Bounty Boards

  • At outposts, you can find a board with some small quests on it, offered by the various companies. They consist of various tasks and reward a small amount of rep or gold on completion. Some example tasks may be:

    • Kill x skeletons
    • Defeat a skeleton sloop
    • Visit x islands
    • Sell x chests
    • Earn 15,000 gold
    • Catch x fish

    Completing many bounties may reward cosmetics or titles such as "Bounty Hunter", and there could be community events around completing something like 50,000 bounties all together.

    Bounties would offer more variety to a pirate's play session, and would be a good way to encourage pirates to do new things. It may also provide an opportunity to grind for something, if a pirate wants to, for example the aforementioned cosmetics or titles.

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  • Seems very similar to Captains Voyages.

  • @glaarb

    Meh. Sure

  • ...

    This is just the Deeds system that's already in place combined with the heavily underused Quest board, while it seeks to replace how pirates can obtain voyages by purchasing them with the trading company representatives, which was already done for captain pirates via the Shipwright...

    Pirates can always learn new things to do by asking around with their friends/the game's community, or sailing over towards whatever they see on the horizon. The deeds available every day/week/month/season allow you to do different activities in order to finish your Plunder Pass for the season, you're rewarded new (or older) cosmetics, gold, doubloons, and ancient coins. You can access the Season's deed by visiting your Pirate Log and going through the "Seasons" tab. There, you will be able to find the "Daily Deed" and look over the Seasonal Deeds that change based on month/week/Seasonal Update.

  • @nex-stargaze I love some free Deeds gold, but the problem with it is that those deeds are not easily found. The website makes a lot of sense if you created it, as a user I find it a bit confusing until you get used to it. In game, scrolling through multiple menu options does not feel very immersive. Having those daily deeds displayed in actual game would greatly help new players and make the game more fun.

  • @zig-zag-ltu Menus aren't immersive in general, which is why a lot of potential information is hidden behind it. This is a barebones resources pirate game with "word of mouth", wood, ropes, and rocks for structures, not a space rig full of terminals a plenty for a mining operation.

    That is the challenge with being accurately immersive based on the world you've created, and the devs aren't appearing to be bending the rules for additional mechanics anytime soon.

  • @nex-stargaze I would not agree with a lot of what wrote here.

    Menus depend on a game, some games don't need any at all. Some have too much.

    You know how every update, you wake up in the tavern and have that piece of paper stuck to the table? Since we can stash quests, this would be a great way of seeing those daily deeds.

    Another thought came to mind, 'lore wise' who is paying those bounties? Pirate Lord? Larina? God?
    Whoever that is, a small board, table could be added next to them to check those daily deeds.

    Also, not everyone is playing with players with thousands of hours, I believe content and rewards should be easily accessible to all. New pirates are overwhelmed with the game, so them easily finding those deeds, would direct to a good path to learn the mechanics quicker and they would have a goal.

    Just imagine this, what if your mom or dad launched this game to try it out. (perhaps they are gamers already and play sea of thieves) Wouldn't they struggle to understand what to do? I'm not saying add massive green markers ' go here ' but if it said, Catch 5 fish, Eat 3 bananas and get gold reward. They are already playing, earning gold to buy cosmetics to make their pirates unique. I really doubt any experienced player with millions in their bank care about an extra 1000 for killing 10 skeletons? At least this is why I so don't care about daily deeds, that I can't even remember exact menu path to check them. But 5000-10000 gold for a new pirate is a game changer. And this would require minimum resources to help their journey.

  • @zig-zag-ltu said in Bounty Boards:

    Just imagine this, what if your mom or dad launched this game to try it out. (perhaps they are gamers already and play sea of thieves) Wouldn't they struggle to understand what to do? I'm not saying add massive green markers ' go here ' but if it said, Catch 5 fish, Eat 3 bananas and get gold reward. They are already playing, earning gold to buy cosmetics to make their pirates unique.

    ...If you are playing for the first time as a new pirate, you will have a short tutorial for your first voyage, teaching you how to use the map, dig up treasure, raising anchor, and sailing. You're literally describing the Daily Deed system, except suggesting it's just an annoying piece of paper to wake up to when spawning into the Tavern for the day.

    I really doubt any experienced player with millions in their bank care about an extra 1000 for killing 10 skeletons? At least this is why I so don't care about daily deeds, that I can't even remember exact menu path to check them. But 5000-10000 gold for a new pirate is a game changer. And this would require minimum resources to help their journey.

    ...So instead of doing a voyage/captain's voyage that nets them similar or more value, make them do even less than a simple voyage for a reward? There is a reason Daily Deeds are very rudimentary tasks that you'll just emergently get rewarded for on a random day. Simplifying the playing field too much removes value in actually contributing to the game's world. You can do a sea fort and make more than that, you could visit a shrine/treasury and make far more than that, you could do a voyage/part of a voyage and make similar or more than 1000 gold from a Daily Deed.

    The concept, in of itself, is flawed not because it is a bad idea, but because it harshly alters the game's player pool and ignores most of the game's content created just so someone who can't be bothered to put themselves at risk of another pirate crew seeing as little as their boat's crow's nest, can make "bank" as a literal "get in, get out" playstyle. Even with a daily cooldown, it's not healthy or productive to the server they logged onto.

    This argument shouldn't have happened because now I'm tearing this entire idea apart past re-using features that are still functional/have a better alternative already in place as of this post.

  • @nex-stargaze I believe you are trying to solve a problem that does not exist. It's ok we don't have to agree. Simple as that.

    Allow me to clarify a summary of my whole statement:

    Deeds are targeted and are lot more valuable for new players vs veterans. This is why you say you get rewarded on random times through your session. I remember when I was new, I would actually try to complete them.

    Deeds are hidden in the main menu to the point where new players probably don't even know they exist. (saw plenty of posts where they say they just sail and get x amount of gold and question why). This is why I would suggest to implement them in the adventure where could see them on a board, or have them as an active quest in your inventory.

    OP suggested bounties, which are basically the current deed system:

    Kill x skeletons
    Defeat a skeleton sloop
    Visit x islands
    Sell x chests
    Earn 15,000 gold
    Catch x fish

    This does not take anyone away from the main world, nor taking them away from risk (quite the opposite) this only creates more gold for new players and incentivizes to do more instead of less. They finish level 5 gh adventure and they just might sink that skelly ship next to outpost or defeat another 5 skeletons to get it. Please don't get stuck on my simplified example of eating a banana or what you wrote 'climb the crows nest' and log out basically?

    Also I would not call this an argument, we just happen to have different opinions.

  • @glaarb Sound fun. You can also add a daily, weekly and monthly deeds there and even create a different fraction for it with it's own representative. For example:
    Bounty Hunter's (Motto: "There is nowhere to hide" or "We Shall Hunt it down forever" or "The real hunt never ends") with Yurt the Hunter as it's representative.
    Also different rewards for them.

    • Castaway bounties (easiest) will be giving some Gold.
    • Sailor bounties and Daily deeds will be giving more Gold.
    • Shipmate and Maradeur's bounties and Weekly deeds - Dobloons.
    • Master bounties and Monthly deeds - more Dobloons then Shipmate and Marader bounties and Weekly deeds, and some Gold.
    • Captain and Commander bounties - more Dobloond and Gold then previous one.
    • Legendary bounties - Ancient coins.
    • Yearly deeds - Gold, Dobloons and Ancient coins.
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