Hey all, I know that this may be a hot topic, but I'd really enjoy the option to host custom servers and to set parameters/conditions locally. I'd even pay a subscription fee. Then, we could host TDM matches, Arena-style matches, and film things for content creation without needing to spike a public server.
For example, one could spawn in two player galleons, give them a pre-allocated amount of supplies, and disable all barrels in the game.
It would load your current pirate, but you cannot turn loot in, raise emissary, vote up hourglass, gain reputation/renown, emissary value, ancient coins, or doubloons. There would be no commendations or achievements.
And, there could be an internal marker to notify that this session was offline. I'm not sure how that could work, if there would be a token for that session (the client's HWID + session launch tool would be assigned to that session).
I'd even float the idea of being able to host legacy versions of SoT (I understand implementing something like a custom Arena server is extremely tricky and may not be possible). But to play the game as it was at launch would be fun, like Minecraft.
I understand that the technical side of having legacy versions may not be achievable or in the resource allotment within the team and I'm fine with that, lol.
And, to be clear, I understand the team's vision on SoT, how it's a live service game and part of the way we are supposed to interact with each other is due to the emergent nature of the encounters.
