Sea of thieves has a mesmerising world full of challenge and wonder to explore for all no matter how you play, it’s a playground to feel like a pirate, merchant, hunter or even a bone crushing skeleton skull collector.
It’s so sad to see the state of things right now in regard to the pve vs pvp divide, just constant arguing. I see both sides of the coin, on one side you have people who enjoy being a pirate that wants to be a lead slinging warlord of the seas and those who want to be a treasure hunting extraordinaire slaying skeletons and sirens and claiming their coveted treasures AND THATS OK! It’s a game, a pirate playground to be and do as you wish. Your pirate, your story, your choice.
These intersect when one party puts in the effort to obtain the loot and those who put in the effort to steal it, it’s the way of things and it happens.
I enjoy doing both, it’s just how I’m feeling on the day, maim or mend but my issue arises when you lose not your gold (there’s plenty more to claim) but your rep, your time. It’s one thing to lose the gold but when the gold goes so does your progress. It’s a gut punch that puts players off playing due to the fear of wasting time only to be sent to Davey jones locker with no trace of achievement.
Therefore I would think it’d be a warranted change to award reputation upon obtaining loot and it hitting the deck of your ship similar to an emissary levelling up upon doing the same action. To supplement this change there should be a reputation gain upon completing voyages.
For example I could have a gold hoarders voyage and I gain we’ll say 4 chests, putting the loot on the ship I gain the rep of those chests immediately without needing to sell (rep value will depend on rarity) and upon completion of said voyage I gain the rep of the 4 chests I procured plus 50% (just chucking number out) regardless whether I was raided by another crew and still hold the loot upon completion. If I am fated to be sunk by the pvp crowd and they steal my loot the same rep system applies minus the voyage bonus.
OH NO I LOST MY GOLD! Oh well maybe next time we come out on top and sell but at least you got your rep, your progress obtained and your time valued. In this system we can lean into the plundering of others gold and not their time. Gold is plentiful and should be fought for but the players time should be valued and respected. Unlike gold we can’t just get more time.
I hope I explained it well and it’ll be interesting to see what you all think. Cheers :)
