How Guilds Can Introduce a Larger Ship Type:

  • Throughout the history of Sea of Thieves, sailing a ship larger than the galleon is every players dream
    The most common request is undoubtedly the Man o' war

    We do already have a ship model in the game as well! Seen through the various tall tales of Monkey Island and Pirates life, these ships could classify as a "Man o' war"

    With the new guild system, a larger ship with a higher player count would bring more players/guildies together
    So the idea here is each guild is basically allowed to create a "flagship" serving as a Man o' war

    Each guild would have a maximum of 1 flagship exclusive to that guild. They can even take it a step further and all members get customization rights to it etc. but the key idea here is fulfilling a long anticipated fan request, while also catering to the new guild update

    Once again, this would be an official "Guild Ship"

    I think this would heighten the social aspects of guilds, allowing more guild members to play at the same time and even create a unified ship. On top of that, we finally get a larger ship!
    Wins all around :)

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  • @dairboi tying ship to a guild is perfect way to create tons of 1 play guilds, as everybody would want to have all ship in their rooster.

    Of course there are balance issue and server stability issues with new ship.

  • Sounds like a nice idea. But to prevent guilds with only 1 member from being spammed, I think there needs to be a minimum player count in the guild before such a ship could be accessed to make sure the ships can be properly crewed instead of having only 1 player making a solo guild just for the ship.

  • @dairboi said in How Guilds Can Introduce a Larger Ship Type::

    Throughout the history of Sea of Thieves, sailing a ship larger than the galleon is every players dream
    The most common request is undoubtedly the Man o' war

    Not a great start with 2 false statements.

    I've never seen any experienced players asking for this as its generally accepted as a balancing nightmare in terms of server capacity, further disparity vs sloops.

    The trouble is the players asking for this likely wouldn't be an issue on the seas, but everyone has access to this.

  • @hiradc well to be fair, while I know that it would be a mistake from a balance perspective, I'd still be interested in sailing a ship that needs a lot a crewmates to properly function.

    I just know that in the current build it's impossible to implement :p

  • @hiradc falling to the same issue you are accusing them of. There are experienced players that do want a man o war... just because it's a potential nightmare doesn't mean it's unwanted.

  • It's not a question of if it would be fun to have more or different type of ships, but it's a moot point when the server capacity is already struggling as it is. Were back down to 5 ships currently and having a huge ship like that would probably mean 3 or 4 ships per server. The balancing versus sloops etc would be a nightmare.
    Rare needs to update their server tech, drop support for old gen before they can move the game past this ceiling they've created for themselves imo.

  • There is a lot of work with adding a new ship type. If the Devs arrived at work this morning and said lets add a bigger ship I would not expect it to appear in game until sometime after Easter as an absolute minimum. There would be months and months of testing involved.

  • @captain-fob4141 just because some people want it, doesn’t mean it’s a good idea. It’s all about balancing. Why should players not just all pick one ship type over another?

  • @tesiccl yes, glad you understand the fundamental issue.

  • @scr3amin-cheese said in How Guilds Can Introduce a Larger Ship Type::

    It's not a question of if it would be fun to have more or different type of ships, but it's a moot point when the server capacity is already struggling as it is. Were back down to 5 ships currently and having a huge ship like that would probably mean 3 or 4 ships per server. The balancing versus sloops etc would be a nightmare.
    Rare needs to update their server tech, drop support for old gen before they can move the game past this ceiling they've created for themselves imo.

    Honestly, not everyone has access to the new generation consoles. It would be a mistake to drop them completely. Instead I propose a solution, a 3rd server type “sailing with old consoles”.

    For those who don’t know, in your matchmaking preferences you can choose to sail on cross platform servers or Xbox only servers. Those currently servers would be upgraded to only allow the new generation consoles. A 3rd type of server would be created to allow old generation consoles to play. Unfortunately the old generation consoles would still be limited in maximum ships but at least they could play.

    In the future, Rare could drop the old generation servers if they become empty as people switch to the newer consoles.

  • If they did add this i would expect it to be tied to a certain guild level and to be always marked on the map, maybe the guild who defeats them would gain some guild xp as well.

  • @captain-fob4141 I said I hadn't seen it requested by experienced players.

  • @scr3amin-cheese said in How Guilds Can Introduce a Larger Ship Type::

    It's not a question of if it would be fun to have more or different type of ships, but it's a moot point when the server capacity is already struggling as it is. Were back down to 5 ships currently and having a huge ship like that would probably mean 3 or 4 ships per server. The balancing versus sloops etc would be a nightmare.
    Rare needs to update their server tech, drop support for old gen before they can move the game past this ceiling they've created for themselves imo.

    The Xbox One support is NOT the reason for server issues or limits to how many people/ships can play on a server. The servers do not care, especially given the PC support has much lower specs than that console to be considered. Dropping support for those consoles will not help the game perform better.

  • @hiradc then you haven't been around very long, the increased ship size request comes out at least once every six months.

    Regardless, you have now seen an experienced player asking for it...

  • @captain-fob4141 said in How Guilds Can Introduce a Larger Ship Type::

    @hiradc then you haven't been around very long, the increased ship size request comes out at least once every six months.

    Regardless, you have now seen an experienced player asking for it...

    He's been around a LOT longer than you, so you can stop right there with your feeble attempt to discredit him. He is one of the more level headed ones around here.

    Just because something is requested a lot does not mean it is a good idea, much less good for the game. Someone who has been around for a while should know that, especially given the problems with keeping the servers running well at the current capacity.

  • @dairboi said in How Guilds Can Introduce a Larger Ship Type::

    We do already have a ship model in the game as well! Seen through the various tall tales of Monkey Island and Pirates life, these ships could classify as a "Man o' war"

    With the new guild system, a larger ship with a higher player count would bring more players/guildies together
    So the idea here is each guild is basically allowed to create a "flagship" serving as a Man o' war

    It'd make sense for PvE purposes, like Tall Tales, and potentially even for PvE-centric longer voyages (read: but would need to be done in Safer Seas, or similar). It'd be a nightmare for High Seas. If came out as unworkable, unpopular, or whatever else in a Tall Tale or PvE-centric state, then it'd at least give them data for playability.

    In terms of balance, galleons already bully sloops. We really don't need half the server's population tied up on a single, presumably extremely tough, ship.

  • Sadly the only option for a larger ship would be safer seas. Everyone suggesting a larger ship not realizing the sizing issues right now. At release you could have 6 galleons on a server. Things got wonky with that many people on a server and as they have added more and more content the amount of players a server can handle have decreased. For years they even had to limit the servers to 5 ships to prevent player count from getting too high and even then 5 galleons on a server caused issues so player cap was lowered again to where it could handle maybe 4 brigs and a galleon at most. They only managed to get us back to 6 ships early this year and now with guilds the servers have become so unstable again they can barely handle 14 players (and even that is too much)

    So a bigger ship on adventure is a big no. Lets say they added a 6 person ship. That would be 2 Man o'war and a sloop per server. 3 ships. The seas can already seem empty enough with just 5 especially if the 5th slot is being used by hourglass people so always being cycled in and out.

    Though don't get me wrong a bigger ship would be amazing for the PvE discords. The way chests of fortune are being done is very anti alliance server since only 1 crew can do it and with limited slots you have 30+ people in a que for days. All the PvErs had hoped for PvE servers someday to not have to waiting in a que to "play their way" which is fundamental ideal of what SoT is all about "Play your own way" as long as its in our shared pvp world I guess. Safer Seas if anything will just be open advertisement for how great alliance discords are aside from having to sit in a que.

    So many people have notions of what would bring players back to the game or like you said a bigger ship would bring more players together when unironically it would do the opposite due to bad server optimization? Or whatever the cause of the player limit is. Also guilds progress slower the more people you have on the crew as the treasure being handed in doesn't scale with crew size so guilds are actually being punished for not solo slooping. The social aspect of these guilds is a joke. There's no in game chat, there's no private guild forums, there's no guild voice chat. We had discord before guilds, we have discord now. Guilds is just a new trade company with this false flag of group play but really just same game different day.

  • @dairboi we're down to like 14 players per server now, a bigger ship is further away than ever.

  • @dlchief58
    Maybe I wasn't clear before, both the server limitations AND the fact Rare has to cater the game to outdated hardware are two separate factors that are both holding the game back from it's true potential.
    Rare were really smart with the art design of this game as it looks gorgeous regardless of which platform you are playing on, but you can't deny there's a point where everything starts to struggle on older gen as Devs bring more and more into these games. Imagine a multi fleet naval battle in a giant whirlpool as sea monsters throw pirates around into a stormy sky with cannonballs tearing back and forth, and then try and imagine that happening with the current rubberbandy servers with a 5 ship limit and a 10 year old console bursting into flames trying to process it all at 30fps.

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