Fix hour glass please, it's not a TDM game mode

  • Twice tonight I've dealt with some double gunner who wants to board and anchor my boat, if i kill them whilst on my boat i know they can't respawn, but is there anyway you guys could increase the respawn timer if they aren't gonna play the game? if they wanna sail out of the ring fine, but that's not what happened, possible a x2/3/4/5+ multiplier to the ferry visit for each time this happens? it is a naval game after all.

  • 35
    Posts
    17.2k
    Views
    feedback
  • @thebestofthebad while this can be annoying it is fair play (unless he is just camping you without sinking you)

    Its not just a naval game

  • You choose to play naval style as that suits your skills, I'm the same, they play high risk by also going for boards. If you're not confident in guarding just blunderbomb them off and always try to have one or two holes on them so they risk sinking the longer they're on you

  • @hiradc This! I won few fights were my opponent would out(double)gun me most of the time.

    One that comes to my mind is where I could kill him, but he was way better than I was and his naval wasn't bad either. As I saw him going for the next board after respawning, my ship was in a bit of trouble, I shot his ship twice and went on to repair and adjusted the course slightly. He got on my boat, tried to sail me out of bounds/prevent me from patching, but I managed to anchor myself two or three times. So as we are fighting (him killing me most of the time) and trying to bail at the same time, I knew it was a question of time until I won...and Whola...You should have seen how salty he was that he lost :D

  • They can't solve the TDM problem until they solve the double gun problem.

  • it is a naval game after all.

    Said who? Last I checked, you play the way it suits you (so long as it is within the rules). I do not believe that has changed.

  • the worst is when your winning and then a outsider ship comes and decides to sink you both put a wall around the battle bounds so other ships cant sink you

  • @personalc0ffee said in Fix hour glass please, it's not a TDM game mode:

    They can't solve the TDM problem until they solve the double gun problem.

    That's not entirely true, they could change the ladders and make them able to roll up. It wouldn't stop deck shots, but those are rare anyway.

  • Its a pirate game, not a naval game. While naval is my favorite way to fight, i dont deny that other ways are also fair game just because i dont care for it. Boarding a ship is part of some peoples tactic to sink you, it all depends on the person and how you react to them, and if they got onboard i would assume their tactic is working.

  • Twice tonight I've dealt with some double gunner who wants to board and anchor my boat, if i kill them whilst on my boat i know they can't respawn, but is there anyway you guys could increase the respawn timer if they aren't gonna play the game

    Okie so let me get this. A DG boarded and gun you down, as well drop anchor. You died. Okie.
    Can’t respawn because they are waiting on your ship without it sinking?

    1. they are playing the game. Forcing you to not respawn and counter attack.
    2. increase respawn won’t change this.
    3. at the point of the third sudden death. Scuttle or forfeit. You already lost the HG, call it quits and move on.
  • @captainshark340 said in Fix hour glass please, it's not a TDM game mode:

    the worst is when your winning and then a outsider ship comes and decides to sink you both put a wall around the battle bounds so other ships cant sink you

    Sadly that is one of the reasons the devs thought a queue that leads to open world is a good thing...

    TBH it kind of astounds me.

  • @captainshark340 said in Fix hour glass please, it's not a TDM game mode:

    the worst is when your winning and then a outsider ship comes and decides to sink you both put a wall around the battle bounds so other ships cant sink you

    It's always fun to watch an HG fight. Watch it take to long. So you go and settle it up. Sink both ships.

  • I ran into some bum who I assume knew an exploit because his ship wouldn’t take on water, he spent his entire time trying to board me and never once took long enough to patch holes or bucket before shooting over. I had his mast broken and ship full of holes while he’s on my ship and I’m keeping him busy trying to give time for his ship to sink and it just wouldn’t sink. I even boarded him at one time and seen the water flowing in but the water level didn’t seem to ever rise over the 45 seconds or so I was aboard. Basically an unsinkable ship with a guy who was only interested in hand to hand combat.

  • @burnbacon don't scuttle, you don't get loss xp if you scuttle

  • @tek-lt did they beach it? Sometimes if you get it far enough onto land it won't take water but risk it despawning after 10 mins

  • @callmebackdraft sorry if english isn't your first language but yes, "if they wanna sail out of the ring fine, but that's not what happened" he literally just wanted to tdm/double gun the entire time, Rare needs to either put times on deaths, the match as a whole, shrink the circle, or remove double gunning, ideally all 4.

  • Use blunderbombs to knock them off the ladder whenever you hear the sound of them grabbing. (You’ll need headphones for this and good awareness of space). You just throw it at the top of the ladder. You don’t even have to see them pop their head up. Just throw. And if worried, throw two for good measure.
    That way you don’t have to risk them tanking a blunderbuss shot and landing on deck anyway.

    I’m an Xbox player who often plays on Pc servers. And keeping sweaty double gunner off the ship is a huge priority.
    There’s little recourse (unless you’re lucky/a strange god of thumbstick flicking), when you’re an Xbox player involved in cqc against a Pc sweat.

    Blunderbombs are the only guaranteed way to keep them off. So stock up.

  • @thebestofthebad this has nothing to do with english being my main language or not.

    since Hourglass battles work in the exact same sandbox as the rest of the game is it shouldnt have too many extra changes apart from the main game (simply put that is part what in the end killed arena, due to the overhead it creates).

    anyways, if he is just camping you to camp you Record, Report and he will be warned/yellow bearded and evt redbearded, because that is simply not ok behaviour be it hourglass or not.

    Otherwise, if that is his tactic to actually win (so sink you or sail you out of bounds or whatever) than it is a valid tactic. again the context in this is actually key.

    Camp to camp ? Record Report etc

    Camp to sink with fire, ramming an island or going out of bounds ? its fine and its a valid tactic

  • @lordqulex said in Fix hour glass please, it's not a TDM game mode:

    @personalc0ffee said in Fix hour glass please, it's not a TDM game mode:

    They can't solve the TDM problem until they solve the double gun problem.

    That's not entirely true, they could change the ladders and make them able to roll up. It wouldn't stop deck shots, but those are rare anyway.

    That won't solve the TDM problem.

    The game is not built for TDM and it isn't balanced for TDM. Thus TDM has no place in it. Removal of the double gun would go a long way in solving this problem, though you could still TDM with sword. That method isn't as popular though.

    I'm still a VERY firm believer that double gun, needs to get double gone.

  • @personalc0ffee said in Fix hour glass please, it's not a TDM game mode:

    @lordqulex said in Fix hour glass please, it's not a TDM game mode:

    @personalc0ffee said in Fix hour glass please, it's not a TDM game mode:

    They can't solve the TDM problem until they solve the double gun problem.

    That's not entirely true, they could change the ladders and make them able to roll up. It wouldn't stop deck shots, but those are rare anyway.

    That won't solve the TDM problem.

    The game is not built for TDM and it isn't balanced for TDM. Thus TDM has no place in it. Removal of the double gun would go a long way in solving this problem, though you could still TDM with sword. That method isn't as popular though.

    I'm still a VERY firm believer that double gun, needs to get double gone.

    How would rolling up the ladder not fix this? If they can't board your ship from the water, then there is no TDM. It would force you to board via ramming, which is Hollywood accurate and in my opinion thematic. Plus it would put a focus back on naval as ramming isn't that easy; you'd probably have to drop a mast or two in order to ram any crew worth their salt.

  • @lordqulex said in Fix hour glass please, it's not a TDM game mode:

    How would rolling up the ladder not fix this? If they can't board your ship from the water, then there is no TDM. It would force you to board via ramming, which is Hollywood accurate and in my opinion thematic. Plus it would put a focus back on naval as ramming isn't that easy; you'd probably have to drop a mast or two in order to ram any crew worth their salt.

    Because (as I've learned in my 3 years of constant play) without a viable and reliable enough way to kill enemy players without the usage your pirating weapons, a vessel is practically invincible. It's why spawncamping isn't exactly something that can be fixed, as it is a severe design flaw/consequence of this game's ship maintenance and its wildly efficient accessibility.

    Forcing naval isn't exactly going to fix "forcing TDM", but make people aggravate each other even more, which we really don't need to "even the odds".

  • @nex-stargaze said in Fix hour glass please, it's not a TDM game mode:

    @lordqulex said in Fix hour glass please, it's not a TDM game mode:

    How would rolling up the ladder not fix this? If they can't board your ship from the water, then there is no TDM. It would force you to board via ramming, which is Hollywood accurate and in my opinion thematic. Plus it would put a focus back on naval as ramming isn't that easy; you'd probably have to drop a mast or two in order to ram any crew worth their salt.

    Because (as I've learned in my 3 years of constant play) without a viable and reliable enough way to kill enemy players without the usage your pirating weapons, a vessel is practically invincible. It's why spawncamping isn't exactly something that can be fixed, as it is a severe design flaw/consequence of this game's ship maintenance and its wildly efficient accessibility.

    Forcing naval isn't exactly going to fix "forcing TDM", but make people aggravate each other even more, which we really don't need to "even the odds".

    Or, hear me out, buff naval? Make repairs take longer, buckets remove less water, increase player damage or knockback... I don't know, I have a romanticized vision for the game of naval combat on the seas and melee combat on the land. Boarding is useful and all but I have to agree with whomever said it first: naval cannot compensate for no boarding skill, yet boarding can compensate for no naval skill. That's lopsided in a game whose claim to fame is that you have to sail the ship.

  • @hiradc No, we were in open water.

  • I remember back in the arena days when TDM players would park their ships around an island or fort. Then they acted as a respawn point and they just went and fought on land.

    So...they actually removed the ship element entirely and pretended to play call of duty for the round. I bet if you gave the sweats in hourglass that option then a large majority would take it. Its not a pirate game to them and I think the only reason they are even playing sea of thieves is that the poor balance makes them more able to get easy wins.

    Cut out the double gun animation cancel nonsense and see how many adapt and how many were only good because of that one trick. It has become a crutch and cripples their actual combat and sailing skills.

  • @sally-kraken said in Fix hour glass please, it's not a TDM game mode:

    I bet if you gave the sweats in hourglass that option then a large majority would take it. Its not a pirate game to them and I think the only reason they are even playing sea of thieves is that the poor balance makes them more able to get easy wins.

    This is partially true, but another reason is that this game's combat features decent flow when it works, and yes, the animation cancelling, that's seen as a crutch for winning battles, is practically essential for gaining successful kills on the fly, which for them, looks much cooler than slowly getting two shots in due to the game's general jank, and puts the coolness factor in line with most modern FPS games in general.

    Though I imagine putting all of these players in a space like that for TDMs only would make the game even more unbearable, as then anyone could train around possible cheaters actual FPS players and exploit every little movement issue the game never addresses, and then bring it into Adventure to completely wipe the seas of all the noobs until they become target practice for the TDM mode in order to be competent enough. We have this issue now with HG, where average crews are much more competent than ever and aren't easy pushovers like they used to be, which is good, but makes anyone that hasn't dived or professed in their PvP skills overall feel they're lacking in combat overall, regardless of how long they played, TDMs would be the worst extreme of this kind of issue.

    Also that would kill hourglass mode even harder because some players don't like the tedium, teamwork, and game sense of naval, removing them so the less skilled might have a chance against players still not interested in PvP anyways is just not going to lead to a healthy game loop (, which is hard to call healthy even now, but at least the general restrictions on playstyle preference are only within the parameters of the freedom of Adventure mode).

  • @sally-kraken said in Fix hour glass please, it's not a TDM game mode:

    I remember back in the arena days when TDM players would park their ships around an island or fort. Then they acted as a respawn point and they just went and fought on land.

    So...they actually removed the ship element entirely and pretended to play call of duty for the round. I bet if you gave the sweats in hourglass that option then a large majority would take it. Its not a pirate game to them and I think the only reason they are even playing sea of thieves is that the poor balance makes them more able to get easy wins.

    Cut out the double gun animation cancel nonsense and see how many adapt and how many were only good because of that one trick. It has become a crutch and cripples their actual combat and sailing skills.

    I like to say that SoT CQC'ers are just second-rate FPS players. Compared to contemporary FPS games, SoT combat is slow. Firearms are hit reg not hit trace, projectiles are slow, sword action is slow, reload is slow... Compared to Destiny 2, or Fortnight, or Overwatch 2, or any other twitchy head-clicker, Sea of Thieves is slow. I agree, many PVP sweats here are probably only good when compared to the average SoT player, and when compared to your average FPS player they're probably trash.

    Being a PVP gatekeeper in SoT is just being a big fish in a small pond that couldn't cut it in real eSports. I don't want to dunk PVP, it's an essential part of the PVEVP sandbox in adventure mode. But the PVP mechanics in the game are so bad, so slow, so unpolished, the only reason I can think of for someone to laud being good at it is because they were ostracized from other games they were bad at.

    This is not a bunny hopping quick swapping FPS eSport, this is an open world sandbox pirate adventure game. Bragging about being good at PVP is like being good at shooting in a biathlon but finishing last because you can't ski. The whole is more than the sum of it's parts and if you're here exclusively for the PVP you're just not playing the same game as the rest of us.

  • A lot of copium in this thread

  • @lordqulex

    naval cannot compensate for no boarding skill, yet boarding can compensate for no naval skill.

    Wouldn't letting someone on your ship count as bad naval skill? You should always be watching out for scenarios in which someone could be boarding you. For instance, "I'm behind them, someone could board" or "We've been doing circles for the past minute, they could have hopped off their ship to catch my turn." And if you can anticipate scenarios in which the other player could board, oftentimes you can turn your ship out of that danger. And if they still board you, you still have many options before they get on.
    One time, I was fighting a player in solo HG that had their ship going in a circle, shot over to me, missed or died, then went back in their ship and started the process again. Very much like what OP was complaining about. It's very annoying. But I anticipated the place where his ship was going, put myself where it was going to be in a minute, then gave him a broadside just as he returned to his ship.
    Getting to another player's ship without losing yours is a naval tactic.

  • @grumpyw01f said in Fix hour glass please, it's not a TDM game mode:

    @lordqulex

    naval cannot compensate for no boarding skill, yet boarding can compensate for no naval skill.

    Wouldn't letting someone on your ship count as bad naval skill? You should always be watching out for scenarios in which someone could be boarding you. For instance, "I'm behind them, someone could board" or "We've been doing circles for the past minute, they could have hopped off their ship to catch my turn." And if you can anticipate scenarios in which the other player could board, oftentimes you can turn your ship out of that danger. And if they still board you, you still have many options before they get on.
    One time, I was fighting a player in solo HG that had their ship going in a circle, shot over to me, missed or died, then went back in their ship and started the process again. Very much like what OP was complaining about. It's very annoying. But I anticipated the place where his ship was going, put myself where it was going to be in a minute, then gave him a broadside just as he returned to his ship.
    Getting to another player's ship without losing yours is a naval tactic.

    That, unfortunately, is an entirely subjective question. At face value, I agree with you. But then you need to ask yourself what game the players of this game were told they were buying, and which one they bought.

    I love what makes sea of thieves unique compared to other pirate games out there. In Skull and Bones, you're the captain. You don't sail the ship, you tell everyone else to. The gameplay in AC: Black Flag is virtually the same, minus many of the RPG elements. Blood and Gold: Caribbean!, Sid Mieir's Pirates!, Windward, all pirate games with more or less third person, control the ship and not being the crew. What makes Sea of Thieves unique and interesting is that you sail the ship, you fire the cannons, you work the rigging, and, yes, you board the other ship.

    I think that is the root of much of the TDM hate around here. The game we want to play (fun pirate naval combat) is not the game we get to play (bunny hopping TDM CQC) because naval is not the meta. And while you are correct, you can turn, or blunder off a boarder, that's not a guarantee. Last night I knocked a player off the ladder three times with the blunderbuss and blunder bombs, the fourth time he re-caught after being bounced he got past me. Then proceeded to TDM the entire crew for 30 minutes after anchoring our ship. (Partly my fault for finding the crew in the "new-swabbie-lfc" but hey, them's the ropes sometimes.)

    The fact remains that every proposed counter to boarding that you mentioned only works sometimes, and the times they don't, players don't get to play the game they bought because what Rare lauds is not the meta. If Rare's adverts say "repel bunny hopping double gunners who think the game is an FPS eSport," not as many people would buy this, guaranteed. I think the issue is the meta is not what the player base wants, and is not the game they were sold.

    Edit: it probably also didn't help that my ping was over 300, and one guy's client kept crashing after 10 minutes of play, but again, them's the ropes sometimes.

  • They need fix the supplies problem. Its not enough to finish two games. We only have 200 cannonballs when we sail out from the dock. Bad game experience!!!! Thats why there an increasing number of TDMer.

  • @thebestofthebad
    your own fault, if you feel safe for naval then go for it and simply hold the ladder with a blunderboss, it arent harder than that. Otherwise just scuttle.

  • @sandfeld2004
    While I agree with you (if you let someone on, that is your fault), telling someone that they need to switch weapons is not the answer. Not many are willing to change weapons.

    If a blunderbuss was required to repel boarders, boarding should be nerfed.

  • @grumpyw01f
    Cant see why you shouldnt use blunderbuss, not to mention blunderbombs also does the job. Boarding is already hard enough.

  • @grumpyw01f said in Fix hour glass please, it's not a TDM game mode:

    telling someone that they need to switch weapons is not the answer. Not many are willing to change weapons.

    Of course it is. The weapon is a tool, you have to choose the correct weapon for the problem you're facing. Being unwilling to change weapons if your current weapon isn't working for you is... Not smart.

  • @sally-kraken I’ve found TDM players are very poorly skilled at everything else in game. I’ve forced TDM’ers who try to fight me in HG to naval by just sailing away from them all the time, then they try and cannon and they’re utter rubbish, easy naval fight, they sink, get mad, rage quit xD

35
Posts
17.2k
Views
feedback
2 out of 35