Season 10 - 'Super Season'

  • I'm strugling to undertand what makes this Season a "Super Season"?

    Basically, at the core, this season has introduced the following:

    • Guilds - Doesn't add anything new or change the way you play. It's another grind by doing the same things we've already done over and over.
    • PvP Voyage - A voyage that 90% of the time lacks PvP. It doesn't even contribute to Guild level anyway.
    • Safer Seas - A game mode that the vast majority of dedicated players won't play.

    So is that it until the likely introduction of Season 11 in February/March?

    This might sound like a repetitive arguement made by others, but it has to be stated that this is no different from a regular Season. In fact, after months of delays, I was expecting more from Season 10.

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  • @loch1907 they delivered all three on time and as promised.

    Safer seas as we will see in the future, is a massive development time sink and most likely one of the major causes for the delay.

  • @captain-fob4141 said in Season 10 - 'Super Season':

    @loch1907 they delivered all three on time and as promised.

    Safer seas as we will see in the future, is a massive development time sink and most likely one of the major causes for the delay.

    On time ? Introduction of the Guilds extended Season 9 with several months.

  • @lem0n-curry Season 9 was also a placeholder because the actual S9 (Guilds) wasn't ready.

    Season 10 is very not on time.

  • I try to not get caught up in the marketing, delays, "they said this, they said that".

    To me it's either I am finding rewarding experiences or I am not. Enough qol and immersion opportunity has been added to where my own personal adventures are supported with what exists.

    New players and casual players have a piratical lifetime worth of content in the game.

    Imo veteran players that have played a lot or do play a lot either still love to play it or they don't. Everyone burns out eventually, some can figure it out again and sometimes it's just time to move on to other awesome games with awesome experiences and more community.

    I know they are trying to make it work for a lot of people, I know that makes it messy and even more imperfect. I know they will make mistakes and decisions that are eh, sometimes. It's all a part of the deal, I just keep at it because I still find it rewarding right now.

    I dunno how long it will last, I dunno what is on the horizon, but I'm genuinely enjoying playing sea of thieves about as much as I ever have.

  • I don't believe them anymore and don't expect anything big in the future.
    Learned it.

  • @captain-fob4141 said in Season 10 - 'Super Season':

    @loch1907 they delivered all three on time and as promised.

    Safer seas as we will see in the future, is a massive development time sink and most likely one of the major causes for the delay.

    I think that Monkey Island tales were the massive time sink in 2022-2023.

    It all depends on the type of player because I love Tall Tales the most of the whole experience. All the other things is just grinding bars by doing mostly the same things since 2018. I rather have some new stories and new graphics than another bar to fill, which every game does these days.

  • @licenturion said in Season 10 - 'Super Season':

    I rather have some new stories and new graphics than another bar to fill, which every game does these days.

    One of the gaming industry's greatest tricks was convincing us that numbers going up was fair and satisfying "progression".

    Kind of ironic too, since high scores were the thing in the Atari/Commodore days, games grew out of them as we moved through the Nintendo and Sega era, and after all that advancement and innovation, now they've kind of brought it back in other forms.

  • @vacaa-hombre said in Season 10 - 'Super Season':

    @licenturion said in Season 10 - 'Super Season':

    I rather have some new stories and new graphics than another bar to fill, which every game does these days.

    One of the gaming industry's greatest tricks was convincing us that numbers going up was fair and satisfying "progression".

    Kind of ironic too, since high scores were the thing in the Atari/Commodore days, games grew out of them as we moved through the Nintendo and Sega era, and after all that advancement and innovation, now they've kind of brought it back in other forms.

    Yeah I am getting old :)

    No battlepasses for me. Paying to have an extra progressbar to grind within a timelimit.

    I wouldn't mind throwing money at story DLC in games. I would even pay 10 euros for Tall Tale DLC. But I refuse to buy 20 or 30 euro cosmetics in modern games. In some games cosmetics cost more than the whole game in sale.

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