienced player with millions in their bank care about an extra 1000 for killing 10 skeletons? At least this is why I so don't care about daily deeds, that I can't even remember exact menu path to check them. But 5000-10000 gold for a new pirate is a game changer. And this would require minimum resources to help their journey.
...So instead of doing a voyage/captain's voyage that nets them similar or more value, make them do even less than a simple voyage for a reward? There is a reason Daily Deeds are very rudimentary tasks that you'll just emergently get rewarded for on a random day. Simplifying the playing field too much removes value in actually contributing to the game's world. You can do a sea fort and make more than that, you could visit a shrine/treasury and make far more than that, you could do a voyage/part of a voyage and make similar or more than 1000 gold from a Daily Deed.
The concept, in of itself, is flawed not because it is a bad idea, but because it harshly alters the game's player pool and ignores most of the game's content created just so someone who can't be bothered to put themselves at risk of another pirate crew seeing as little as their boat's crow's nest, can make "bank" as a literal "get in, get out" playstyle. Even with a daily cooldown, it's not healthy or productive to the server they logged onto.
This argument shouldn't have happened because now I'm tearing this entire idea apart past re-using features that are still functional/have a better alternative already in place as of this post.