It's no secret that maiden's voyage does a very poor job teaching new players the basics of SoT, which results in them feeling lost and confused. This has been mentioned in the past several times so imo there should be an improved tutorial. For starters the part where you take the sword from the tree and fight the skeleton could be expanded by a mini raid of skeletons on the beach, where you get to learn how to block, sword hop and sword dash. Furthermore you could also choose between the pistol, sniper, blunder instead of only the pistol. Then once you finish the maiden tutorial and awaken in the tavern the mysterious stranger gives you a quest to go talk to each faction representative. Each one of them explains how their faction works and gives you a basic voyage to complete. After you finish the voyages you go back to the mysterious stranger and he explains that once you reach high enough reputation you can purchase an emmisary licence for each trading company, explaining their use and also warning you of the risk that comes with raising an emissary flag. At this point he also mentions the existence of reapers and urges you to watch out for them as well as world events since they give a lot of loot but also attract a lot of players. Let me know your thoughts and thanks for reading!
Improved Tutorial
Thx, I hate it.
When I first started the game the mysterious sus person sent me to talk with gold hoarders, which gives you message at the bottom of your screen blocking a good portion of it, both in size and importance, you can't even see action progress because of it on my screen. The very same minute my ship got attacked. I run to it, get killed and sunk, teleported to another island... AND THE BLOODY MESSAGE IS STILL THERE, sailing with it was so infuriating that I had to restart the session.
And that's in a tutorial that doesn't take even 5 mins. You are suggesting an entire tall tale which definitely will be implemented with the same finesse, allowing for tons of things to go wrong.Personally, I'd rather watch youtube tutorial than go through the mandatory torture that are in-game tutorials. The less time it takes the better.
Moreover, the game does a good job of explaining all of the faction stuff, if you are willing to read. So it's kind of redundant.
@remakoro
Bugs have nothing to do with whether content should be added or improved. Also the quests could take place in the same island. For example you go to an island for a dig quest while the quest to kill a skeleton captain is also there and it's next to a sea post for the cargo run as well. Port merrick is an excelent candidate for this since it's next to both twin groves (having a small islands also makes for an easier experience since we are talking about a tutorial), and next to the north star sea post. What i proposed shouldn't take more than 30 minutes for a new player, and although the game does explain the faction stuff it wouldn't hurt to make them a bit more apparent since a lot of people tend to miss them.@gosva5434 none of that was a bug. It's just the way rare does things and the game plays.
Mandatory messages are there to stay until the end of eternity and players attack on sight. No idea why the algorithm decided that it was a great idea to spawn someone with 1 min of playtime right next to another ship.@remakoro
Well what i proposed is an extension of the maiden voyage so it could be on a private server of some sort to avoid that. However once completed you join the sandbox as intented.The game is disgusting when it comes to helping new players.
They are like:
"So you can move around and shoot? Great. Now we'll just yeet you into the massive sandbox without warning. Overwhelmed? Skill issue."
I think remaking Maiden Voyage is unrealistic. An easier alternative is needed.
I think we need a tutorial voyage specifically for new players. A voyage cinematic and cool enough to leave a great first impression, while simple enough to not overwhelm them.
The game would tell you to do that voyage instead of the boring gold hoarder map voyage when you are yeeted into the sandbox.
Maiden voyage sets the game up like a PvE fantasy with other harmless players involved also pretending to be a pirate.
I think more should be done regarding dialogue to teach players that the seas out there are salty, people will steal your treasure, sink your ship, and you will be killed a lot. But, if you stick with it, the rewards are worth more than the gold itself.
Players expectations from the get go need to be that it’s a harsh environment but if you’re willing, you’ll become great. Learning that from the forum or YouTube videos they see further down the line isn’t helpful when it’s needed.@tesiccl
i think the culprit for the PvE expectations is the misleading advertisment of the game. That being said as i mentioned if the game warned you during the tutorial about reapers, world events being a hotspot for players,and that raising an emissary is risky it would be a step in the right direction.I think the Maiden Voyage can be improved to provide more information to players, but if you make it too long then people are going to bail. It's a sad fact, but a lot of people don't read the rules/do the tutorials because they are usually pretty boring (on purpose, so that you are fed basic information in a straight forward manor with as little fluff as possible).
A lot of pirates don't even do the full Maiden Voyage as it is currently, I'd imagine.
@paparug420
What does open crew have to do with the tutorial? Also the maiden voyage doesn't even teach the bare minumum, so expanding it in a way so players know what emissaries are for example isn't PvE hand holding...Good idea, however, I would suggest to just create Maidens voyage 2 and maybe even 3, which would require the developers to either slightly change the ending of the 1st one, or simply create a pop up about more available tutorials.
Once you complete the basic 1st one, you would unlock more. The second one could be focused on defeating NPCs. You would start with a swarm of skeletons using a sword. Then some barel skeletons would spawn in various distances teaching the new pirate how to use pistol/sniper. Third could be blunderbuss on ship/land defeatign ocean crawlers.
Once the cqc tutorial is completed. The 3d part would become available. Which would obviously be Naval combat. The player would be required to shoot cannons at the Megalodon (it would not attack the player, just sail in the distance, and 2-3 hits would make it go away). Later the player could get attacked by a Kraken, after defeating one tentacle a skeleton sloop could invade the area, making the kraken retreat, the skelton sloop would be as a normal skeleton sloop, the only difference, is the sloop would be filled with kegs, so the new player would be required to hit the ship once or twice to defeat it.
Obviously this wouldn't make the new pirate ready to fight other pirates, but certainly they would have a safe space to practice PVE combat.
