I believe guilds have a flaw to them, which is....they sort of lack any real point. I understand that what we have is foundational and has room to be built upon, but right now, it seems to be just another rep grind with no true purpose. I want to give a small purpose to it. Though, I'll be frank (you can be Shirley, just be serious), the idea isn't exactly new, a search brings up numerous threads on it.
Guild Hideouts.
Guild hideouts are a social spot for guild members to hangout. In essence they are the guild version of the Pirate Legends Tavern, only customizable. In addition, you join the hideout without a crew (unless you dive to the hideout from the high seas). So, it also serves as a lobby, allowing you to form up with your guildies, and choose your ship.
What use is there?
The guild hideout serves a multi-purpose role.
- The first is a way to get your guild members together. It can hold all 24 players at once, so you can use it as a gathering spot, discussion spot, etc.
- The second is to give goals to the guild. Beyond the ledger, and general rank, the guild hideout is customizable. Customizations for the guild are purchased using a unique currency called "Guilders". Guilders are earned by running as a guild emissary.
- The third is 'training'. Inside the guild is a spot to organize into "crews". Once organized into crews, you can practices TDM and Sea Fights, and can load a guild ship up into the docks. Want to get out and practice boarding? Organize into crews and go out into the local sea of your hideout and try. The local sea is roughly the size of an HG circle.
Customization/Guilders
First, I want to address Guilders. Guilders are a separate currency for an important reason. They are there to protect the guild and players from bad behavior. This game is great at ratcheting up, and never down in terms of accomplishments. I don't want personal gold to go towards the guild, as there's great potential for someone's gold pile to get used up, and then them being booted from the guild. That's a No-go for me. So, a separate currency means that they may sacrifice playtime to help advance the guild, they are in no way sacrificing anything they earn. Guilders are earned by the guild doing guild emissary runs, and stay with the guild. Nobody is going to get scammed out of their gold this way.
Customization. There is alot of room for customization of a guild hideout/hq/hall. First, there's basic decorations, similar to trinkets for ships. Then, there's guild-hall themes. Do you want a cave, tavern, reapers volcano? Possible. Do you want to add in a fighting ring? More Docks for your ships? Photo Booth/Background? Add in shops, increase shop inventory, all of those can be added as you increase your guild level and your purchase the upgrades with guilders.
Practice
I mentioned earlier that you can practice your skills in the hideout. There's a number of ways to do that.
First, you can load in ships in the docks to practice fighting on.
Second, you might purchase a cannon target range for the guild.
Third, each hideout has a local area of sea that is around the size of an HG ring. This allows multiple crews to get out there and practice maneuvering.
It goes without saying that you can't earn coin/rep/commendations for activities inside the guild hideout.
