Island hopping is a low-stress style of playing the game. The goal is to sort of let the game go wherever the wind carries it. Bottle quests, skelly captains, ashen guardians, washed up loot etc. You point yourself at an island, and off you go to see what the game has in-store.
The only problem. As it's less focused, there's not alot to carry you forward.
What would you add into the game to enhance Island hopping? What sort of emergent island encounters would you want to add? What sort of things might you add to make exploring the larger islands interesting. Ideally this should not be a world event with a signal flare, but instead something that you stumble upon that you complete, or that might take you elsewhere to do something.
