I have played this game for over 5 years now and I am still hoping for a charakter Creation system, i think that in such a good game there should at least be the possibility to create your character without having to use the infinity-pirate system since there are many people (including me) that want good looking charakters and have already spent more then 10h in the infinity-pirate spawn menu.
What are your thoughts on this? (PLS SoT PUT IT INTO THE GAME!!!)
Character Creation
It bothered me very briefly but when I read WHY Rare did it, I completely support it. They wanted the game to have a cohesive look and feel as well as high levels of player interaction. You just KNOW that given the opportunity there is that segment of the playerbase who will try to make the most messed up looking abomination of a character they possibly can, just because.
Essentially, this is a fantastic example of: “This is why we can’t have nice things”.
@p3nd3 the system we have is so we don't have that perfect looking pirate but the goofy looking pirates we have and build their character around that be more inventive and work with what you have
Honestly, the idea of preventing people from deliberately making a character that fell out of the ugly tree, or the most picture perfect pirate ever just seems like a futile endeavor to me. In the end there will always be someone who has no problem spending hours on end randomly generating pirates until they get one that's 99% of what they had in mind.
This is speaking as someone who spent a combined 12 hours in character creation (to the point of even recognizing specific physical features) to get the pirate I wanted, and I can say in certainty I will never spend money on the appearance changing potions as long as the system remains pure RNG.
@auren-dawn It’s not futile as the system can only generate a finite set of features and combinations that can be controlled.
It’s not about ‘too ugly’ or ‘too pretty’ it’s about the visual style that allows the game to have a cohesive and immersive look, regardless of who plays it.If you take something like the Bannerlord character generator, which is incredibly detailed, you can make some absolutely horrific combinations, but that’s ok, it’s a single player game mostly. For a game that is going to feature a huge amount of player interaction, and tries to maintain a specific art art style, you unfortunately do need to restrict things if you don’t want the trolls to generate stuff that doesn’t fit with the world.
@grisch1801 Bannerlord's generator probably isn't the best comparison since it includes sliders, and any system with sliders naturally allows for distorted extremes in character appearance.
A better comparison would be a game like Baldur's Gate 3 where there are selectable options of various appearance features, but no sliders to distort the appearance of those features. Thereby having a lot of creation options while also keeping those options within the style of the game.
That is more what I would like and I'm pretty sure it's not far off from how the pirate generator works since I was actually able to recognize individual features after a few hours. All that's needed is a UI that makes those individual parts used in the pirate generation selectable by the player. Players get to fully choose how their pirate looks, and there are no sliders to distort the character style.
And honestly, even just having filters for different features would be an improvement for me over the pure RNG generator.
@auren-dawn said in Character Creation:
@grisch1801 Bannerlord's generator probably isn't the best comparison since it includes sliders, and any system with sliders naturally allows for distorted extremes in character appearance.
A better comparison would be a game like Baldur's Gate 3 where there are selectable options of various appearance features, but no sliders to distort the appearance of those features. Thereby having a lot of creation options while also keeping those options within the style of the game.
That is more what I would like and I'm pretty sure it's not far off from how the pirate generator works since I was actually able to recognize individual features after a few hours. All that's needed is a UI that makes those individual parts used in the pirate generation selectable by the player. Players get to fully choose how their pirate looks, and there are no sliders to distort the character style.
And honestly, even just having filters for different features would be an improvement for me over the pure RNG generator.
Ok I see your point. That does make sense. I guess then the only thing standing in the way of that is the devs perceived demand for it vs. the amount of work put into it then.
@grisch1801 A UI for filters would probably be easier than making each individual part selectable, and would still be better than pure RNG, but yeah the real question is would the appearance potion sales to recustomize characters afterwards cover the cost of the dev time?
@auren-dawn This may be deviating from the topic a bit, but the thing I’d really love is the ability to have multiple characters, like an MMO. I enjoyed the early grind of leveling up. (Maybe that doesn’t matter now that we can prestige rep.) I’d kinda enjoy a different looking character while keeping my current one that I can start from scratch with and enjoy the the early part of the game again.
Or give people separate characters for HS and SS so they can just let them have higher rewards but lock them to SS. Dunno, going off topic, feel free to ignore this.
On topic, I do see your point though. It wouldn’t be impossible to implement while still maintaining the look of the game. Just more work.
@grisch1801 I am a total altaholic so multiple characters would definitely be something I would be all for (provided something is done about character creation).
Incidentally multiple characters would likely increase appearance potion sales as well if the character creator were better. More characters means more chances a player will want to tweak their appearance somewhere down the line after all.