#1. 6 ships per server — A+
I didn't realize how much I'd missed six ships. A new ship on the horizon every 5 minutes or so, the game feels so alive.
#2. Scattershot — A
Opens up a whole new dimension of ship to ship combat—the close quarters game.
#3. Bonecaller — A
Another SoT game changer. Completely changes the boarding calculus. Fun and versatile.
#4. Harpoon Tightropes — A-
Fun to use, funny to fail at, and near infinite in its applications which, IMO, is the SoT formula at its best. Also, speeds up gameplay.
#5. Horn of Fair Winds — A-
Also quite fun and provide a lot of utility. Love that you have to quest to find them—gives us a reason to finally explore those shrines and treasuries. More of these types of treasures, please!
#6. Ziplines — B
Fun, speeds up gameplay a bit, but kinda inconsequential tbh.
#7. Throwing Knives — B-
I get the utility of a ranged / melee weapon, and they are fun to use, but not quite as effective as the OG weapons. We quickly switched back.
#8. Double Barrel Pistol — C-
The only miss. Not sure the thinking here—doesn't fill a needed gap or adds anything. TBH, feels like unnecessary clutter in a game that thrives on tight wound gameplay loops. I'd remove, if I were Rare—it waters down their great game.
All in all, one of the best seasons yet. Makes me extremely excited to the next "utility update" in Season 14, when we get harpoon guns and more sandbox tools. Great work Rare!
