After playing HourGlass this weekend I think Rare needs to keep the XP gained per win and per lose during the next months.
Hourglass on double XP weekends feels like how it should have been since the beggining. Winning gives half a level and losing gives a quarter of a level, so, in my opinion it feels more rewarding and it really makes sense.
Obviously, the gold obtained when lowering the Hourglass should be kept as it is, but the XP gained per win and lose should be doubled, as we have on this weekend.
Is a way to encourage new players to play the game mode as it will be less punishing when losing, so they can earn the curses and improve their skills and maybe play way more often.
