Port Merrick Social Hub

  • Introduction
    With the addition of the dive feature being added to quests, I want to revive a topic that hasn't been talked about for quite some time, the addition of a social hub and Port Merrick is the perfect fit. Port Merrick is a large port that has plenty of room to act as a social hub similar to many MMOs and other games. This is not to be a safe zone by any means and is meant to be a social hub to meet other pirates to form crews with, share stories, and overall, have a large area to just meet and interact with other players of the community with a large focus of social interaction. With such a large space and many social features already in the game, I believe this is the perfect way to meet new people and socialize. Although the game in the past has centered around a PvPvE world, much has changed and now we have instances of High Seas and Safer Seas, eliminating the age-old argument of this being solely a PvPvE game. Adding a social hub has always been a feature in other games to be able to find people to go out and play the game with and overall give a place for people to meet others and just simply chat and show off what they've earned. Sea of Thieves frankly, has all the need for a social hub, whether you want to find a crew to focus on certain factions, world events, or just people to go set sail with and have a fun time regardless of what you choose to do.

    Why should this be added?
    As stated, Port Merrick is already a built-up place large enough for many players to be on at once without it feeling cramped. With the addition of a social hub pirates from across the seas can meet and interact with each other, letting people find new crewmates to set sail with and prospective guildmates, without the need to go to a third-party service (Discord, Forums, etc.). With a focus on a social hub, PvE and PvP players can enjoy a more relaxed place to go to before or after their journeys and meet up with plenty of other pirates getting ready to set sail or coming back and wanting to share their stories out on the seas. On top of this, having a place to show all other pirates your hard-earned outfits, weapons and titles, would be a fantastic way to show others your efforts out on the seas.

    How it should be implemented
    Port Merrick is already the perfect place for a social hub; plenty of room, many interactable seats, a large tavern, and overall a ton of potential for many people to share an area. In addition to having Port Merrick as a social hub, there can be mini-games implemented ranging from card games, fishing, arm-wrestling, and a small 1v1 sword-fighting area perhaps. Players would be able to put their hard-earned gold on the line to try and turn a profit and add some gold on the line for some non-PvP fun in a social setting. Concerns I've seen raised in the past regarding a social hub is that it is always suggested to be a "safe zone" separate from PvP and others found this as a way to escape from combat and take away core-gameplay mechanics, however with the implementation of diving, I see it now as a very feasible addition to the game, essentially you would be transferred to another server completely separate from the main map. Players would be able to either choose to launch their session straight into the social hub from the main menu or dive to the location to go into a separate instance of the social area, leaving any loot and whatnot behind. A potential option for your ship is that would essentially be kept stationary for display at the Port and be unable to be moved as it would be there for the idea to show off your hard work for others to see. And if not, simply spawning in the tavern like normal with no ships on display would still be a completely viable option. On top of this, I would imagine simple world boundaries could be in place to keep people from just swimming away. A final note, commendations could be added to mini-games and other activities around the social hub to have further purpose to visit.

    Questions and Concerns
    Getting away from the larger details, here's some questions and concerns I've seen:

    • How many people would be in this instance?
      I would suggest keeping it stable with a standard maximum server population and not going overboard to make the social hub too demanding and too crowded.
    • How about people getting loud on mics or spamming chat messages?
      Simply being able to see a list of the people in the social hub and muting them just as you would fellow crewmates would be an easy solution. The ideal solution in my opinion however would be to have the previous option, but also voice and message zones, for example, having the tavern as an area of chat, areas of the streets, shops, and different sections of the Port would prevent an overwhelming amount of chatting being heard around the Port. A good example from another game would be how VRChat implements its proximity chat.
    • Would you be able to earn loot or any rewards?
      Outside of commendations and the potential to have bets placed for minigames against other players, by no means is this meant to be a way to earn a large sum of gold or reputation towards factions. This is solely meant to be a social hub and to increase the social interactions between players.
    • What will happen to Port Merrick in the map?
      Port Merrick will still function and act the same in High Seas and Safer Seas, again this is meant to be its own instance away from the High Seas and Safer Seas, while not affecting the main game in any way.

    Conclusion
    Sea of Thieves has always had a very important social aspect to the game, whether it be interacting with your crew and working together, finding other crews and developing a rivalry or making new friends to share an alliance with, the game has always had a foundation in being a social experience when out on the seas. With this being completely optional and aside from the main game, the implementation of a social hub has no downsides to giving players a safe area to interact and have some small fun before going out into the seas for their journey.

    I was largely inspired to post this from experiences with my friends, but after doing some research I would like to reference an older forum post that helped refine the suggestion from here as well as referencing the archived Mega Thread -Safe Zones.

  • 13
    Posts
    6.9k
    Views
    feedbackcommunity
  • so we be losing a port or will this just be what Arena tavern, once you exit your outside ingame.

  • @burnbacon As stated in the Q&A section, Port Merrick will still be a sailable location within High Seas and Safer Seas. Having Port Merrick as a gather hub is simple to have Port Merrick also be available within its own instance on a separate server as well as keeping it on High and Safer Seas acting exactly the same way it does currently. So simply put, it would be available in both a gathering hub setting and the standard game.

  • @donijee9127

    Wow Long time I haven't seen such a well-detailed idea! I applaud your effort for this thread! it's well-written, logical, well-thought-out, and almost essential in the current state of Sea of Thieves. We've reached a point, I believe, where having a place for pirates, a hub to have fun, is necessary.

    As for the issue of pirates causing trouble in the hub and shooting everyone, Rare could just add guards.
    As soon as someone messes up and kills more than one person, they get chased by the guards, killed, and thrown in jail.

    And for the respawn, we could just have a spawn point in the tavern, so if some little sweety pirate decides to kill and sink your ship, you can still respawn and have fun in the tavern.

  • Sounds like fun! I almost never see friendly ships on the seas. Sounds like a great fit for the guild system too. Reminds me of the mmo days.

  • The Sea Dogs Tavern was basically this but for the Arena mode only. A hub area were you wait until matchmaking finds enough people for your next match. It had a hot tub and everything. It's quite sad to think that we might never see the inside of that tavern again and newer players never even saw it.

  • Wow, this is absolutely brilliant, love this idea! The idea of introducing a social hub at Port Merrick in Sea of Thieves is nothing short of revolutionary. The proposal takes into account the evolving dynamics of the game, embracing both PvP and PvE elements while providing a dedicated space for social interaction.

    Port Merrick, with its expansive layout and existing infrastructure, seems tailor-made for this purpose. The addition of mini-games like card games, fishing, arm-wrestling, and a sword-fighting area adds an exciting layer of entertainment, giving players even more reasons to gather and engage. The concept of putting gold on the line for non-PvP fun is a pretty cool idea.

    Addressing concerns about the instance's population and potential disruptions, the proposal suggests practical solutions like a standard maximum server population and the implementation of voice and message zones. The attention to detail, such as having a ship display option or simply spawning in the tavern, demonstrates a thoughtful approach to player preferences.

    Moreover, the clear distinction between the social hub instance and the main game map, through the use of diving or launching from the main menu, ensures that this addition remains optional and doesn't interfere with the primary Sea of Thieves experience.

    The inclusion of commendations for mini-games and activities further enhances the social hub's purpose, giving players more incentives to explore and participate. It's evident that this proposal has been meticulously thought out, addressing potential concerns and emphasizing the optional nature of the social hub.

    Overall, this idea has the potential to elevate Sea of Thieves to new heights by fostering a stronger sense of community and camaraderie among players. It's not just a suggestion; it's a game-changer that aligns seamlessly with the game's social foundation.

  • I would rather the social hub be the sea dog’s tavern instead of Port Merrick. But good idea

  • @littlematjab said in Port Merrick Social Hub:

    As for the issue of pirates causing trouble in the hub and shooting everyone, Rare could just add guards.
    As soon as someone messes up and kills more than one person, they get chased by the guards, killed, and thrown in jail.

    Wait, so killing one person is ok?

  • @liberance

    Always has been
    alt

  • The numbers for the game make this unfeasible for a general social hub but it could be a starting point for guilds when logging in.

  • Regardless of whether it's Port Merrick, Sea Dogs tavern, or even a new space entirely, I feel this feature would absolutely bring the social aspect of the game a step further. It would fit perfectly into the game, with all the already existing opportunies for social interation (taverns with seating, emotes, instruments, etc.), I don't see it as being a necessarily infeasable to implement such a space. While the easiest way to implement it would likely be as a guild hub, having public lobbies for all players to potebtially join really would broaden the in-game community's reach with itself so to speak. Potential sites of newer players gathers around a season longtime player recounting stories or even little concerts and parties are just a couple of examples of how a hub would provide a space for players to just sit back, relax, and enjoy the company of their fellow pirates. It also wouldn't hurt to give players a space to cool off and vent within the game after getting sunk before being able to turn in a valuable haul, only to get back on their feet and hop on after some friendly interactions.

  • @plaguedocjon It's not feasible for the general population because you would end up with 100s of these instances so in the end it would be just like servers and open group, a random group of different people every time you login.

    It would be perfect for guilds because 1 instance could hold the whole guild.

13
Posts
6.9k
Views
feedbackcommunity
8 out of 13