@lleorb said in Costumes for the skeleton curse:
@arthur79474 Well, I've already made some topics about this but it's worth talking about again...
The skeleton curse should not adapt to the character's body, it should be standardized like all NPCs. This would bring many benefits, so many that I see no reason not to change it or at least test it on the insider.
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Standardizing the skeletons, as well as making us really look like real skeletons, with a head that matches all the skulls we find in the game, it would also make it MUCH easier to create skins for the skeleton, since the great difficulty is making designs that adapt perfectly to all bodies. Perhaps with standardized skeletons it would even be possible to wear our own clothes, since if they needed adaptation it would be for just one body type, not several.
I like the way that our body type is reflected in the skelly curse, but I might like the idea of a standardized skelly body type for the purpose of adding more customization potential even more. I’m not sure how much I really ever notice the body types of pirates wearing the skelly curse. I really enjoyed leveling the skelly curse and I have many more commendations to go. I enjoyed leveling guardians much less so far, so anything that adds to leveling the skelly curse sounds good to me. I’d also love if they made the ghost curse comparatively interesting to the skelly curse mods. I don’t have any ideas on that, but it seems like the consensus is that working the servants commendations is more rewarding than the guardians. The gold curse is super cool for both of them imo, but after 100 in guardians I haven’t really cared about those commendations, that is until one day I get the legendary curse.
More to the topic, I think the idea of combining the curses (all of them?) with emporium/ancient coin items sounds good. Just little things here and there that one could add to their curses, assuming they earned the curses originally as intended.