We Should Be Able To Sail In The Same Session With Multiple Guild Ships

  • If not, what's really the point? Oh, you can form an alliance with some random stranger, but you can't join the exact same session as a fellow guild member? Yeah we can just exploit the server load, but that's too unpredictable. Rare should implement fellow guild members to join in on whomever else is in their guild as long as it's on a guild ship, that really only makes sense.

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  • If not, what's really the point?

    Prevent players for forming alliance servers. Dev really dont like them, but atm its not a big easy thing to do.

    you can form an alliance with some random stranger, but you can't join the exact same session as a fellow guild member?

    Yup, unlike strangers (even tho guilds are formed by them mostly) Guilds are working together on different seas and anything they do goes to the same Goal, leveling. If two guild ships were on the same server, what the point?

    Bottom line, its to prevent making alliance servers, AKA PVE servers.

  • @dukepookie
    This would create a very unfair situation for the other crews on the server.

  • Ney, Belay That. There is no need to do so & no point. Better stick with old way, better way.

  • @burnbacon

    Ok but what if I have six friends and we all want to play together? It's not fair for us.

  • @dukepookie

    You can sail with multiple guild ships in the same server. You just need to be lucky enough to get 2 ships into a single server.

    When doing the Glitterbeard event, you need exactly 8 people. Those 8 people solo a gallon and all 8 press “Set Sail” at the same time. If 2 people find themselves on the same server, those 2 individuals invite the other 6 to their ships.

    This feature of using 2 ships at once without the spiking method could be possible if there is a limit. For example, a single guild could only land 2 ships on the same server and no other guild ships could do a combined session on the same server. This would ensure that alliance servers can’t abuse the system

  • @coffeelight5545

    Thank you. This is much more helpful than other responses.

  • I think the people logging in at the same time need to be in the same physical region, or at least it helps a lot. I've gotten on some two-ship servers back before Guilds were a thing, it should still be possible. You can raise Reaper's Mark and check the map, or you can die and meet on the ferry to find out if you are on the same server.

  • Agreed 100%. We should be able to make/join guild-only or private servers and actually have fun. This game is so much fun already. The "threat of PVP" does absolutely nothing to improve my experience. It's an annoyance, nothing more. Give us safer seas with 100% rewards. We will still want to PVP on the high seas, but having the option shows a lot of respect to a large part of your customer base.

    We love this game. But this is starting to look more like a one-sided relationship than a reciprocated one. You gave us safer seas. Thank you. But you gimped it to the point that you had to say, "It's for children..."

    I can only speak for myself, but I would still play High Seas most of the time. I like fighting, but I also like being able to relax and play sometimes.

    All we are asking for is the option, especially for guilds. Also, it would be pretty cool to be able to socialize with other pirates without always shooting first.

    One can simply look at every other PvPvE game that has ever existed. They all had to find a balance and a safe spot for people who did not want to PVP all the time.

  • @v1ne6

    If you don’t like PvP, imagine if players were allowed to easily have multiple guild ships on the same server, you’d have multiple ships organized and ganging up against you. That scenario is why having multiple ships on the same server for ONE crew is problematic, it would become too easy for one crew to dominate a server.

  • @v1ne6 said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    Agreed 100%. We should be able to make/join guild-only or private servers and actually have fun. This game is so much fun already. The "threat of PVP" does absolutely nothing to improve my experience. It's an annoyance, nothing more. Give us safer seas with 100% rewards. We will still want to PVP on the high seas, but having the option shows a lot of respect to a large part of your customer base.

    We love this game. But this is starting to look more like a one-sided relationship than a reciprocated one. You gave us safer seas. Thank you. But you gimped it to the point that you had to say, "It's for children..."

    I can only speak for myself, but I would still play High Seas most of the time. I like fighting, but I also like being able to relax and play sometimes.

    All we are asking for is the option, especially for guilds. Also, it would be pretty cool to be able to socialize with other pirates without always shooting first.

    One can simply look at every other PvPvE game that has ever existed. They all had to find a balance and a safe spot for people who did not want to PVP all the time.

    SoT clearly has found balance, seeing as it’s a very successful six year old game. This is a game where you don’t have to level, you begin at an even playing field as everyone else upon login, you don’t lose items on your person, and you get a brand new ship after sinking. The game really couldn’t be much more sink friendly, but people still want it easier, they still want to half-idle while watching Netflix and barely even be present in the game. People still want to remove the player aspect from the multiplayer game. It’s a bit baffling to me. Why did we buy a PvPvE game?

  • I like the idea but it pretty much breaks the game. What if they allowed it on safer seas? So heavily nerfed rewards and level caps.

  • If you don't want to PvP and find it "an annoyance and nothing more," game isn't for you, simple as.

  • @capt-greldik

    I didn’t buy a PvEvP game. I bought a PvE game and found out the hard way that this game has PvP in it.

    I tolerate PvP and avoid conflict whenever possible. Why do you think Safer Seas was so backed up at launch? Rare didn’t anticipate that so many people wanted a risk free environment

  • @coffeelight5545 said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @capt-greldik

    I didn’t buy a PvEvP game. I bought a PvE game and found out the hard way that this game has PvP in it.

    Found out the hard way? Ever since launch all promotional videos and medias always portrayed very clearly this game having both PVE and PVP aspects, all trailers had both skelly fighting and crews battling.

    This is like saying that you found out the hard way that Need for Speed games are about racing or that Call of Duty games are about war.

  • @coffeelight5545 I believe that if more than one guild ship enters the same server, only the first guild ship remains part of the guild session. The rest become normal ships not sailing for the guild. I guess this was put in place to stop alliance servers farming guild rep.

  • @coffeelight5545 said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @capt-greldik

    I didn’t buy a PvEvP game. I bought a PvE game and found out the hard way that this game has PvP in it.

    I tolerate PvP and avoid conflict whenever possible. Why do you think Safer Seas was so backed up at launch? Rare didn’t anticipate that so many people wanted a risk free environment

    We have no idea why there was a queue for SS upon launch. For all we know it was one server with 10 people queuing for hours; I’m sure it was more than one server, just making the point that we do not know how Rare managed their servers for the SS launch. SS having a queue does not mean anything without supporting info…

    You bought a PvPvE game, that much we do know.

  • @fishingcat4000

    Thankfully that’s not the case. Multiple ships from the same guild can in-fact be on the same server. I have personally proven that multiple ships from my own guild have successfully landed in the same server.

  • This should be added to Safer Seas.. But NOT High Seas.

  • Players would bully people if this was a thing

  • Dear rare. Please do not do this.

  • @fishingcat4000 said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @coffeelight5545 I believe that if more than one guild ship enters the same server, only the first guild ship remains part of the guild session. The rest become normal ships not sailing for the guild. I guess this was put in place to stop alliance servers farming guild rep.

    That is incorrect. I have personally gotten 2 guild ships on the same server and the guild sessions remain intact. The only way that one of the guild ships looses its guild status is if none of its guild members are on the ship. As long as you invite other people to the guild, the session will remain intact. This includes if the captain landed the ship and leaves with a guild member onboard the ship.

  • To everyone saying that "people would gang up on other players"; The map is so big, I doubt that would be a huge problem. Two ships gank you to death? You'll load in on the other side of the ocean away from them. If more than one ship is camping in any given area, that leaves less ships on other parts of the map, go there instead. Simple as.

    To everyone saying "it's to prevent farming guild rep"; Why is that even a problem? You're farming guild rep regardless, it shouldn't matter if you have your buddies doing it on the same server as you.

    To everyone saying "only in safe seas"; No. If I can form an alliance with a random stranger and play that way on High Seas, then doing it with my friends should be no different.

    @CoffeeLight5545 @Capt-Greldik @FartingFiend @Selgewick @Lem0n-Curry @BurnBacon @V1NE6 @Straw-Hat-Blake @Kezmur @BloodyBil @lI-JRATT-lI

  • @dukepookie said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    To everyone saying that "people would gang up on other players"; The map is so big, I doubt that would be a huge problem.

    People have proven in the past that it is a problem. I have seen groups of people who take over a server literally go out of their way to sink some one over and over to force them to quit because they did not want to join the alliance in the past.

    If that was not the case, rare has already expressed that is not how they want the game to be played. They dont want massive teams of friends with advantages over random players. A group of friends in an alliance are very unlikely to betray each other and will absolutely gang up on others, while a naturally formed random alliance will have cases of betrayal, and no way to communicate to hunt down people to force them to quit.

    You may not agree with the reasoning, but past events have shown that how you expect things to go is not how it will actually go, and it provides an un-natural advantage that rare has expressed in the past they are not fond of.

  • @goldsmen said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @dukepookie said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    To everyone saying that "people would gang up on other players"; The map is so big, I doubt that would be a huge problem.

    People have proven in the past that it is a problem. I have seen groups of people who take over a server literally go out of their way to sink some one over and over to force them to quit because they did not want to join the alliance in the past.

    If that was not the case, rare has already expressed that is not how they want the game to be played. They dont want massive teams of friends with advantages over random players. A group of friends in an alliance are very unlikely to betray each other and will absolutely gang up on others, while a naturally formed random alliance will have cases of betrayal, and no way to communicate to hunt down people to force them to quit.

    You may not agree with the reasoning, but past events have shown that how you expect things to go is not how it will actually go, and it provides an un-natural advantage that rare has expressed in the past they are not fond of.

    I could see people from big guilds calling on backups at every single inconvenience or encounter. People already whine enough about so-called toxicity every time someone glance at them sideways, the real trolling and griefing potential would just explode. Just got beat in a fair encounter? "Guys, come over and lets bully these guys who sunk me loll!"

    But for people already part of groups its not a big concern, it wouldn't be their problem so they can't really see the issue.

    Being able to juke and bypasse the system doesn't mean it should be made even easier to do so.

  • If it was limited to two ships, and it introduced the concept of a "Guild Alliance" (IE: other ships couldn't join it) I wouldn't be against it.

    They would need to do something to make sure that there was a mechanic that allowed it to happen, like claiming a sea fortress as a guild stronghold. But also give the other ships on the server an incentive to WANT to take on the Guild Alliance. (Have there be some sort of "Tribute" item that gains value that can be stolen from the Stronghold)

    For every "Gain" that the game gives, there needs to be some sort of Minus... or at least a benefit for the other ships on the seas.

    If defending a stronghold became something that a Guild Alliance would need to pay attention to (Unlike the "Set it and Forget it" That standard Alliances have) it could add an interesting Dynamic to the game.

    It would be cool, if a Guild Alliance being on a server, would prioritize other guilds attempting to do the same to go to that server to become a Guild V Guild scenario.

  • @bloodybil said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    But for people already part of groups its not a big concern, it wouldn't be their problem so they can't really see the issue.

    I never thought of it before, but this probably has a lot to do with the psychology and logic of people vouching for this kind of thing.

  • @goldsmen said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @bloodybil said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    But for people already part of groups its not a big concern, it wouldn't be their problem so they can't really see the issue.

    I never thought of it before, but this probably has a lot to do with the psychology and logic of people vouching for this kind of thing.

    I mean to be honest it can be the case for anyone, people will downsize issues that don't affect them as much as not being a big deal, which is why I think it's important to see things on a global point of view and think of a situation impact for as many people as possible that would be affected.

    Sometimes a small request for a small feature can have consequences on a bigger scale than people think. Affecting negatively a bigger part of a community to benefit a much smaller one is an example, and the kind of things Rare most likely take in account when measuring pros and cons of any change.

  • @dukepookie

    "people would gang up on other players"; The map is so big, I doubt that would be a huge problem. -The map is not that big.. lol. u can sail across its entirety within 15m.. & It would give the guild alliance to big of an advantage! 2 galleons (for example) 8 pirates.. against a 2 man sloop. Thats not fun for Anyone.. However in Safeer Seas, It could work.

    "it's to prevent farming guild rep" - its a problem because its manipulating the progress system.

    "only in safe seas"; No. If I can form an alliance with a random stranger and play that way on High Seas, then doing it with my friends should be no different.
    -Not the same.. Randoms betray alliances all the time.. A IRL friend wont do that.

    The only reason this could.. maybe be an okay idea would be to be able to play tall tales with more than 4 people total..
    Which brings us back to Safer Seas.

    Im sorry nobody agrees.. perhaps their reasons have merit.
    It may work in a PvE only world. But thats not SoT. Aslong as there is PvP and competition.. The playing field must remain as fair as possible.

    How would you like to come across a 2 or 3 boat Guild Alliance who only want to PVP and practice their TDM.
    All you want to do is your lil Tall Tale and they just wont leave you alone.. they force you to quit and goto another server, where you find another guild alliance World Event hopping.

  • Im sorry nobody agrees.. perhaps their reasons have merit.

    There are plenty of people that agree with me in that we should be able to have guild sessions.

  • @dukepookie said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    Im sorry nobody agrees.. perhaps their reasons have merit.

    There are plenty of people that agree with me in that we should be able to have guild sessions.

    Just because "many" agree, does not mean that is what would be best for the health of the game. Unless such sessions barred alliance shared loot and cut the gains drastically, it would be insanely unbalanced for the same reasons why people have argued against externally formed alliance servers for literal years.

  • Give a few more seasons I’m sure it will be an added feature

  • @goldsmen and yet LFG’s have alliance servers in them all day. Again man we can all say that “Rare days this, Rare says that” until they flip on it like everything else recently. This game has gone from standing on principles and value to “oh snap we can make us some money!”

    I see private servers in the next year or so, alliance servers and guild servers. It’ll ultimately make them more $$$ and it seems that’s the new vision.

  • @jon-sea-nah said in We Should Be Able To Sail In The Same Session With Multiple Guild Ships:

    @goldsmen and yet LFG’s have alliance servers in them all day. Again man we can all say that “Rare days this, Rare says that” until they flip on it like everything else recently. This game has gone from standing on principles and value to “oh snap we can make us some money!”

    I see private servers in the next year or so, alliance servers and guild servers. It’ll ultimately make them more $$$ and it seems that’s the new vision.

    The servers do exist, but that is only because they lay on what is known as a grey area. I cant recall where exactly i saw it, but they have said that the only reason they dont deal with them is because the number of people who do that is so minimal that it is not worth the effort.

    As for alliance pve servers coming out within a year, i doubt it, and people have been making the exact same argument for 6 years strait that you have made. Rare, and much of the community has not budged on the "it will make them more money if they just do what i want" claims.

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