Mike Chapman said in the Sea of Thieves introduction video that cosmetics are the way to progress in Sea of Thieves and that you have to build your reputation. https://youtu.be/WB9hJNfMa5M 0:00 - 1:20.
A year ago, Captain Falcore made a video about ship skin stereotypes. https://youtu.be/c2WBer_3SYI. I used to be able to judge someone's skill level by looking ate their ship skin, just like Captain Falcore. In the hourglass game mode most people are sailing with the Dark Adventurer sails, paid cosmetics or something from Twitch drops. Which is a clear indication that the default cosmetics are lacking. The core of the game is lacking.
Nowadays most new cosmetics are available in the pirate emporium. You'll have to pay to progress. Which makes the game a new form of pay-to-win. You don't have to build your reputation to own unique cosmetics. You can just pull out your wallet. This suits short term players as they won't have to invest time in this game. As soon as they bought the cosmetics they have, they can stop playing, because other cosmetics are disproportionally hard to acquire (to their eyes). This approach doesn't appeal to long term players because there is nothing to progress to.
Should this game go free-to-play and focus more on short term players with wallets? Or should Rare take a look at the core gameplay and focus more on that?
