“Sea of Thieves is a griefers paradise.”

  • That was the first line of a review I ran across a couple of weeks ago. Granted it was written a few years back but had I seen it when I first started playing SOT I would not have bothered.

    I love Sea of Thieves. Its beautiful and the adventures and the gameplay are fun. Mostly. I, like A LOT of others get real tired of spending 3 hours doing the fun stuff only to get shanked at the last minute by:

    1. Boys who aren’t able to pick on people in real life.
    2. People who literally spend 10 hours a day practicing.
    3. Campers.
    4. Cheaters.
    5. Toxic jerks.
    6. Streamers looking to make content.
    7. Sweatlords.

    The upcoming “Safer Seas” is a start. But once again RARE is not listening to the majority of its players. Maybe that’s because the majority of its players don’t say anything when they have had enough and just leave. The people who ARE complaining are the ones that enjoy taking other people’s stuff without having to work for it. If you can spend an hour taking other people’s stuff and make the same amount that someone else spent 3 hours accumulating. Then why bother playing the full game. Why bother adding other stuff for people to do? Except you need to have stuff for people to steal.

    I get it. It’s “Sea of Thieves” not “Seas of Friends”. But RARE has made a point of making it more. And don’t tell me to “get better” its dumb. I don’t want to get better at PvP. I don’t like PvP. I don’t like being subjected to homophobic slurs and toxic taunting. I don’t like the person I become when I get frustrated enough to start yelling into my microphone when someone steals my stuff after hours of chill runs.
    “Safer Seas” is the kiddies table with a pat on the head and a condescending “You poor thing.” It’s a start but not good enough. Seems like RARE only wants to keep people pushed to the main High Seas without an option for matchmaking. Make it fair. Give the rest of us who don’t have 8 hours a day to devote to practicing a chance.

    RARE you need to allow those of us who enjoy the less violent parts of the game to actually enjoy it. FULLY. Not at 40% with caps on xp or whatever lame excuses you are giving the greifers and streamers and sweatlords. They only want easy kills. They don’t spend the money like the rest of us do. They don’t care about the ship cosmetics or the pets or any of that other income driving stuff you have.

    Here’s what I would like to see to make this a wholly fun and stress-free game again.

    1. Fix the cheating problem.
    2. Add a matching making algorithm.
    3. If you are keeping “Safer Seas” make it fully functional. Not capped.
    4. Allow private servers.
    5. Or maybe something as simple as the ability to roll up your ladders to make ship to ship combat less frustrating.

    A lot of the popular games are trying to listen to the more casual less sweaty player. Fortnite added anti cheat software. AND matchmaking. It made it SO much better and less stressful. They listened.

    Please. Our opinions matter too.

  • 38
    Posts
    23.4k
    Views
  • I totally understand how you feel, I’ve been there. I have realized recently Rare does care, otherwise, they wouldn’t be investing in the safer seas mode.

    I think rare is walking a fine line of making the game, engaging, compelling, and entertaining without making it so frustrating that people leave. But I think you are certainly not alone in your frustration.

  • alt text

    This reminds me of the kid's book, "If you give a mouse a cookie". Once Rare announced PvE servers, it was only a matter of time before people started demanding updates for the PvE servers. It's literally a pirate game about taking loot from other players. I don't understand why so many people struggle to grasp this concept. If you're concerned about losing your treasure, go to an outpost and turn it in. Don't stack the loot or leave your ship unattended. Have a crew member keep an eye out while the rest of your crew is gathering the loot. Do hourglass battles to practice your PvP. Your whole experience with this game will change once you're able to defend your loot. The fun of defending your loot and the cool battles are all part of what makes this game fun. The risk and possibility of losing your loot adds to the experience. We've all sunk and lost loot at some point in this game. Just stick with it and don't give up.

    Yes, there are a lot of toxic players in this game but show me a game that doesn't have toxic players. Unfortunately, that's just the culture we live in. There are going to be frustrating moments in this game, but just brush it off and keep going. Join a different server and start again. Find a good crew and enjoy the journey. We don't need to further expand PvE servers just because people don't want to learn to play the game as it was intended.

  • @jester1027

    I called it myself. It just begun even tho it hasn’t been released.

    Wouldn’t be surprised by end of next year SS is its own world. Everything is unlocked.

  • @scrappy-amazon said in “Sea of Thieves is a griefers paradise.”:

    I love Sea of Thieves. Its beautiful and the adventures and the gameplay are fun.

    I think it's more accurate to say you'd like a game that's similar to SoT, but PvE only...which is fine, but that doesn't meant Rare has to alter SoT to match that goal.

  • @burnbacon said in “Sea of Thieves is a griefers paradise.”:

    @jester1027

    I called it myself. It just begun even tho it hasn’t been released.

    Wouldn’t be surprised by end of next year SS is its own world. Everything is unlocked.

    everyone was well aware this would happen lol

    it's not built for the people that want 1:1

    Rare knew going in they would get these requests all the time, it's likely they will stay focused on their actual design for some time, their resources went into this working.

    There are examples of them going right to nerfing like commodities and captaincy but I think this project of theirs is considerably bigger and more important for their plans, I'd assume

  • @jester1027 said in “Sea of Thieves is a griefers paradise.”:

    Yes, there are a lot of toxic players in this game but show me a game that doesn't have toxic players. Unfortunately, that's just the culture we live in. There are going to be frustrating moments in this game, but just brush it off and keep going. Join a different server and start again. Find a good crew and enjoy the journey. We don't need to further expand PvE servers just because people don't want to learn to play the game as it was intended.

    The problem is that the only other fix to the toxicity problem in the game is fixing matchmaking (to skill based), restricting skill gaps (so you can't play with certain friends?), fixing the lack of anti-cheat capabilities, and possibly scaling the server state (ship sizes) in some manner around all of that. Fixing that is expensive, time consuming, and creates as many problem as it solves (in that the servers would then be fragmented in a different way). @Scrappy-Amazon already called this out in the opening post.

    @scrappy-amazon said in “Sea of Thieves is a griefers paradise.”:

    RARE you need to allow those of us who enjoy the less violent parts of the game to actually enjoy it. FULLY. Not at 40% with caps on xp or whatever lame excuses you are giving the greifers and streamers and sweatlords. They only want easy kills. They don’t spend the money like the rest of us do. They don’t care about the ship cosmetics or the pets or any of that other income driving stuff you have.
    A lot of the popular games are trying to listen to the more casual less sweaty player. Fortnite added anti cheat software. AND matchmaking. It made it SO much better and less stressful. They listened.

    And the reality is the player count (reported by SteamCharts) bounced up by around 50% when it was announced. It's not in yet, but people are buying into the game to play it knowing that PvE will be a fallback. My major gripes with the update are:

    • Captaincy and Guilds should function in PvE. There's a thread on this, but the short version is that guild ships progress captaincy/ships anyway, so disabling them is pointless.
    • Emissary flags being unavailable means that progression limiting hurts even more without them. Those flags could offset some of it so it's actually 30% of the progression you could get, and so players actually understand the emissary system. (Counter-balanced with more PvE spawns during quests, using the existing scaling systems?)
    • The level cap is utterly pointless. It means people face a choice when they hit the caps. The outcomes I can see are that they will just stop playing when they reach the caps; that they'll push for alliance servers in High Seas (sort of defeating the point of this?); that they'll either wait for bonus XP/gold events to farm their levels and then return to Safe Seas; or never leave Safe Seas. (Most of these mean the cosmetic/sales part of the game is dead to those players, so why would they spend money?) For those who really want to get Pirate Lord status, they're likely to either farm out the work to someone else (best case just being in a crew; worst case the usual money-changing-hands and/or toxicity).
    • Athena being gated means PvE players never get to experience the more epic voyages, and it's not like that's going to go quickly with the progression limits.
    • Pirate Lord being gated falls under the same level of silly as Captaincy and Guild gating, given that people cheese it anyway.

    Ancient coins, doubloons, and gold, could all be spawn-limited using a rate-limiting algorithm if the fear is that players are going to abuse the mode to farm. Given the main mode is already abused plenty (YouTube alone reveals that), it's probably easier to just throw a rate-limiter on the spawns/loot and/or balance PvE enemies, rather than apply any of the limits.

    But if the fear is that PvEvP will be drained of players who'll instead play PvE, then the issue is, as @Scrappy-Amazon put it, that there are issues with PvEvP. On top of which, there are those who will always prefer PvE, and if they're new players, and it's keeping the game alive, then that's not a bad thing either.

    My one additional note is that the Alliance Flag slot should probably be utilised for Safer Seas game scaling (to turn up difficulty in exchange for more rewards). Players need to know how to use the alliance flags, it's there, and it could be used.

  • @scrappy-amazon sorry to say this... but stealing other people's treasure is not griefing. Simply put you are just doing the same thing over and over again expecting a different result. You don't have to practice 12 hours a day to be good enough at running away in order to evade the toxic pvp'ers.

    But again, not everyone that sinks you is toxic. Especially if you have a boat full of treasure, you are unfortunately the loot box in this case. It's the circle of life.

  • tl;dr I got sunk, again, and no one who ever sunk me was an honorable player (because sinking me is toxic). Since they are all toxic make SS have more gold/rep/forts/etc.

  • @scrappy-amazon said in “Sea of Thieves is a griefers paradise.”:

    1. Boys who aren’t able to pick on people in real life.
    2. People who literally spend 10 hours a day practicing.
    3. Campers.
    4. Cheaters.
    5. Toxic jerks.
    6. Streamers looking to make content.
    7. Sweatlords.

    When you start a post with toxic stereotypes of PvP and a "sore loser attitude"...

    Please. Our opinions matter too.

    ...nobody cares about this.

  • @wolfmanbush said in “Sea of Thieves is a griefers paradise.”:

    @burnbacon said in “Sea of Thieves is a griefers paradise.”:

    @jester1027

    I called it myself. It just begun even tho it hasn’t been released.

    Wouldn’t be surprised by end of next year SS is its own world. Everything is unlocked.

    everyone was well aware this would happen lol

    it's not built for the people that want 1:1

    Rare knew going in they would get these requests all the time, it's likely they will stay focused on their actual design for some time, their resources went into this working.

    There are examples of them going right to nerfing like commodities and captaincy but I think this project of theirs is considerably bigger and more important for their plans, I'd assume

    I think as long as the attitude/goal at Rare is "SS as a stepping stone to high seas", they will stay the course. Making SS more lucrative would undermine that goal.

  • @foambreaker said in “Sea of Thieves is a griefers paradise.”:

    I think as long as the attitude/goal at Rare is "SS as a stepping stone to high seas", they will stay the course. Making SS more lucrative would undermine that goal.

    yeah I doubt it changes

    a lot of times in sot history content had glaring issues upon announcement/release

    this really has none to me, perfect? no but I can't remember the last time big content hit and had no major design/decision issues. Not one thing sticks out to me as a big issue for the organic environment, that's rare.

    It's best case design imo with what is public. Should be fine as intended and designed.

    Very well thought out and compatible for the people they are trying to support imo.

    At worst people 1 ship farm some comms in a boring way, all things considered that's a win for worst case scenario. That's not even really cheesing imo. I wouldn't wanna do it and I did all my comms the hard way lol.

  • The game was designed around the balance of people stealing loot from people who gather loot. Without some one to gather loot, the main reason to fight people is basically gone.

    Rare put the cap and reduced gold on safer seas to basically insure people will still have to put loot on the line if they want to progress, which is how they designed the game from day 1.

  • Embrace your inner loot goblin. Load up and sail directly for that reaper then scuttle.

    IT.IS.HILARIOUS.

    They literally don't know what to do lol. Had fun conversations that started with wtheck?

  • @scrappy-amazon I definitely agree with you about the cheater problem. That is one thing that needs to be addressed.

  • Ironically, Rare right now is a company that has lost its way, their compass broke a long time ago.

    They're making very positive changes to attract new players to SoT, but they've started something they're not going to be able to stop. Safer Seas will end up being a pure PvE server, with everything unlocked, whether the community likes it or not.

    If the Safer Seas idea works (I think it will) they will have a gold vein and the need to exploit it (Not out of greed, because they need it, it has been proven over time that it is not profitable in the current SoT) and that will mean they will have to listen and accept the demands of the players that populate these servers, they are an infinitely larger mass than the PvPeers.

    The casuals are the ones who keep the games going, sorry to have to say it, but that's the reality. If Rare sees revenues skyrocketing, they're going to have to do what those people demand or they're going to lose that goldmine, which they can't afford to do.

    I, personally, don't see it as a bad thing to play as everyone wants, those of us who want to do PvP, will enter the servers to fight with whoever really wants to fight with us .... those who don't want to, let them do PvE. This game has no progression, they are purely cosmetic, let people get them as they want.

    I always forget, the poor griefers are going to run out of toys to abuse, well, I guess 5 years of abusing others and sinking the game, has been enough. Now we will have real PvP.

  • What did I tell y'all? THE CLAMORING begins.

  • @scrappy-amazon

    RARE you need to allow those of us who enjoy the less violent parts of the game to actually enjoy it. FULLY. Not at 40% with caps on xp or whatever lame excuses you are giving the greifers and streamers and sweatlords. They only want easy kills. They don’t spend the money like the rest of us do. They don’t care about the ship cosmetics or the pets or any of that other income driving stuff you have.

    I think me and my friends have spend more time and money on this game then most.

    We don't “only want easy kills” yes they are fun at times, mostly because of the flabbergasted surprised pikachu faces but most of the time we like to have an actual battle in which we actually earn the win.

    Lets put our cosmetics side by side, no way in heck you have more then me.

    To make it short, you make ALOT of assumptions, the majority of the game silently enjoy it for what it is, a pvevp/pvpve sandbox game.

    Then there is the vocal minority that has kept complaining about a pve mode, well here it is, you can play in there as much as you want without any risk of other players running into you.

    Yes there are limitations added to that because: less risk, less reward

    Its that simple, and you want to know what, Rare has more data then you or even i could even shake our fists at, i think they can make the best business decisions for them to, in the end, make the best financial profit they can make, because that in the end is the main goal as a for profit business, make a profit.

  • @scrappy-amazon I get it's frustrating to lose stuff but you need to separate out these things to better manage your expectations. As people have said pvp does not equal toxic or griefing. Abusing with slurs etc is and you should fully report those people, yes some people use the free reign to take out their anger issues and no that's not OK but it also doesn't represent the majority of the population.

    As you've alluded to in my experience the majority of toxicity I encounter is people who think pvp without consent is harassment, I've mainly been called slurs by people I've attacked. This includes me solo sloop attacking a reaper brig as I try to take out the threat before doing pve as emissary.

    Personally I will happily pvp, I won't apologise for it, but neither do I get personal with it. I'll offer a well played win or lose and depending on how players react on a whim I might even give loot back.
    Recently defended a fof fighting off 3 sloops contesting, we got away with chest of fortune but because our main rival was chill and offered well played we gave them chest because we've finished the commendation.
    I generally won't attack people if I realise they're new as I try not to gatekeep but I do always warn them just because I've been friendly doesn't mean everyone will and on a different day I might not have been.

    Realistically taking 3 hours to do anything is pushing your luck. It might be worth you trying safer seas just until you feel more comfortable at getting stuff done efficiently as that is often the most effective way of avoiding pvp.

    I would say it's worth practicing more pvp even if it's just to get comfortable enough to defend yourself but ultimately it's your choice.

    I hope they don't change safer seas further but I also knew people would be asking for less restrictions.

  • I'm pretty new to the game got it 3 years ago as a present from the wife, played 5 hours when I got it got annoyed by the pvp and constant toxic words that pour from people's mic's or the streamers trying to get views and a few dozen cheaters that lag you or whatever they do so I left it in my game list because no point at getting mad at a game, now back again because I heard about safer seas.

    I think safer seas will be amazing especially for players like me that try to avoid any type of pvp as let's face it, it's a game and you want to have fun not be mad and angry my type of fun is to chill and do adventures without the hassle of pvp players up your backside all the time.

    I do agree with the 30% cap for gold etc, Granted 60% would be better and limited to rank 40 I get it as it's truly not the full experience of the game as you lose the thieves part of the game and just having fun and when you do feel like being brave then jump on the other server and test your luck but this hopefully will be a lot more laid back for the casual gamers that just want to adventure without the worry of other players bothering you this is just my view as an old/new player.

  • Let's have a quick look at Skull and Bones.
    It's a PVE game with the option at anytime to opt into some kind of PVP action.
    I'm sure the devs all watched footage of their featured partners all playing and enjoying that game.
    Perhaps that is where Sea of Thieves could be heading. A full on safer seas mode with everything included, but with an option to opt into a live event at any point and be merged into a server with other players to complete an event of some sorts. But apart from HG mode and perhaps representing the reapers and the new Skull quest coming, there is a lack of (opt in) pvp content at current.
    Perhaps more things like that could be introduced in the coming years enriching the pvp content when people choose to opt in?

    That's a future direction I would like to see the game go in.

    100% PVE game with the option to opt into PVP events at any time.

  • I just want to express that OP does not speak for me. I consider myself a PvE lord and hate PvP in this game, I avoid other players because I don't want to have hostile interactions.

    I will be on safer seas to relax and chill, however I understand that the risk is removed and for that the rewards are also reduced to reflect that. I completely accept that and I'm totally fine with the restrictions that are already planned. With what Safer Seas currently offers it's enough for me and I accept that.

    If they decide to expand Safer Seas with less restrictions, that would be great, if they keep it with the current limitations I'm fine with it, no complains from me.

    Perhaps the only, only, only thing that I may feel bad is not having my own named ship in safer seas, I don't care about captaincy benefits like sovereigns, voyages, supplies and milestones, but I wish I could have my ship with a name for roleplaying purposes. Still, no big deal and I accept that and I don't mind keeping it as it is.

    I am just not letting someone else speak on my behalf.

  • As predicted by many here it is happening, the door is open and the horses have bolted. Yes the casual players embraced the idea of safer seas, of course they were happy this peaceful paradise of characters dressed as pirates was delivered to them, but as we all can see that was not enough.

    Now they want all the privileges of the adventure mode, no caps, full titles, captaincy etc, because they don't want to feel inferior to no one and have no wish to improve upon their skill level or deal with other players in the same session.

    This is a very slippery slope and I suggest that the devs should think well before turning SOT in one of those thousands of MMO games that no one remembers anymore.

  • I would rather see PVP be improved upon, not completely cut out, otherwise that's not Sea of Thieves anymore that'd just be some clunky MMO.

    I personally just think PVP should be reworked into being more forgiving. Often times dying once (like to a lucky cannon ball to the face) can be extremely hard to recover from.
    Quick-swapping is also something that is very hard for most players to work around.
    The black screen of death you need to sit through per re-spawn is also aggravating.
    Maybe I'd even go as far as to reward players for simply accumulating certain amounts of loot so if they get killed before selling they still earned something and didn't completely waste their time.

  • There's thousands of PvE games y'all could play. There's like 3 popular sandbox PvP games I can play. SoT EvE and Albion.

    The latter two I no longer play because they too caved to PvEers and both are now a botting/RMT/exploiting/handholding wasteland.

    Furthermore, there's very little emergent PvP left in either of the two. Eve is so far gone that a majority of the capturable systems are held by the same alliance and rented to PvEers PvP free. It's sad seeing my favorite genre get demolished by selfish feedback from entitled PvEers.

    Please, for the love of God, go play a PvE game and leave my PvP sandbox alone. SoT will DIAF if you get what you want anyways. And again, you have thousands of options. I do not.

    Entitlement LvL 75 achieved.

  • @metal-ravage Your alternative is for your game to die anyway. The only reason safer seas finally happened is the games dying. Not as many people are buying items from the emporium. They are approaching the same issue prior to emporiums release where putting effort into updates isn't worth the effort since they aren't making money any more. The thing is no other sailing game does the PvE aspect of what Sea of Thieves does. You can find some sailing games, you can find some exploration games.

    Everyone keeps making this argument that "Its a pirates game!!! Without being able to steal other humans treasure then it might as well not even be a pirate game" ok..... Tell that to all the single player pirate games that have come out in the past. Yea I get it that the PvP community hates the PvE. They love wasting other peoples time by stealing others hard earned PvE rewards. Even if it means hiding on a galleon for 2 hours waiting for them to complete an athena voyage.

    Safer Seas shouldn't be so restrictive. I have noticed a huge uptake in people joining PvE discords recently and here they can make full progression with the exception of hourglass. The problem is they have to wait in a que to get on a server. Rare has always said Sea of Thieves is "Play your way" yet they have violated that statement many times. IE if "Your way" is hiding out in the devils roar because no one else plays there? Well now no other ships are around so you are hurting PvP players opportunities to rob you so lets merge you to a new server so maybe we can force some player encounters.

    The PvP mind set has always been "If I can't have it my way then just shut the game down altogether" You would rather see the game die than let PvE servers exist. I think the progression reduction is already punishment enough. Every other restriction is pure nonsense. 1 month after the release of SoT my crew made a rule. Marauders chests and above ONLY Anything under 300 gold value wasn't worth the effort to haul back to the boat to then have to offload later. Well with safer seas the way it is none of the Year 1 loot table is worth enough gold to have pick up at all based off my OG crews rules. Captains chest aren't even worth a marauder value. So fort specific loot would be the only thing worth grabbing.

    But most players want progression. Cant do milestones, ledgers, etc? Why even play then. Spent all that time earning cosmetics for your captain ship that now you cant even use in the "Play YOUR way" mode they are adding? Why even play at all?

  • @magus104

    It's not dying because of PvP though. It's dying because Rare has been trying to attract PvEers because they THINK they're easier to please. They're not, as we can see here.

    If Rare would have stuck to their guns and focused on developing content for Adventure mode instead of being idiots and going completely against their own vision we would be having a very different conversation right now and the game would be thriving as the only true AAA sandbox PvP title left.

    The more they cater to PvEers, the less unique this game is. You can't really expect the lack-luster PvE to carry this 5 year old game. It will just die like every other sandbox that's made this mistake.

    The root of the problem is hoards of PvEers giving poor feedback. "New players are getting ganked! We need PvE servers!" Rare makes PvE servers "There are restrictions and I can't have everything I want!" Wait you? I thought this was about new players? Newsflash. It's the same "save the children" bit y'all have been using for literal decades to clamor for special treatment.

    Go play starfield and leave my PvP sandbox alone plz kk thx bye

  • @metal-ravage

    I have never known anyone on my friends list to have ever stopped playing SOT due to not enough PVP.

    But I have known many to uninstall the game due to other players actions.

    That's just my experience over the last 5 years.

  • Just a friendly reminder that you are not getting sunk by the top 1% PVP players, but the average joe that didn't think "don’t tell me to “get better” its dumb" and learned how to repair and shoot their cannons.
    Your sense of entitlement is through the roof, you want the same result without putting in ANY effort to improve your situation.

    Stealing loot is not griefing and selling loot in PVE servers without any potential threat will get boring really fast.

  • @dragotech123 said in “Sea of Thieves is a griefers paradise.”:

    Perhaps the only, only, only thing that I may feel bad is not having my own named ship in safer seas, I don't care about captaincy benefits like sovereigns, voyages, supplies and milestones, but I wish I could have my ship with a name for roleplaying purposes. Still, no big deal and I accept that and I don't mind keeping it as it is.

    Maybe Rare will allow us to bring our captain ship in and lock the progression behind it. Similar to how a captain ship loses its captaincy if the captain leaves voluntarily. Unfortunately you won’t be able to change your trinkets and another crew can change the ship livery, however the name and the captain’s quarters cosmetics would stay the same.

    As long as commendations aren’t locked I think Safer Seas is perfect as is. Most of the difficult commendations can’t be completed because of the locked content. The only commendations that can be completed are the bilge rats, the 4 unlocked factions and the tall tales. No one can farm the FOTD or the Chest of Fortune or emissary value. I say be satisfied with that!

  • From personal experience it's never actually the "Sweats" I hear any form of slurs from its players like yourself that feel entitled to make the game something it's not.

    I get it starting out can be tough, but it's not the game that needs to change, it's your attitude towards it.

    In my time playing this game I've watched my "I don't like pvp" friends turn into "hey let's go sink that reaper" friends.

  • @needsmokes said in “Sea of Thieves is a griefers paradise.”:

    @metal-ravage

    I have never known anyone on my friends list to have ever stopped playing SOT due to not enough PVP.

    But I have known many to uninstall the game due to other players actions.

    That's just my experience over the last 5 years.

    Yes I remember when they closed Arena there was a "huge" surge in new players.

    As for "other players actions" that is what SOT was based on, interaction with other players.

  • @scrappy-amazon said in “Sea of Thieves is a griefers paradise.”:

    If you are keeping “Safer Seas” make it fully functional. Not capped.

    As a frequent Insider player, every week I play on a server that has little to no player activity. You should try it.
    My experience?
    It's BORING. There's no risk. The game loses everything challenging. Decision making becomes rudimentary, and your play pattern is nothing but fetch-quest-repeat. Given how easy the game has become now, I would expect you to get bored of SS fairly quickly, due to never being challenged at all.

    I don't have a problem with you farming commendations, but if you want them all, you'll need to accept risk.
    There's plenty of commendations that should be earned with competition from other players, like "Warsmith of Flame", "True Legend", "Conquering the Damned", collecting Chests of Fortune. They're meant to be a challenge!

  • @burnbacon much like people.crying about turning off loot and commendations in ss it was only a matter of time before this came up as well

38
Posts
23.4k
Views
25 out of 38